Ex Libris Mörk Borg: Character Classes

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Cursed Skinwalker [MBC]†
Karl Druid, Johan Nohr

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair
Art/design:
Brutal and primal
Usability:
Intuitive


Dead God’s Prophet [MBC]†
Greg Saunders, Johan Nohr

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content:
A profile of cosmic despondence
Writing:
Clear and full of character
Art/design:
Illustrative but more subdued
Usability:
Intuitive


Pale One [MBC]†
Tim Rudloff, Johan Nohr

Concept: “You are fundamentally other, and belong nowhere.”
Content:
Adapts the Pale One NPC into a playable class
Writing:
Artfully unnerving
Art/design:
Conveys a strong sense of alienness
Usability:
Intuitive

La Paleur (French translation)


Sacrilegious Songbird [MBC]
Karl Druid, Johan Nohr

Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content:
A bard befitting Mörk Borg
Writing:
Provides a vain, acquisitive characterization
Art/design:
A chromatic departure, but atmospheric
Usability:
Intuitive


Forlorn Philosopher [MBC: Feretory]†
Pelle Nilsson, Johan Nohr

Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content:
A jaded intellectual in a heap of ivory rubble; immediate access to Tablets of Ochre Obscurity(below)
Writing:
Seethes with bitterness, superiority, and madness
Art/design:
Visually expressive of character
Usability:
Intuitive


2-Headed Basilisk of the 1 Trve Faith
Walton Wood

Concept: “An inquisitor class for MÖRK BORG”
Content:
Class rules, abilities, and origins
Writing:
Text heavy; adds flavor to mechanics
Art/design:
Crams a lot of text onto a page
Usability:
Origins are a pain to read on certain screens


Absolved Heretic
Nyhur

Concept: “Finally, the arch-priestess absolved your sins and your broken body was cast in the streets.”
Content:
A traumatized sinner adrift in the Dying World
Writing:
Interweaves flavor with mechanics and features
Art/design:
A cool layout that orients content around the inverted cross
Usability:
Class features aren’t linearly presented, but doesn’t hinder reading or use


The Amalgamation
Ceph

Concept: “You were getting by, in your own way […] until the event.”
Content:
A cobbled-together character class
Writing:
Concise without sacrificing grim humor
Art/design:
Ergonomic typographic and organizational choices
Usability:
Intuitive


An Cailleach [FÖLK-LORE jam]
Michael Mars

Concept: “She is the lichen-covered rocks and the mountain peaks. She is the bared earth covered with snow and frost. She is the Deep Ancestress, veiled by the passage of time. And you were born under her influences.”
Content:
A class closely aligned with the substances and cycles of the natural world
Writing:
Delivers context and mechanics with loads of folkloric flavor
Art/design:
Includes some very personal art—maybe the first tattoo used as an illustration in Mörk Borg?
Usability:
Intuitive


Antiquated Drunkard (The Shadow of the Wu) [FÖLK-LORE jam]
gaffy

Concept: “Inspired by the mysticism of Wushu Theatre and the music influenced by it”
Content:
A class that gains benefits from imbibing special brews (and suffers when they wear off)
Writing:
Straightforward and direct with occasional bouts of humor
Art/design:
A blend of Eastern art and Mörk Borg color and layout
Usability:  Intuitive as a document, though the class is a bit harsher than some


Badlands Ranger
Ahimsa Kerp, Wind Lothamer

Concept: “Staunch adventurers of the wastes […] powered by equal parts expertise and ennui”
Content:
A more cumulative class; comes with an animal companion
Writing:
Largely devoted to instructional text
Art/design:
More subdued and traditional than many supplements (but still quality)
Usability:
Intuitive


“The” Bellfounder
Wayward Polyhedral

Concept: “You have heard the death knell of the world. The foundry was your escape, until you found ‘The’ bells. The resonance has the power to change everything.”
Content:
A higher-risk class but with lots of variability and growth potential
Writing:
Well-written descriptive text and mechanics
Art/design:
Expressive art, efficient layout, and helpful typographic choices
Usability:
Has the potential to get hefty over time, but still far more efficient than classes in other games


Betrayed Phantom
Tristan Jusola-Sanders and Sasha De’ath, tylor

Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content:
A ghostly character class with some distinctive characteristics
Writing:
Very sharp, efficient, and evocative
Art/design:
Efficient layout with brighter colors adding emphasis against a cool ground and image
Usability:
Intuitive


Blackpowder Blackguard (Blackpowder Basics)
I. McClung

Concept: “The world might be ending, but hopefully you can end it with a BANG.”
Content:
Class features include novel blackpowder-based gear
Writing:
Mostly given over to mechanics but includes plenty of flavor
Art/design:
On-brand use of color and varied type
Usability:
Intuitive


Blighted Merman
Chalkdown, Djuun

Concept: “What is left of your humanity is pervaded by the tides and the salt-soaked waters that you now call your home.”
Content:
A character class adapted to aquatic environs
Writing:
Class options provide mechanics, color, and some humor
Art/design:
Graphic helps to visualize the characteristic transformations
Usability:
Intuitive


