Ex Libris Mörk Borg: Character Classes

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Scvmbirther [official web content]
Johan Nohr, Karl Druid, Pelle Nilsson

Concept: Random character generator including exclusive content
Content: Includes all character options from the rulebook as well as exclusive content
Writing:
Descriptions concisely characterize additional abilities
Art/design:
Clean, clear presentation
Usability:
Simple and straightforward


Cursed Skinwalker [MBC]†
Karl Druid, Johan Nohr

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair
Art/design:
Brutal and primal
Usability:
Intuitive


Dead God’s Prophet [MBC]†
Greg Saunders, Johan Nohr

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content:
A profile of cosmic despondence
Writing:
Clear and full of character
Art/design:
Illustrative but more subdued
Usability:
Intuitive


Pale One [MBC]†
Tim Rudloff, Johan Nohr

Concept: “You are fundamentally other, and belong nowhere.”
Content:
Adapts the Pale One NPC into a playable class
Writing:
Artfully unnerving
Art/design:
Conveys a strong sense of alienness
Usability:
Intuitive

La Paleur (French translation)


Sacrilegious Songbird [MBC]
Karl Druid, Johan Nohr

Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content:
A bard befitting Mörk Borg
Writing:
Provides a vain, acquisitive characterization
Art/design:
A chromatic departure, but atmospheric
Usability:
Intuitive


Forlorn Philosopher [MBC: Feretory]†
Pelle Nilsson, Johan Nohr

Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content:
A jaded intellectual in a heap of ivory rubble; immediate access to Tablets of Ochre Obscurity(below)
Writing:
Seethes with bitterness, superiority, and madness
Art/design:
Visually expressive of character
Usability:
Intuitive


2-Headed Basilisk of the 1 Trve Faith
Walton Wood

Concept: “An inquisitor class for MÖRK BORG”
Content:
Class rules, abilities, and origins
Writing:
Text heavy; adds flavor to mechanics
Art/design:
Crams a lot of text onto a page
Usability:
Origins are a pain to read on certain screens


Betrayed Phantom
Tristan Jusola-Sanders and Sasha De’ath, tylor

Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content:
A ghostly character class with some distinctive characteristics
Writing:
Very sharp, efficient, and evocative
Art/design:
Efficient layout with brighter colors adding emphasis against a cool ground and image
Usability:
Intuitive


Bone Slave
Michal Gotkowski

Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content:
A skeleton character class with some innovative options
Writing:
Clear, clean, and concise
Art/design:
Would scream “Mörk Borg” if it had any vocal chords
Usability:
Easily readable and navigable


Badlands Ranger
Ahimsa Kerp, Wind Lothamer

Concept: “Staunch adventurers of the wastes […] powered by equal parts expertise and ennui”
Content:
A more cumulative class; comes with an animal companion
Writing:
Largely devoted to instructional text
Art/design:
More subdued and traditional than many supplements (but still quality)
Usability:
Intuitive


Blighted Merman
Chalkdown, Djuun

Concept: “What is left of your humanity is pervaded by the tides and the salt-soaked waters that you now call your home.”
Content:
A character class adapted to aquatic environs
Writing:
Class options provide mechanics, color, and some humor
Art/design:
Graphic helps to visualize the characteristic transformations
Usability:
Intuitive


Cannibal Cook
Ian Long

Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content:
A character class whose name says it all
Writing:
Showcases the comedic side of eating people
Art/design:
Clever layout and typographic design with perfect public domain art
Usability:
Stylized but pretty straightforward


Chaos DJ
Knight Owl Publishing

Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content:
A writhing ball of randomness with metagame mechanics; bonuses in Albumcrawl adventures
Writing:
Direct and to the point
Art/design:
Some variety to choose from
Usability:
Intuitive


Child of Nechrubel
Flora van den Berg, UndeathMetal, Khordal

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalyptically themed class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving
Usability:
Easily navigable thanks to typographic choices


The Cult of the Iron Golem
Matthias Platzer

Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content:
Construct-inspired class with interesting features
Writing:
Mostly mechanics but weaves in plenty of flavor
Art/design:
Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability:
Roll your background first to avoid re-rolling base abilities


