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Tag Archives: design
Trustlessness & Centralization in TTRPGs
System as social contract between designers and players
Necromancer Dice: a review
The aesthetics and statistics of Cyberdicegames’s eye-catching offering
The Apocalypse Meant Möre
Insight and inspiration from Johan Nohr
Roleplayer’s Dilemma
Making tough choices in RPG theory and game theory
Analyses of the Unreal
A curated reading list of TTRPG theory for designers, players, and thinkers
Basilisk’s Legacy: from Dark Fort to Mörk Borg
The prehistory of a spiked flail to the face