Rules • Classes • Items • Monsters • Dungeons • Etc.

Scvmbirther [official web content]
Johan Nohr, Karl Druid, Pelle Nilsson
Concept: Random character generator including exclusive content
Content: Includes all character options from the rulebook as well as exclusive content
Writing: Descriptions concisely characterize additional abilities
Art/design: Clean, clear presentation
Usability: Simple and straightforward

Cursed Skinwalker [MBC]†
Karl Druid, Johan Nohr
Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair
Art/design: Brutal and primal
Usability: Intuitive

Dead God’s Prophet [MBC]†
Greg Saunders, Johan Nohr
Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A profile of cosmic despondence
Writing: Clear and full of character
Art/design: Illustrative but more subdued
Usability: Intuitive

Sacrilegious Songbird [MBC]
Karl Druid, Johan Nohr
Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization
Art/design: A chromatic departure, but atmospheric
Usability: Intuitive

Forlorn Philosopher [MBC: Feretory]†
Pelle Nilsson, Johan Nohr
Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content: A jaded intellectual in a heap of ivory rubble; immediate access to Tablets of Ochre Obscurity(below)
Writing: Seethes with bitterness, superiority, and madness
Art/design: Visually expressive of character
Usability: Intuitive

2-Headed Basilisk of the 1 Trve Faith
Walton Wood
Concept: “An inquisitor class for MÖRK BORG”
Content: Class rules, abilities, and origins
Writing: Text heavy; adds flavor to mechanics
Art/design: Crams a lot of text onto a page
Usability: Origins are a pain to read on certain screens

Betrayed Phantom
Tristan Jusola-Sanders and Sasha De’ath, tylor
Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content: A ghostly character class with some distinctive characteristics
Writing: Very sharp, efficient, and evocative
Art/design: Efficient layout with brighter colors adding emphasis against a cool ground and image
Usability: Intuitive

Bone Slave
Michal Gotkowski
Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content: A skeleton character class with some innovative options
Writing: Clear, clean, and concise
Art/design: Would scream “Mörk Borg” if it had any vocal chords
Usability: Easily readable and navigable

Badlands Ranger
Ahimsa Kerp, Wind Lothamer
Concept: “Staunch adventurers of the wastes […] powered by equal parts expertise and ennui”
Content: A more cumulative class; comes with an animal companion
Writing: Largely devoted to instructional text
Art/design: More subdued and traditional than many supplements (but still quality)
Usability: Intuitive

Blighted Merman
Chalkdown, Djuun
Concept: “What is left of your humanity is pervaded by the tides and the salt-soaked waters that you now call your home.”
Content: A character class adapted to aquatic environs
Writing: Class options provide mechanics, color, and some humor
Art/design: Graphic helps to visualize the characteristic transformations
Usability: Intuitive

Cannibal Cook
Ian Long
Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content: A character class whose name says it all
Writing: Showcases the comedic side of eating people
Art/design: Clever layout and typographic design with perfect public domain art
Usability: Stylized but pretty straightforward

Chaos DJ
Knight Owl Publishing
Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content: A writhing ball of randomness with metagame mechanics; bonuses in Albumcrawl adventures
Writing: Direct and to the point
Art/design: Some variety to choose from
Usability: Intuitive

Child of Nechrubel
Flora van den Berg, UndeathMetal, Khordal
Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content: An apocalyptically themed class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving
Usability: Easily navigable thanks to typographic choices

The Cult of the Iron Golem
Matthias Platzer
Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content: Construct-inspired class with interesting features
Writing: Mostly mechanics but weaves in plenty of flavor
Art/design: Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability: Roll your background first to avoid re-rolling base abilities

Damned Blade-Thrall
Nathan Harrison
Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content: Your zweihänder’s power comes with a steep cost.
Writing: Darkly characterful descriptions and class options
Art/design: Efficient and effective color and typographical choices
Usability: Intuitive