Damned Blade-Thrall
Nathan Harrison

Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content:
Your zweihänder’s power comes with a steep cost.
Writing:
Darkly characterful descriptions and class options
Art/design:
Efficient and effective color and typographical choices
Usability:
Intuitive


Dark Diver
Edward H.L. Rankin

Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content:
A cerebral class oriented on Powers and otherworldly arcana
Writing:
Interesting class features with evocative descriptions
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Intuitive


The Despondent Demihumans
Brian Yaksha

Concept: “Ancestral memory fills you with dread and sorrow.”
Content:
3-in-1 mini-classes adapting high fantasy races
Writing:
Lives up to the concept; strong characterization
Art/design:
Typographic and color choices organize content and add emphasis
Usability:
Linear and straightforward


Endless Sea Raider
Harkenstone

Concept: “Predator of the Endless Sea”
Content:
A piratical player-character class
Writing:
All the standard features with some inspired class-specific items/companions
Art/design:
Graphics convey the grim bleakness of the Endless Sea with some appropriate splashes of Mörk Borgy color
Usability:
Nicely blocked out for easy reference


Exalted Gambler
Sznurek

Concept: “To pay off a debt, you signed an unholy pact with a bizarre being.”
Content:
Interesting abilities and patrons for rogue-like characters
Writing:
Clearly written with compelling pathos
Art/design:
Appropriate and pretty entertaining
Usability:
Intuitive


Fugitive Knight
Michal Gotkowski

Concept: “Through cowardice and treachery you slew a valiant knight to usurp his title, crest and name.”
Content:
An armor-based class with incentive for intra-party betrayal
Writing:
Clear, well-crafted, with plenty of inspiration for players
Art/design:
Nicely executed with some clever graphic flourishes
Usability:
Intuitive


Gallows-Reveler
Brian Yaksha

Concept: “Ere the world doth crumble and tis an errant tickle to know others shall suffer as you have.”
Content:
A self-destructive fool fit for Mörk Borg; some elaborate and unpredictable abilities
Writing:
Stylized but accessible
Art/design:
Relatively minimal (not a bad thing)
Usability:
A dictionary may be called for, but you’ll learn some new vocabulary


The Inheritor
Asher Winnie

Concept: “No heroes walk this world. And it’s your fault.”
Content:
The causes and consequences of a derelict squire
Writing:
Concise mechanics and lots of background tables
Art/design:
Effective color use and an expressive graphic
Usability:
Intuitive


The Jackanapes
Hekate V. Nichols

Concept: “You bear one thing against the odds, a special talent.”
Content:
A fairly variable class for players who want more of a challenge
Writing:
Standard class description and rules with a d66 feat table
Art/design:
Primarily devoted to usability and navigability
Usability:
Intuitive


Knight Errant
Edward H.L. Rankin

Concept: “You are cursed to walk the lands once again in search of something greater than yourself to serve, whether worthy or not.”
Content:
A spirited adaptation of the classic wandering knight
Writing:
Great descriptions, especially of major class features, with an undercurrent of grim humor
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Intuitive


Landlocked Buccaneer
Karl Druid

Concept: “Once a seafaring, deck swabbing, swashbuckling rover. Now, a defanged murderwhale.”
Content:
Nautical-themed character class
Writing:
Skillfully adapts a rimy seafarer to Mörk Borg
Art/design:
Adds a briny flavor
Usability:
Intuitive


Mäinframe gLeech
Michel Gotkowski

Concept: “A Lattice-lurking, ICE-melting cortex hacker on steroids”
Content:
A cyberpunk meat-hacker class trapped in the analog Dying World
Writing:
Extremely creative; adds lots of character and humor
Art/design:
Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability:
The l33t may slow reading, but it’s worth it

…may also set itself as your desktop’s background


Misbegotten  Relict
Nick Tregidgo

Concept: “You must inflict yourself upon the world to remind it why some things should remain dead.”
Content:
A primal and potentially alien class
Writing:
Conveys a sense of savagery from another time
Art/design:
Minimal but appropriate and effective
Usability:
Linear and straightforward