Blood-Drenched Beasthunter
Keaton Byrd, Colin Knock

Concept: “Your blood is a catalyst of nightmare.”
Content:
A combat oriented, Bloodborne-inspired class
Writing:
Very readable with some visceral, motivating imagery
Art/design:
Primarily designed for usability with some graphic flavor
Usability:
Cumulative effects require more diligence when Getting Better but not overly taxing


Bone Slave
Michał Gotkowski

Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content:
A skeleton character class with some innovative options
Writing:
Clear, clean, and concise
Art/design:
Would scream “Mörk Borg” if it had any vocal chords
Usability:
Easily readable and navigable


Boy and Tiger (1990’s Proto-Folklore) [FÖLK-LORE jam]
Ahimsa Kerp

Concept: “Young children escorted by dangerous beasts”
Content:
Totally not based on a comic strip named after John Calvin and Thomas Hobbes
Writing:
Adapts its source material beautifully
Art/design:
Typographical hierarchy makes for easy navigation
Usability:
Intuitive


Brazen Blacksmith
Ceph

Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing:
Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design:
Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability:
Layout of class features is a little nonlinear but not prohibitive to use


Calamitous Cobbler
Ceph

Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content:
A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing:
A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design:
Primarily typographical with judicious use of color
Usability:
Intuitive


Cannibal Cook
Ian Long

Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content:
A character class whose name says it all
Writing:
Showcases the comedic side of eating people
Art/design:
Clever layout and typographic design with perfect public domain art
Usability:
Stylized but pretty straightforward


The Catacomb Saint [Occult Ossuary]
I. McClung

Concept: “These richly-adorned skeletons watch over the holy resting places and sacred relics of the One True Faith.”
Content:
A class that guards (and wields) powerful holy relics
Writing:
Clear and characterful; contains some fun Easter eggs for the faithfvl
Art/design:
Clean text layout with a piece of colorful (but not too colorful) art
Usability:
Intuitive


Chaos DJ
Knight Owl Publishing

Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content:
A writhing ball of randomness with metagame mechanics; bonuses in Albumcrawl adventures
Writing:
Direct and to the point
Art/design:
Some variety to choose from
Usability:
Intuitive


Classic Classes for a Dying World
ColinKnock

Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content:
A set of four single-page classes inspired by the early days of RPGs
Writing:
Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design:
A very traditional presentation that fits the content; why mess with the classics?
Usability:
An interesting take on old-school classes that fit somewhere between optional classes and classless characters


Child of Nechrubel
Flora van den Berg, UndeathMetal, Khordal

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalyptically themed class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving
Usability:
Easily navigable thanks to typographic choices


Common Rider (Mörk Bug)
Richard Kelly

Concept: “A humble postman who shapeshifts into an acrobatic bug-hybrid”
Content:
Courier by trade, entothrope by the grace of Nechrubel
Writing:
Standard class profile with some extra features
Art/design:
Clearly distinguished sections for easy navigation
Usability:
Additional abilities make this a bit bulkier than most classes but still manageable


Corpse Plunderer
Harkenstone

Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content:
A gravedigger class with a sardonic tone
Writing:
The definition of gallows humor (but it’s graves, not gallows)
Art/design:
Good use of color to differentiate text segments and aid navigation
Usability:
A couple more details to remember than some other classes, but that’s why you have a character sheet


Corpse-Stiff Hero
Graven Images

Concept: “No one who knew you as a man yet lives. No one who knows you as a legend will believe you.”
Content:
A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing:
Lots of compelling imagery and mythic flavor
Art/design:
Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability:
Multifaceted class features provide formal benefits as well as impetus for creative problem solving


Crestfallen Sellsword
Ben Gyurik, JP Lempke

Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content:
A careworn but still formidable mercenary class
Writing:
Gives a sense of destitution alongside an indefatigable persistence
Art/design:
The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability:
Small text may be challenging to read in print (and especially in black and white)


The Cult of the Iron Golem
Matthias Platzer

Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content:
Construct-inspired class with interesting features
Writing:
Mostly mechanics but weaves in plenty of flavor
Art/design:
Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability:
Roll your background first to avoid re-rolling base abilities


Cursed Goblin Hunter
Fantastic Dimensions, John Lamb

Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content:
A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing:
Fairly straightforward with a grimly witty edge
Art/design:
Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability:
May become more powerful than the average character if they survive the multiple factors working against them


Damned Blade-Thrall
Nathan Harrison

Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content:
Your zweihänder’s power comes with a steep cost.
Writing:
Darkly characterful descriptions and class options
Art/design:
Efficient and effective color and typographical choices
Usability:
Intuitive


Damned Offering
S.R. Martin

Concept: “They tried to sacrifice you to their demented cause, but you escaped. Now you are on the run, and doom follows you, wherever you go.”
Content:
A class inspired by Miura Kentarō’s Berserk
Writing:
Includes standard stat adjustments and table of class features plus two tables for character background
Art/design:
Uses various type styles and colors to clearly delineate sections and headings
Usability:
Depending on how the dice roll, may be a bit more powerful than some other classes