Dark Diver
Edward H.L. Rankin
Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content: A cerebral class oriented on Powers and otherworldly arcana
Writing: Interesting class features with evocative descriptions
Art/design: Typographical choices add emphasis and enable quick navigation
Usability: Intuitive

The Despondent Demihumans
Brian Yaksha
Concept: “Ancestral memory fills you with dread and sorrow.”
Content: 3-in-1 mini-classes adapting high fantasy races
Writing: Lives up to the concept; strong characterization
Art/design: Typographic and color choices organize content and add emphasis
Usability: Linear and straightforward

Endless Sea Raider
Harkenstone
Concept: “Predator of the Endless Sea”
Content: A piratical player-character class
Writing: All the standard features with some inspired class-specific items/companions
Art/design: Graphics convey the grim bleakness of the Endless Sea with some appropriate splashes of Mörk Borgy color
Usability: Nicely blocked out for easy reference

Exalted Gambler
Sznurek
Concept: “To pay off a debt, you signed an unholy pact with a bizarre being.”
Content: Interesting abilities and patrons for rogue-like characters
Writing: Clearly written with compelling pathos
Art/design: Appropriate and pretty entertaining
Usability: Intuitive

Fugitive Knight
Michal Gotkowski
Concept: “Through cowardice and treachery you slew a valiant knight to usurp his title, crest and name.”
Content: An armor-based class with incentive for intra-party betrayal
Writing: Clear, well-crafted, with plenty of inspiration for players
Art/design: Nicely executed with some clever graphic flourishes
Usability: Intuitive

Gallows-Reveler
Brian Yaksha
Concept: “Ere the world doth crumble and tis an errant tickle to know others shall suffer as you have.”
Content: A self-destructive fool fit for Mörk Borg; some elaborate and unpredictable abilities
Writing: Stylized but accessible
Art/design: Relatively minimal (not a bad thing)
Usability: A dictionary may be called for, but you’ll learn some new vocabulary

The Inheritor
Asher Winnie
Concept: “No heroes walk this world. And it’s your fault.”
Content: The causes and consequences of a derelict squire
Writing: Concise mechanics and lots of background tables
Art/design: Effective color use and an expressive graphic
Usability: Intuitive

The Jackanapes
Hekate V. Nichols
Concept: “You bear one thing against the odds, a special talent.”
Content: A fairly variable class for players who want more of a challenge
Writing: Standard class description and rules with a d66 feat table
Art/design: Primarily devoted to usability and navigability
Usability: Intuitive

Knight Errant
Edward H.L. Rankin
Concept: “You are cursed to walk the lands once again in search of something greater than yourself to serve, whether worthy or not.”
Content: A spirited adaptation of the classic wandering knight
Writing: Great descriptions, especially of major class features, with an undercurrent of grim humor
Art/design: Typographical choices add emphasis and enable quick navigation
Usability: Intuitive

Landlocked Buccaneer
Karl Druid
Concept: “Once a seafaring, deck swabbing, swashbuckling rover. Now, a defanged murderwhale.”
Content: Nautical-themed character class
Writing: Skillfully adapts a rimy seafarer to Mörk Borg
Art/design: Adds a briny flavor
Usability: Intuitive

Mäinframe gLeech
Michel Gotkowski
Concept: “A Lattice-lurking, ICE-melting cortex hacker on steroids”
Content: A cyberpunk meat-hacker class trapped in the analog Dying World
Writing: Extremely creative; adds lots of character and humor
Art/design: Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability: The l33t may slow reading, but it’s worth it
…may also set itself as your desktop’s background

Misbegotten Relict
Nick Tregidgo
Concept: “You must inflict yourself upon the world to remind it why some things should remain dead.”
Content: A primal and potentially alien class
Writing: Conveys a sense of savagery from another time
Art/design: Minimal but appropriate and effective
Usability: Linear and straightforward

Mycelial Symbiont in Mörky Mycology
I. McClung
Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing: Efficient but with enough detail to spur interest and imagination
Art/design: Relatively sparse but still under development
Usability: Very efficient layout for a lot of content