Mycelial Symbiont in Mörky Mycology
I. McClung

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content


The Profane Survivor
Jared Barnes, Pablo Dapena

Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content:
A mutilation- and misgrowth-based class
Writing:
A good mix of vivid characterization and crunch
Art/design:
Restrained but effective typographical and visual work
Usability:
Intuitive


Psyber Devangelist
Greyson Yandt

Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content:
A dystopian cyber-horror class with special gear
Writing:
A good mix of mechanics and flavor
Art/design:
Adapts Mörk Borg’s aesthetic with a neon future
Usability:
Nicely laid out with well-placed footnotes


Quarantine Defector
Black Candle Games

Concept: “You’re diseased, a walking cyst, but you’re somehow still cheating death.”
Content:
Includes standard character mechanics plus a table of diseases
Writing:
Concisely conveys the many maladies of the body
Art/design:
Nice juxtaposition of images and overall balance
Usability:
Intuitive


Rotting Recalcitrant
Donovan Caldwell, Karl Druid

Concept: “Your limbs betray you, your senses decay and putrefy.”
Content:
A class for characters who crave the grave
Writing:
Delightfully sardonic
Art/design:
Druid’s unique adaptation of Nohr’s grammar and aesthetic
Usability:
Easily navigable thanks to judicious design choices


Scvmatorium
Karl Druid, et al

Concept: “A scvmbirther (that’s a noun now) with *only* unofficial third party content!”
Content:
Adds a slew of new options; under active development
Writing:
As per individual scvm; clever reload button
Art/design:
Atmospheric and unintrusive
Usability:
Linear and clear; links to content docs


Suitor-Knight of Kergüs
Brian Yaksha

Concept: “YOU know love, and her name is ANTHELIA.”
Content:
A chivalric knight in service to the Blood Countess; creative trait tables
Writing:
Captures and conveys the affect of an infatuated courtier
Art/design:
Good use of color for emphasis and to direct focus; subdued by effective typographic choices
Usability:
Intuitive


Sun Scorched Zealot
Nick Tregidgo

Concept: “You reject the coming end of all; instead you shall help herald in the birth of a new dawn.”
Content:
A solar-empowered but still-bleak class
Writing:
Diction supports the class’s enraptured character
Art/design:
Judicious and effective typographic choices; well-executed illustration
Usability:
Linear and straightforward


Svampätare: The Mushroom Eater
reverendunclebastard

Concept: “You wander the world, gathering and consuming the sacred fungi.”
Content:
Foraged mushrooms grant effects (but not always the ones you want)    
Writing:
Mechanics-focused and efficiently so
Art/design:
A variety of ’shrooms and an impressive ’stache
Usability:
Intuitive


Tannsowan
Ahimsa Kerp

Concept: “When monsters die, you are there […] ready to bloodily wrest teeth from skull.”
Content:
Necromancer with compelling restrictions and opportunity for interpretation
Writing:
Straightforward and direct; includes suggestions for skeletons’ dialogue
Art/design:
Complements the concept well
Usability:
Minor organizational confusion due to proximity and layout of preconditions and base mechanics, but still very usable


Witness to the Shadow King’s Majesty
Cody Faulk, Jens Heimdahl

Concept: “You are … unworthy, left with but one eye to tempt you into a second (and final) blessing.”
Content:
Character options include a table of traumatic origins
Writing:
Evocative and wickedly witty
Art/design:
Colors create an overall dark but still readable whole
Usability:
Intuitive


The Worst
Rinaldo Agostini

Concept: “You’re at the bottom of the food chain and you’ll always be.”
Content:
A derelict, miserable class with certain advantages
Writing:
Descriptive and frequently brutal
Art/design:
Not for the easily queased
Usability:
Intuitive


The Wretched Usurper
Brian Yaksha

Concept: “When Yetsabu-Nech emerges from the underworld and the sun is snuffed of light, you will usurp your betters and sit upon a throne of void.”
Content:
Grim even by Mörk Borg standards; tables for name and conflict; advances as Miseries accumulate
Writing:
Visceral and evocative descriptions
Art/design:
Effective use of color to direct attention
Usability:
Easy to navigate and understand


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