Dark Diver
Edward H.L. Rankin

Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content:
A cerebral class oriented on Powers and otherworldly arcana
Writing:
Interesting class features with evocative descriptions
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Intuitive


Dead Girls in Sarkash Forest
Emily Allen

Concept: “You are lost. You are dead.”
Content:
A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing:
Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design:
Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability:
Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content

Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest


Deathbound Marauder [FÖLK-LORE jam]
Ben Gyurik, Dmitry ‘Brushray’ Tenia

Concept: “Forced to live outside the village as an outcast, your new worship of the evil ancestor spirit carved out a new path.”
Content:
A northern barbarian fit for Mörk Borg
Writing:
Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design:
Text is easy to read and navigate; art is a characterful, well composed depiction
Usability:
“Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”


Death Witch
Bracken MacLeod

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
Content:
An archetypal witch class with 10 new unclean and sacred Powers
Writing:
Clearly written and easy to understand; particularly fun use of d6s and modifiers in Draw Down the Doom
Art/design:
Easy-to-use layout and a lovely Klimt sketch
Usability:
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience


Decrepit Seer
Graven Images

Concept: “Sorcerer. Magician. Witch. What you have traded for your terrible secrets will always haunt you.”
Content: An Omen- and Power-oriented class with access to an alternative “spell” type
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design: Features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference


Defanged Despot
Karl Druid

Concept: “It was all going well until it wasn’t. You had everything, and then you had nothing.”
Content:
A reskin of the Wretched Royal and also a rehead (it’s a kitty head)
Writing:
Puts some entertaining twists on the core class
Art/design:
A nice, clean layout with a very large four-letter word
Usability:
Not for those with cat allergies


Demigod of an Ancient Family [FÖLK-LORE jam]
Saluman

Concept: “You deny the prophecies of Verhu, because only one is your god: Zeus!”
Content:
A class inspired by Greek myth
Writing:
Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design:
Primarily typographical, but color and other graphic elements facilitate quick reference
Usability:
Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World


Demon Dogrider / Hellhound [Babalonian jam]
Michael Mars

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits


Desperate Farmhand
RaptorShadow, Kim Holm

Concept: “The yields: ever lower. The work: ever harder. The pay? What? Get back to work before I thrash you!”
Content:
A downtrodden dirtmonger in search of a “better” life
Writing:
The tongue-in-cheek condescension is palpable
Art/design:
Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability:
Muck and filth not included


The Despondent Demihumans
Brian Yaksha

Concept: “Ancestral memory fills you with dread and sorrow.”
Content:
3-in-1 mini-classes adapting high fantasy races
Writing:
Lives up to the concept; strong characterization
Art/design:
Typographic and color choices organize content and add emphasis
Usability:
Linear and straightforward


The Devil’s Reject
Ceph

Concept: “Hell itself spit you back out. Is this your chance for redemption or merely an opportunity for more wickedness?”
Content:
A real rat-bastard with some underhanded features
Writing:
Clear, concise, and full of snark
Art/design:
Varied typefaces and color make for quick navigation
Usability:
Intuitive


Dire Hunter
Chalkdown & Djuun

Concept: “Forever the hunter, never the prey.”
Content:
A macabre archery-based class
Writing:
Conveys the character’s desperate upbringing and grim outlook
Art/design:
Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability:
A daily mix of arcane arrow effects make a constantly varying ability set


The Disgruntled Innkeeper
Ceph

Concept: “You lost it all and now you find yourself wandering the Dying Lands.”
Content:
Who knew innkeepers could be so well-suited to adventuring?
Writing:
Clean and clear with a wry undertone
Art/design:
Efficient typographical choices with an entertaining bit of art
Usability:
Intuitive


D. Raven (1990’s Proto-Folklore) [FÖLK-LORE jam]
Ahimsa Kerp

Concept: “This tragic revenant emerges from the grave with one mission: Revenge.”
Content:
Adapts a certain icon portrayed by Brandon Lee
Writing:
Artfully conveys tone and character
Art/design:
Typographical hierarchy makes for easy navigation
Usability:
Intuitive


Eagle Warrior [FÖLK-LORE jam]
Rodrigo Herrera

Concept: “Born a warrior by the will of prehistoric gods, they started asking for sacrifices the moment you came of age.”
Content:
A lean, restrictive class dependent on dark deities
Writing:
The standard spread with extra class features (Gifts)
Art/design:
Purely typographical, but organized and laid out well
Usability:
Limited compared to other classes but also more variable day-to-day


Eldritch Earthbound
Heckin Viv

Concept: “Not all earthbound are cursed, diseased, or foul. And in fact very few have actually traded their soul for terrible secrets and power. You, however, have.”
Content:
Includes standard stat adjustments and some diverse class features along with a table for rolling your malefactor and conferred title, and an Outcast Score mechanic that affects certain rolls
Writing:
Captures and conveys an attitude of bitter retrospection
Art/design:
Clean, easy-to-read text with some entertaining design flourishes and enough diversity to make an overall graphically interesting document
Usability:
Outcast Score is integrated seamlessly, keeping complexity at a standard level


Endless Sea Raider
Harkenstone

Concept: “Predator of the Endless Sea”
Content:
A piratical player-character class
Writing:
All the standard features with some inspired class-specific items/companions
Art/design:
Graphics convey the grim bleakness of the Endless Sea with some appropriate splashes of Mörk Borgy color
Usability:
Nicely blocked out for easy reference


Errant Fool
Astrolich

Concept: “What if the hero of the story was anything but? Thinking themselves invincible, ready to take on the day and save the world. Sweet Svmmer child, how foolish can you be?”
Content:
A delusional, quixotic knight
Writing:
Conveys the class’s double nature well in both descriptions and mechanics
Art/design:
Judicious use of color adds emphasizes important features of the image and the text
Usability:
Designed and laid out for easy reference; in play, carries greater risks than other classes (but that’s half the concept’s fun)


Exalted Gambler
Sznurek

Concept: “To pay off a debt, you signed an unholy pact with a bizarre being.”
Content:
Interesting abilities and patrons for rogue-like characters
Writing:
Clearly written with compelling pathos
Art/design:
Appropriate and pretty entertaining
Usability:
Intuitive


Exiled Sanguinary
Owlbear Culture

Concept: “You once held court in the gutters, sewers and tombs where fawning courtiers paid you  tribute in blood and death and fear … Then you blew it.”
Content:
An ostracized member of the undead aristocracy
Writing:
Clear, descriptive, and comes with a free punchline in every paragraph
Art/design:
Type facilitates navigation and features a compelling illustration
Usability:
Intuitive


Faceless Ghoul
Black Candle Games

Concept: “You fucking died. How you still walk the earth defies all things holy and unholy.”
Content:
An undead, face-shifting character class with an appropriate emphasis on bodily abilities
Writing:
Primarily focused on class mechanics with macabre flavor throughout
Art/design:
Layout places emphasis on the illustration; text is spatially delineated for easy navigation
Usability:
Majority of the text is in small point and may be challenging to read in print


Forsaken Oathbearer
Ben Gyurik, Graham Moltham

Concept: “With the mortal coil severed like an umbilical cord, you are now an abomination.”
Content:
Three tables to generate background, 4 dark gifts, and a fun vampiric feature
Writing: Establishes the class’s damned/unholy/undead nature
Art/design:
Effective typographic design and an interesting, expressive illustration
Usability:
More tables = more rolls = more fun


Fugitive Knight
Michał Gotkowski

Concept: “Through cowardice and treachery you slew a valiant knight to usurp his title, crest and name.”
Content:
An armor-based class with incentive for intra-party betrayal
Writing:
Clear, well-crafted, with plenty of inspiration for players
Art/design:
Nicely executed with some clever graphic flourishes
Usability:
Intuitive


Gallows-Reveler
Brian Yaksha

Concept: “Ere the world doth crumble and tis an errant tickle to know others shall suffer as you have.”
Content:
A self-destructive fool fit for Mörk Borg; some elaborate and unpredictable abilities
Writing:
Stylized but accessible
Art/design:
Relatively minimal (not a bad thing)
Usability:
A dictionary may be called for, but you’ll learn some new vocabulary


Grave Matters
Rinaldo Agostini

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses


Half-Fiend Berserker
Graven Images

Concept: “The end has come and even the wretched are needed.”
Content:
A close-combat powerhouse that lives up to its name
Writing:
Clear descriptions of mechanics and some appropriately cataclysmic flavor
Art/design:
Relatively conservative but thematically appropriate
Usability:
Straightforward; use of color is good for fast visual reference


Haunted Demonologist & Demons & Beasts
Dylan “Bambu” Foster

Concept: “You achieved what all others failed to do, and called a creature from the Beyond.”
Content:
Enslave infernal familiars for fun and profit (mostly fun)
Writing:
Clear, expressive, and entertaining
Art/design:
Good use of color to delineate sections and add visual emphasis; illustrated by appropriate, atmospheric engravings
Usability:
Simple for the player, and the demon-switching rules provide room for GMs to torment players


Hermetic Cynanthrope (Bork Borg)
Richard Kelly

Concept: “Humans are needy, noissome creatures. You may occasionally tolerate their company, but you don’t really understand them. Dogs, on the other hand. …”
Content: A class tailor-made for use with canine companions
Writing: Includes a table of origins, a host of base features, and a table of 6 random class features
Art/design:
The dog-head border is simultaneously word and perfectly appropriate
Usability:
Probably gets along better with dogs than their fellow scvm


The Inheritor
Asher Winnie

Concept: “No heroes walk this world. And it’s your fault.”
Content:
The causes and consequences of a derelict squire
Writing:
Concise mechanics and lots of background tables
Art/design:
Effective color use and an expressive graphic
Usability:
Intuitive