The Profane Survivor
Jared Barnes, Pablo Dapena
Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content: A mutilation- and misgrowth-based class
Writing: A good mix of vivid characterization and crunch
Art/design: Restrained but effective typographical and visual work
Usability: Intuitive

Psyber Devangelist
Greyson Yandt
Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content: A dystopian cyber-horror class with special gear
Writing: A good mix of mechanics and flavor
Art/design: Adapts Mörk Borg’s aesthetic with a neon future
Usability: Nicely laid out with well-placed footnotes

Quarantine Defector
Black Candle Games
Concept: “You’re diseased, a walking cyst, but you’re somehow still cheating death.”
Content: Includes standard character mechanics plus a table of diseases
Writing: Concisely conveys the many maladies of the body
Art/design: Nice juxtaposition of images and overall balance
Usability: Intuitive

Rotting Recalcitrant
Donovan Caldwell, Karl Druid
Concept: “Your limbs betray you, your senses decay and putrefy.”
Content: A class for characters who crave the grave
Writing: Delightfully sardonic
Art/design: Druid’s unique adaptation of Nohr’s grammar and aesthetic
Usability: Easily navigable thanks to judicious design choices

Scvmatorium
Karl Druid, et al
Concept: “A scvmbirther (that’s a noun now) with *only* unofficial third party content!”
Content: Adds a slew of new options; under active development
Writing: As per individual scvm; clever reload button
Art/design: Atmospheric and unintrusive
Usability: Linear and clear; links to content docs

Suitor-Knight of Kergüs
Brian Yaksha
Concept: “YOU know love, and her name is ANTHELIA.”
Content: A chivalric knight in service to the Blood Countess; creative trait tables
Writing: Captures and conveys the affect of an infatuated courtier
Art/design: Good use of color for emphasis and to direct focus; subdued by effective typographic choices
Usability: Intuitive

Sun Scorched Zealot
Nick Tregidgo
Concept: “You reject the coming end of all; instead you shall help herald in the birth of a new dawn.”
Content: A solar-empowered but still-bleak class
Writing: Diction supports the class’s enraptured character
Art/design: Judicious and effective typographic choices; well-executed illustration
Usability: Linear and straightforward

Svampätare: The Mushroom Eater
reverendunclebastard
Concept: “You wander the world, gathering and consuming the sacred fungi.”
Content: Foraged mushrooms grant effects (but not always the ones you want)
Writing: Mechanics-focused and efficiently so
Art/design: A variety of ’shrooms and an impressive ’stache
Usability: Intuitive

Tannsowan
Ahimsa Kerp
Concept: “When monsters die, you are there […] ready to bloodily wrest teeth from skull.”
Content: Necromancer with compelling restrictions and opportunity for interpretation
Writing: Straightforward and direct; includes suggestions for skeletons’ dialogue
Art/design: Complements the concept well
Usability: Minor organizational confusion due to proximity and layout of preconditions and base mechanics, but still very usable

Witness to the Shadow King’s Majesty
Cody Faulk, Jens Heimdahl
Concept: “You are … unworthy, left with but one eye to tempt you into a second (and final) blessing.”
Content: Character options include a table of traumatic origins
Writing: Evocative and wickedly witty
Art/design: Colors create an overall dark but still readable whole
Usability: Intuitive

The Worst
Rinaldo Agostini
Concept: “You’re at the bottom of the food chain and you’ll always be.”
Content: A derelict, miserable class with certain advantages
Writing: Descriptive and frequently brutal
Art/design: Not for the easily queased
Usability: Intuitive

The Wretched Usurper
Brian Yaksha
Concept: “When Yetsabu-Nech emerges from the underworld and the sun is snuffed of light, you will usurp your betters and sit upon a throne of void.”
Content: Grim even by Mörk Borg standards; tables for name and conflict; advances as Miseries accumulate
Writing: Visceral and evocative descriptions
Art/design: Effective use of color to direct attention
Usability: Easy to navigate and understand
Rules • Classes • Items • Monsters • Dungeons • Etc.
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