On facilitating and incentivizing character depth in TTRPG systems
Tag Archives: narrative
A Divorce of Druids and the Reviewing of their Remove, Part 4: Winter
The irony of the circle’s end
To Slay the Apocalypse
DIY doom for every occasion
Databases & Dragons
New media’s influence on RPG design and experience
Story & 💿🐴
How narratology can clarify (and confound) discussions of story in RPGs
Six Doors to Darkness
Analysis of an anti-game
The Machine: A (Mostly) Material Review
What is the sound of one player writing?
Dread Contra Fiasco
Material risk and narrative agency in a pair of peculiar TTRPGs