Itinerant Cytoquixote (Perfidious Protoplasma)
Richard Kelly

Concept: “Many nobles across history have picked up parasitic infections, but you are one of the rare few to have acquired a symbiote.”
Content:
An ooze-infested class inspired by a spider-based comicbook anithero
Writing:
Includes standard the standard array of character components plus additional class features
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept
Usability:
More powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze


The Jackanapes
Hekate V. Nichols

Concept: “You bear one thing against the odds, a special talent.”
Content:
A fairly variable class for players who want more of a challenge
Writing:
Standard class description and rules with a d66 feat table
Art/design:
Primarily devoted to usability and navigability
Usability:
Intuitive


Knight Errant
Edward H.L. Rankin

Concept: “You are cursed to walk the lands once again in search of something greater than yourself to serve, whether worthy or not.”
Content:
A spirited adaptation of the classic wandering knight
Writing:
Great descriptions, especially of major class features, with an undercurrent of grim humor
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Intuitive


Landlocked Buccaneer
Karl Druid

Concept: “Once a seafaring, deck swabbing, swashbuckling rover. Now, a defanged murderwhale.”
Content:
Nautical-themed character class
Writing:
Skillfully adapts a rimy seafarer to Mörk Borg
Art/design:
Adds a briny flavor
Usability:
Intuitive


The Lost Keeper [Bad-Basilisk Berg-Borg jam]
Ceph

Concept: “For centuries, you have kept your post, standing guard before a single soul had even heard of HE or SHE. Yet now you are the only one that remains.”
Content:
A highly variable class with features cleverly adapted from the image
Writing:
Descriptions are fairly brief but express the concepts well
Art/design:
Text on the top, basilisks on the bottom, pink all over
Usability:
A good choice for someone who likes the core concept but wants a surprise or challenge in the class particulars


The Lost Soul
Georg “Getaro” Dünnwald

Concept: “Fit for battle, eager for revenge, afraid of confrontation? Play the crybaby you always wanted to be!”
Content:
Inspired by The Binding of Isaac, a pint-size scvm ready to take on the Dying World
Writing:
Standard character profile with two tables of special features (boons and blessings); overall arrangement is different from the standard organization, but at this scale, usability isn’t significantly affected
Art/design:
Facilitates reference during character creation and features a pretty expressive illustration
Usability:
A very particular starting loadout; slightly more special features than standard, but still manageable


Luminescent Letterman
Aydin Sarami and Licheng Mai

Concept: “Branded with numbers into their chest and back; they are constantly reminded of what once was.”
Content:
A varsity athletics-based class; also glows in the dark
Writing:
Includes standard class profile with tables for glow color, origin trauma, and special feature
Art/design:
Design choices clearly delineate major text sections arranged alongside character art
Usability:
A smaller table of class features than normal, but did I mention it glows in the dark?


Mäinframe gLeech
Michał Gotkowski

Concept: “A Lattice-lurking, ICE-melting cortex hacker on steroids”
Content:
A cyberpunk meat-hacker class trapped in the analog Dying World
Writing:
Extremely creative; adds lots of character and humor
Art/design:
Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability:
The l33t may slow reading, but it’s worth it

…may also set itself as your desktop’s background


Misanthropic Messenger
Ceph

Concept: “You have spent your days traveling the Dying Lands and few know it as well as you do. The road is home.”
Content:
A travel- and communication-based class with some tricks up their sleeve
Writing:
Economical but often humorous and even poignant
Art/design:
An abundance of neat typographical choices
Usability:
Intuitive


Misbegotten  Relict
Nick Tregidgo

Concept: “You must inflict yourself upon the world to remind it why some things should remain dead.”
Content:
A primal and potentially alien class
Writing:
Conveys a sense of savagery from another time
Art/design:
Minimal but appropriate and effective
Usability:
Linear and straightforward


Murderhobo with an Arquebus
Walton Wood

Concept: starring Rutger Hauer
Content:
Standard class profile with a table of one-liners
Writing:
An even split between mechanics and flavor
Art/design:
Medieval hobo. Medieval shotgun. Lots of spatter.
Usability:
Background conflicts with some of the non-critical flavor text


Mutated Goblin
Hekate V. Nichols

Concept: “The goblin-curse has twisted your body and racked your mind. Food. Eat. Bite.”
Content:
A goblin character class with some really compelling features and callbacks to other published adventures
Writing:
Simultaneously grim and playful—just like a goblin
Art/design: Relatively conservative (by Mörk Borg standards) but very clean and easy to read
Usability:
Offers a host of character abilities but still not as complex as a certain dragon game


Mycelial Symbiont in Mörky Mycology
I. McClung

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content


Nachthex [FÖLK-LORE jam]
StegaFlora

Concept: “Your deathmarks will never heal again. But you can get revenge. Murder the rat. Murder them all.”
Content:
A vengeful wicca-inspired class
Writing:
Concise but evocative and descriptive
Art/design:
Text design gives the impression of mental disintegration and motivated madness
Usability:
Intuitive


