Skip to content
Līber Lūdōrum

Līber Lūdōrum

exploring the print & material culture of tabletop gaming

  • Home
  • Posts
  • About
  • Laurels
  • Contact
  • $upport
  • Critical Thanks

Tag Archives: narrative

Rewarding Roleplaying

Gaspar van den Hoecke, "Croesus showing his treasures to Solon", 1630s. Public domain.

On facilitating and incentivizing character depth in TTRPG systems

Posted byLīber LūdōrumSeptember 2, 2022Posted inCriticismTags:character, narrative, rpg, ttrpg, xpLeave a comment on Rewarding Roleplaying

A Divorce of Druids and the Reviewing of their Remove, Part 4: Winter

The irony of the circle’s end

Posted byLīber LūdōrumMarch 14, 2022September 14, 2022Posted inCriticism, ReviewsTags:A Divorce of Druids, indie, Long Tail Games, narrative, ttrpgLeave a comment on A Divorce of Druids and the Reviewing of their Remove, Part 4: Winter

To Slay the Apocalypse

Illustration from ARC by Momatoes, © 2021. Image used with permission.

DIY doom for every occasion

Posted byLīber LūdōrumOctober 11, 2021January 12, 2022Posted inReviewsTags:ARC, graphic design, momatoes, narrative, textuality, ttrpgLeave a comment on To Slay the Apocalypse

Databases & Dragons

Dragon by Pearson Scott Foresman. Public domain. Modified using Text-Image's ASCII converter tool.

New media’s influence on RPG design and experience

Posted byLīber LūdōrumSeptember 6, 2021January 12, 2022Posted inTheoryTags:narrative, new media, ttrpg1 Comment on Databases & Dragons

Story & 💿🐴

How narratology can clarify (and confound) discussions of story in RPGs

Posted byLīber LūdōrumAugust 2, 2021January 12, 2022Posted inTheoryTags:discourse, narrative, narratology, story, Theory, ttrpgLeave a comment on Story & 💿🐴

Six Doors to Darkness

Six Doors to Darkness from Games Workshop

Analysis of an anti-game

Posted byLīber LūdōrumOctober 19, 2020January 12, 2022Posted inCriticismTags:Black Library, gameplay, Games Workshop, narrative, Warhammer HorrorLeave a comment on Six Doors to Darkness

The Machine: A (Mostly) Material Review

Twittering Machine by Paul Klee

What is the sound of one player writing?

Posted byLīber LūdōrumOctober 12, 2020January 12, 2022Posted inReviewsTags:Adira Slattery, Fen Slattery, indie, journaling, materiality, narrative, rpg, The Machine1 Comment on The Machine: A (Mostly) Material Review

Dread Contra Fiasco

Gustave Moreau, Death Offers Crowns to the Winner of the Tournament

Material risk and narrative agency in a pair of peculiar TTRPGs

Posted byLīber LūdōrumSeptember 20, 2020January 12, 2022Posted inCriticismTags:agency, comparative analysis, Dread, Fiasco, materiality, narrative, risk, social hierarchy, ttrpgLeave a comment on Dread Contra Fiasco

Get email notifications of new content.

Follow on Twitter

  • Twitter

Search posts

Tags

adaptation Adira Slattery A Divorce of Druids aesthetics agency ARC Black Library communication comparative analysis complexity crafting culture dada Dark Fort design dice document design Dread editing Fen Slattery Fiasco free league fria ligan futurism gameplay Games Workshop gmless graphic design graphics huizinga hutchings indie instruction manuals journaling Kingdoms layout Long Tail Games marinetti materiality momatoes Mork Borg mork borg cult Mörk Borg narrative ockult ortamastare osr play theory print proofreading risk rpg rpg history rpg theory rulebook rulebooks social hierarchy solo stockholm kartell technical writing textuality The Machine Theory third party license ttrpg typography tzara ulisses north america visual design Warhammer 40000 Warhammer Horror WH40K Wrath and Glory writing zaum zdanevich
Līber Lūdōrum, Website Powered by WordPress.com.
  • Follow Following
    • Līber Lūdōrum
    • Join 83 other followers
    • Already have a WordPress.com account? Log in now.
    • Līber Lūdōrum
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar