Ex Libris Mörk Borg: Items & Gear

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d100 Items and Trinkets [MBC]†
Pelle Svensson, Alex Genn-Bash

Concept: The title says it all
Content:
Great for adding colorful details to rooms, corpses, etc.
Writing:
Concise but compelling
Art/design:
Enhances the content’s tone
Usability: A table with 100 entries


Scvmbirther Exclusive Content [official web content]
Johan Nohr, Karl Druid, Pelle Nilsson, Michael Mars

Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content:
Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing:
On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability:
A minimally intrusive way to add new content to character generation


Tenebrous Reliquary [MBC]†
Anders Arpi, Ben H, Dom Cohen, Donny C, Johan Nohr, Karl Druid, Leander E, Paul Wilde, Flora v/d B.; Johan Nohr

Concept: “D66 Items of Doom”
Content:
Powerful magical items inspired by song titles
Writing:
Frequently evocative and visceral
Art/design:
A labyrinth of horrors …
Usability:
… but in a good way


Mork Borg Cult Feretory

The Tablets of Ochre Obscurity [MBC: Feretory]†
Pelle Nilsson, Johan Nohr

Concept: “Relics of a forgotten mind-cult”
Content:
More powerful than scrolls, and more fragile
Writing:
Devoted entirely to advanced Powers and special mechanics
Art/design:
Old Testament-style wrath with an esoteric touch
Usability:
Supported by the graphic conceit


d30 Necromantic Trappings
Arnaud F. Lambert

Concept: “Summoning the dead and communicating with their spirits is not a vocation for either the foolhardy or ill-prepared.”
Content:
For each 3+ items, holder gets a bonus for keeping undead followers
Writing:
A suitably macabre roster of items and fetishes
Art/design:
Hue and images reinforce the sepulchral tone
Usability:
Easy to use and read, letting you devote your attention to wrangling skeletons


d30 Sorcerer’s Possessions
Arnaud F. Lambert

Concept: “The dark arts require more than just the use of unclean scrolls.”
Content:
Collect 5 or more and get one auto crit per day when using unclean scrolls
Writing:
Some practical items and others simply for flavor or creative use
Art/design:
Designed for easy use but includes some esoteric trappings in the background
Usability:
A neat tool for spicing up Powers


d40 Exotic Artifacts
Arnaud. F. Lambert

Concept: “Strange curios from long forgotten lands or items of power held by ancient sorcerers and magi?”
Content:
A collection of items mostly for flavor but potentially useful for creative problem-solving
Writing:
Provides some character and flavor outside the Mörk Borg norm
Art/design:
Color and design support the concept and writing’s character
Usability:
If you can’t find a d40, just divide a d80 in half


d40 Medical Implements
Arnaud F. Lambert

Concept: “The dying world is a dangerous place.  Healing wounds and treating infections is crucial to living just a little longer.”
Content:
A collection of items useful for healing in lieu of other means
Writing:
Describes a plethora of items and uses
Art/design:
Medical flair of the symbolic type
Usability:
d40: roll a d4 & a d10 in sequence like you would for a d100, then subtract 9


d50 Alchemy Supplies
Arnaud F. Lambert

Concept: “These alchemy supplies could mean the difference between living a little longer or dying an ignominious death.”
Content:
Mechanically sparse, but plenty of objects that could be used in practical and creative ways
Writing:
Includes some detailed entries with a variety of uses and purposes
Art/design:
Laid out for easy use and reference
Usability:
May require some googling of substances and materials


d66 Martial Items
Daniel Pietersen

Concept: “Pick it up. Hold it. Feels good, doesn’t it? Heavy in your hand. Strong. You could make them pay with this. You could make them all pay.”
Content:
A roster of weapons and armor with some new combat mechanics
Writing:
Mostly descriptive but with an entertaining introduction
Art/design:
Text arranged in neat blocks for easy navigation and reference
Usability:
Vertically oriented text could present some inconvenience on certain screens


d100 Mundane Items
Daniel Pietersen

Concept: “Here you will find only those broken, useless things that others have discarded. Which is perhaps why you have found them, broken and useless as you are.”
Content:
A list of 100 minor baubles with optional descriptors
Writing:
Provides plenty of interesting curios to populate rooms, trash heaps, bazars, corpses, etc.
Art/design:
Nothing elaborate, but they are mundane items after all
Usability:
Roll d100, consult table, repeat


d50 Shamanic Tools
Arnaud F. Lambert

Concept: “These sacred artifacts can enhance your magical formulae, help you call upon the spirits, aid in healing the sick, or permit you to curse your enemies.”
Content:
Besides titular list of nature-themed items, includes options for increasing presence and Omens
Writing:
Delivers information simply with no undue fuss
Art/design:
A straightforward layout with a background that lends flavor and ambience
Usability:
Individual items primarily contribute to the buffs mentioned above