The Necromancer
Astrolich

Concept: “A fragile, yet powerful class with the literal powers over life and death… if they can survive long enough.”
Content:
A versatile and potentially powerful/short-lived class
Writing:
Clear descriptions of abilities with plenty of grim diction & imagery mixed in
Art/design:
Text arrayed around illustration that visually supports the class narrative
Usability:
Also gains a particular advantage when using items made of bone


Night Witch
Brandon Troelstrup

Concept: “Ripe with spite, you accept the curse of the Shadow King into your heart, allowing vengeance to consume you.”
Content:
A vengeance-fueled witch class with some archetypal, body-based features
Writing:
Provides abundant character through both descriptive text and mechanical features
Art/design:
Organic lines and forms lend a sense of dynamism and energy
Usability:
Additional vengeance mechanic encourages (even mandates) strong roleplaying


The Occult Ossuary
I. McClung (ed.), Pablo Dapena, et al

Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use


Öphagian Exile
Tytus Rduch

Concept: “Some say you gone completely mad and ran off one day, others that you’ve dug too deep and were exiled […] You yourself are not certain what to believe at times, as reality flickers and twists around you.”
Content:
A darkly surreal class based on the weird mutability of reality
Writing:
Nicely written with plenty of strange twists and details that help characterize the exile
Art/design:
The split between concrete and abstract grounds adds to the concept’s character and differentiates portions of the text
Usability:
A good choice for introducing some sheer strangeness into your game


Ostracized Monk (The Shadow of the Wu) [FÖLK-LORE jam]
gaffy

Concept: “Inspired by the mysticism of Wushu Theatre and the music influenced by it”
Content:
A standard profile with tables for broken vows and holy relics
Writing:
Relatively lean but delivers all the standard mechanical components and character background
Art/design:
Also fairly conservative by Mörk Borg standards but uses yellow to highlight key mechanics
Usability: Intuitive


Page of Nechrubel
Michael Mars

Concept: “These sacrificial creatures are born covered in scars that contain the whole of the Calendar of Nechrubel.”
Content:
A class that gains physical and supernatural features based on the current Misery count
Writing:
Efficiently expresses the core concepts with sharp style and appropriate imagery
Art/design:
Fills the page with text and a fairly detailed central image that elaborates on the class concept
Usability:
Accumulates more features than most classes, but none are complex or difficult to remember or use


Petulant Peasant
Colin Knock & Jon Carroll

Concept: “You will be no one’s servant any longer. After all, you have nothing to lose except your life and limbs.”
Content:
A mechanically minimalist class
Writing:
Bitterly, cheekily humorous
Art/design:
Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability:
Strongly oriented on roleplaying; defined by its concept rather than mechanical features

Apocryphal draft: Anarch Bog Farmer


The Profane Survivor [Occult Ossuary]
Jared Barnes, Pablo Dapena

Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content:
A mutilation- and misgrowth-based class
Writing:
A good mix of vivid characterization and crunch
Art/design:
Restrained but effective typographical and visual work
Usability:
Intuitive


Psyber Devangelist
Greyson Yandt

Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content:
A dystopian cyber-horror class with special gear
Writing:
A good mix of mechanics and flavor
Art/design:
Adapts Mörk Borg’s aesthetic with a neon future
Usability:
Nicely laid out with well-placed footnotes


Quarantine Defector
Black Candle Games

Concept: “You’re diseased, a walking cyst, but you’re somehow still cheating death.”
Content:
Includes standard character mechanics plus a table of diseases
Writing:
Concisely conveys the many maladies of the body
Art/design:
Nice juxtaposition of images and overall balance
Usability:
Intuitive


Ratfaced Sewersneak
Karl Druid

Concept: “When it’s a choice between toiling for meager coppers and fighting for scraps with alley cats and shank-wielding orphans, it’s not even a choice. Not really.”
Content:
A cosmetic redesign of the gutterborn scum core class
Writing:
Clearly written and punctuated with humorous ability titles and asides
Art/design:
Has a sneaky ratface just like Karl Druid
Usability:
Plays like the gutterborn scum but with bigger ears


The Requiescent Ratcatcher
Wayward Polyhedral

Concept: “The rats found you, and you whistle morose tunes to them, and folk happily pay you money to take your people off their hands.”
Content:
A rat whisperer; includes stats for rodent minions and followers
Writing:
Clear descriptions of mechanics with plenty of wry humor
Art/design:
It’s the color of rat piss. Remember that every time you touch a copy.
Usability:
Intuitive


Robber Knight
Owlbear Culture

Concept: “There are however, rumored to be a few true knights left who follow the old ways … and as long as they never show up you’ll be able to loot and pillage the defenseless.”
Content:
A less-than-noble knight fit for Mörk Borg
Writing:
Straightforward class features with a dose of wry humor
Art/design:
Tyopgraphic choices clearly delineate class feature blocks, plus a side of Albrecht Durer
Usability:
Intuitive


Rotting Recalcitrant
Donovan Caldwell, Karl Druid

Concept: “Your limbs betray you, your senses decay and putrefy.”
Content:
A class for characters who crave the grave
Writing:
Delightfully sardonic
Art/design:
Druid’s unique adaptation of Nohr’s grammar and aesthetic
Usability:
Easily navigable thanks to judicious design choices


