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Līber Lūdōrum

Līber Lūdōrum

exploring the print & material culture of tabletop gaming

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Tag Archives: design

Trustlessness & Centralization in TTRPGs

System as social contract between designers and players

Posted byLīber LūdōrumOctober 10, 2022Posted inTheoryTags:agency, design, gameplay, incompleteness, rpg theory, rulebooks1 Comment on Trustlessness & Centralization in TTRPGs

Necromancer Dice: a review

The aesthetics and statistics of Cyberdicegames’s eye-catching offering

Posted byLīber LūdōrumJuly 18, 2022Posted inReviewsTags:design, dice, materiality, ttrpg2 Comments on Necromancer Dice: a review

The Apocalypse Meant Möre

Art for MBC: Heretic by Johan Nohr

Insight and inspiration from Johan Nohr

Posted byLīber LūdōrumFebruary 1, 2021January 12, 2022Posted inCriticismTags:design, Mork Borg, print, ttrpgLeave a comment on The Apocalypse Meant Möre

Roleplayer’s Dilemma

Making tough choices in RPG theory and game theory

Posted byLīber LūdōrumJanuary 18, 2021January 12, 2022Posted inTheoryTags:design, game theory, play styles, rpg, rpg history, rpg theory, ttrpgLeave a comment on Roleplayer’s Dilemma

Analyses of the Unreal

Joshua Reynolds, Theory oil painting

A curated reading list of TTRPG theory for designers, players, and thinkers

Posted byLīber LūdōrumNovember 30, 2020January 5, 2023Posted inReferenceTags:design, philosophy, play theory, rpg history, rpg theory3 Comments on Analyses of the Unreal

Basilisk’s Legacy: from Dark Fort to Mörk Borg

David Hoskins, ruin basilisk

The prehistory of a spiked flail to the face

Posted byLīber LūdōrumSeptember 20, 2020January 12, 2022Posted inReviewsTags:adaptation, aesthetics, Dark Fort, design, graphics, layout, Mork Borg, ttrpg5 Comments on Basilisk’s Legacy: from Dark Fort to Mörk Borg

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