Shroom Barge
Richard Kelly

Concept: “From north to south, barge pilots … carry mushrooms. Dense, heaping bargeloads of mushrooms.”
Content:
An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing:
Clear and easy to read prose with some obligatory conceptual weirdness
Art/design:
Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability:
Simple in itself; an interesting way to lend some background color or focused variety to campaigns


Sinful Sailor (Within a Mile of Home)
Michael Mars

Concept: “You’ve always been a fan of drinking, fighting, and pillaging. Especially when it’s easy to get away on a boat.”
Content:
A sailor of the seven seas with features based on the seven sins
Writing:
A standard class profile clearly conveyed
Art/design:
Primarily typographical; makes for easy navigation
Usability:
As easy as an overhand knot


Slapping Bastard
Bracken MacLeod, Vierge

Concept: “Though lumbering and unable to make a closed fist or grip anything smaller than a stout branch, you slap like a burlap sack full of rocks.”
Content:
An open-palm brawler class
Writing:
Descriptive with a dryly humorous streak
Art/design:
Colors help text stand out against background image in a well-organized layout
Usability:
A bit difficult to read when printed in black & white; if you’re using  it on the screen or in color, you’re good to go


Spheretical Hermetic
Karl Druid

Concept: “The forbidden books and scratchings of your study SCREAM the indisputable truth.”
Content:
An Esoteric Hermit but rounder
Writing:
Seems vaguely familiar …
Art/design:
Now with 100% more olifants
Usability:
Beware pointy tusks and grabby nose


Südglan Leadmaster
Hekate V. Nichols

Concept: “When Südglans sank, the world lost a marvelous artifice for handling water and waste, known only as the guarded art of the Leadmasters.”
Content:
A feature-laden class inspired by a certain 1993 work of cinematic art
Writing:
Presents a useful class while still keeping its inspiration visible
Art/design:
Incorporates iconic graphic elements to emphasize its source material
Usability:
“This is an unfinished class, but it is a playable one.”


Suitor-Knight of Kergüs
Brian Yaksha

Concept: “YOU know love, and her name is ANTHELIA.”
Content:
A chivalric knight in service to the Blood Countess; creative trait tables
Writing:
Captures and conveys the affect of an infatuated courtier
Art/design:
Good use of color for emphasis and to direct focus; subdued by effective typographic choices
Usability:
Intuitive


Sun Scorched Zealot
Nick Tregidgo

Concept: “You reject the coming end of all; instead you shall help herald in the birth of a new dawn.”
Content:
A solar-empowered but still-bleak class
Writing:
Diction supports the class’s enraptured character
Art/design:
Judicious and effective typographic choices; well-executed illustration
Usability:
Linear and straightforward


Svampätare: The Mushroom Eater
reverendunclebastard

Concept: “You wander the world, gathering and consuming the sacred fungi.”
Content:
Foraged mushrooms grant effects (but not always the ones you want)    
Writing:
Mechanics-focused and efficiently so
Art/design:
A variety of ’shrooms and an impressive ’stache
Usability:
Intuitive


Tannsowan
Ahimsa Kerp

Concept: “When monsters die, you are there […] ready to bloodily wrest teeth from skull.”
Content:
Necromancer with compelling restrictions and opportunity for interpretation
Writing:
Straightforward and direct; includes suggestions for skeletons’ dialogue
Art/design:
Complements the concept well
Usability:
Minor organizational confusion due to proximity and layout of preconditions and base mechanics, but still very usable


Tarnished Strumpet
David L. Pigman

Concept: “You entertained and serviced the highest echelons of society and royalty. But the fun & games had to come to an end.”
Content:
A class for those seeking to explore the sensual side of Mörk Borg
Writing:
Eloquently establishes character without being gratuitous; punctuated with some snide humor
Art/design:
Supports the concept at subtle and explicit levels; incorporates the standard Mörk Borg palette
Usability:
Intuitive


Tenderfoot Chirurgeon
Mushroomancer

Concept: “You try your best to uphold the oath of not inflicting severe bodily harm, but no one is perfect.”
Content:
Part surgeon, part butcher, all Mörk Borg
Writing:
Includes a table of prior professions and tools of the trade along with some visceral imagery and grave humor
Art/design:
Mostly text, but clearly delineated and arranged for easy use
Usability:
Probably as close to a medic as we’re going to get in Mörk Borg—hush and be grateful


Tormented Toymaker
Reverndunclebastard

Concept: “Once you were a peaceful toymaker. […] Now your toys are imbued with dark magic, and wreak havoc on the dying land.”
Content:
A crafter/artificer class that uses Powers to create magical automata
Writing:
Intriguing flavor and concise descriptions of mechanics
Art/design:
This class may or may not be a giant owl in a funny hat
Usability:
The document is aces; remembering where you left your toys may make in-play management a bit more involved than other classes


Troldfolk
Entwife Experience, Madeleine Ember

Concept: “Outcast from the worlds of humanity and beast, neither entirely one or the other, it is only your tenacity, ferocity, and cowardice that have allowed you to survive.”
Content:
A troll adapted to a PC class; incorporates additional features to facilitate the authentic troll experience and two tables to generate character background and motivation
Writing:
Clearly written with a moody, brooding tone and visceral imagery appropriate for a troll
Art/design:
Features a pretty gnarly illustration; colored headings and body typefaces clearly delineate the major sections
Usability:
A slightly heavier class than others, but the various mechanical components are grouped together for easy reference


Tusked Turncoat
Karl Druid

Concept: “You have two accomplices who will never abandon you: YOUR TUSKS.”
Content:
The Fanged Deserter with an alternative bite pattern
Writing:
Reads exactly like Fanged Deserter because it’s the same damned class
Art/design:
It has columns and pink and a walrus-man holding a crossbow
Usability:
Exactly like Fanged Deserter because Karl Druid is a crazed, sadistic imp


Ucalegon [THE END IS NEAR jam]
Alex K. Barton

Concept: “A reckless unguided horde of desperate terrified people seek refuge. The endless flames of their homeland push them to the only place that remains untouched by flame.”
Content:
Some lore (tying into the Box of Shadows title), 4 classes, 3 items, and a merchant who sells them
Writing:
Provides copious historical background for the game components; classes in particular have some grim humor but are on the lighter side regarding features and personal background
Art/design:
Efficiently ordered and laid out with economical color and typographical choices alongside interesting and atmospheric images
Usability:
Feels like a strong tool kit for building an adventure around a band of outsiders


The Usual Suspects
Richard Kelly

Concept: “Optional Classes for the miserable and forsworn”
Content:
Counterfeit Priest, Disciple of the Antigoat, Lugubrimancer, Persistent Skeleton, Scullery Savior, Suffering Archivist
Writing:
Humorously expresses clever concepts without losing a sense of impending doom
Art/design:
Designed and organized for easy reading and use; splashes of color and illustrations add visual variety and creative inspiration
Usability:
More feature-laden than some other 3rd-party classes and a bit more complex than average; some clever metagame abilities and pool-based mechanics; Suffering Librarian is clearly the best class ever


Victrix Ludorum
Astrolich

Concept: “A gag class based on an inside joke on the Liber Ludorum discord.”
Content:
A character class all about stabbing people in the butt with a spear
Writing:
Standard class profile and 4 special features … involving a butt spear
Art/design:
Layout and image modifications emphasize the stabbing-people-in-the-butt-with-a-spear concept
Usability:
Did I mention it’s about stabbing people in the butt with a spear?


Wayward Wickhead
Hekate V. Nichols

Concept: “Wick-Head, a-Wick-Head the longer you stand, the shorter our life grows!”
Content:
Converts the iconic wickhead enemy/hireling to a playable character class
Writing:
Captures the playful, sinister weirdness portrayed in the core book with creative prose and appropriate, compelling mechanics
Art/design:
Visual elements aid navigation and add flavor alongside the digital collage illustration
Usability:
Also includes a plain text version for easier reading


We Are What We Are
Gregorius21778, Samwise7

Concept: “2 New Optional Character Classes: The Sin-Eater, The Parasite Skeleton”
Content:
An undead class that wishes it was alive, and a living class that would be better off dead
Writing:
Clearly written with appropriate imagery and tone
Art/design:
Typeface and color choices add variety to the page; two-column layout is easy to read
Usability: Includes some relatively harsh restrictions, particularly the Parasite Skeleton, but they make for interesting, challenging classes


Western Raider [THE END IS NEAR jam]
Josh Domanski

Concept: “You are alone. The Horde is coming. The kingdom will burn. You will rejoin. But for now, you are alone.”
Content:
A fire-and-combat-oriented character class
Writing:
Evokes a strong sense of character without being overly wordy
Art/design:
A linear layout with plenty of color for emphasis and navigational cues
Usability:
A good choice for outsiders joining a pre-existing party


Witness to the Shadow King’s Majesty
Cody Faulk, Jens Heimdahl

Concept: “You are … unworthy, left with but one eye to tempt you into a second (and final) blessing.”
Content:
Character options include a table of traumatic origins
Writing:
Evocative and wickedly witty
Art/design:
Colors create an overall dark but still readable whole
Usability:
Intuitive


The Worst
Rinaldo Agostini

Concept: “You’re at the bottom of the food chain and you’ll always be.”
Content:
A derelict, miserable class with certain advantages
Writing:
Descriptive and frequently brutal
Art/design:
Not for the easily queased
Usability:
Intuitive


The Wretched Usurper
Brian Yaksha

Concept: “When Yetsabu-Nech emerges from the underworld and the sun is snuffed of light, you will usurp your betters and sit upon a throne of void.”
Content:
Grim even by Mörk Borg standards; tables for name and conflict; advances as Miseries accumulate
Writing:
Visceral and evocative descriptions
Art/design:
Effective use of color to direct attention
Usability:
Easy to navigate and understand


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