1990’s Proto-Folklore [FÖLK-LORE jam]
Ahimsa Kerp

Concept: “Items that are, if not yet proper folk lore, on the verge of reaching full folkloredom”
Content:
6 iconic objects adapted from ’90s films
Writing:
Concisely captures the items’ ethos
Art/design:
That rug really ties the page together
Usability:
Simple and straightforward


Armaments of the Damned
Johnny Carhat, Grace Stuart

Concept:Grossly unbalanced, a danger to your players health!”
Content:
6 items as lethal to the users as to their foes
Writing:
Provides a balance of lore, description, and mechanics
Art/design:
Well-organized and appropriately colored layouts with some lovely artwork
Usability:
Some of these items have more complex effects that will need to be tracked


Auf der murderkulten
Walton Wood

Concept: “After completing the book … cultists erupt from hidden rifts in reality to relentlessly attack the reader.”
Content:
Read a book, get some powers, get killed by otherworldly cultists
Writing:
Incorporates mechanics into exposition
Art/design:
Color differentiation makes mechanics easy find and reference
Usability:
Fairly straightforward


The Bastard Sword
Good Rogue

Concept: “Whenever the party rests in a town, a village or other civilized area, the wielder unknowingly sires a heir.”
Content:
A punny take on the iconic weapon
Writing:
Delivers the concept and mechanics in simple, straightforward fashion
Art/design:
Equally clean and straightforward presentation without sacrificing visual character
Usability:
Versatile mechanics and opportunity to add some conflict and a personal subplot


Blackpowder Weapons for the Rich and Foolhardy (Blackpowder Basics)
I. McClung

Concept: “Bombs, arquebuses, pistolets, and even cannons wait to be turned against the hapless enemy of your choosing.”
Content:
Includes rules for historic firearms and their mishaps
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design:
On-brand use of color, type, and visual arrangements
Usability:
Well laid out in discrete sections and easy to navigate


Bog Iron (Vales of Northern Bergen Chrypt) [FÖLK-LORE jam]
Anders Björkelid

Concept: “Harvested, roasted, smelted and smthed – the bog always demand blood in return for their gifts.”
Content:
A table of weapons and gear with added benefits (and extra cost)
Writing:
Entertaining second-person descriptions delivered by the local smith
Art/design:
Stylized, characterful illustrations with additional graphic touches for easy reading and reference
Usability:
Fun


Bolo Santizeli’s Prosthetics
Smallwolf Collective

Concept: “A strange merchant has come to sell prosthetic arms for those who are short-handed.”
Content:
An inventory of replacement appendages with unique benefits and drawbacks
Writing:
Concise descriptions peppered with witty comments
Art/design:
Optimized for easy use without sacrificing character
Usability:
Don’t forget to add to the Misery count to the roll result


The Bone of Batrasaxas [FÖLK-LORE jam]
1d10+15Concept: “The Bone of Batrasaxas makes any animal it touches devoted to the wielder.”
Content:
An overview, crafting and use instructions, critical failures, and a sample wielder
Writing:
Mechanics are concise, and the descriptive text is full of detail and character
Art/design:
Relatively conservative but efficient and effective for its purpose


The Cailleach’s Call
Harkenstone

Concept: “The Cailleach’s Call scroll calls forth a creature that will help and serve the scroll’s caster.”
Content:
A Power enabling casters find a familiar; includes rules for abilities and rosters of animals and traits
Writing:
Primarily devoted to explaining the Power’s mechanics
Art/design:
Appropriately mimics the appearance and texture of a scroll
Usability:
Simple and straightforward


Deck of Evil Objects
Philip Reed, Bartek Blaszczec

Concept: “Use this deck when you, the GM, wish to add a random object of evil to the campaign.”
Content:
A 15-card deck with 3 additional cards (2 for the Deck of Treasures and 1 for the Deck of Secrets)
Writing:
The descriptions will make you want to use these even though the mechanics will probably kill your character
Art/design:
Sets the tone well without overcrowding a small space
Usability:
Draw a card. Read the card. Repeat.

Backer reward for A Trio of Twisted Decks


Deck of Treasures
Philip Reed, kirian

Concept: “If you need a random treasure, draw one card and roll a single six-sided die.”
Content:
36 items with mechanics for incorporating the canonical Corpse Plundering Table
Writing:
Nice descriptions of items and enumeration of their  mechanics
Art/design:
Relatively conservative but effective
Usability:
Straightforward in itself, but requires some reference to the core rules


Dental Manvscript [Occult Ossuary]
Greyson Yandt

Concept: “A supplement for MÖRK BORG that you can really sink your teeth into.”
Content:
Options for the teeth in your head and in your pocket
Writing:
Good technical expositions and well-placed humor
Art/design:
Definitely lives up to the title
Usability:
Self-contained mechanics are simple to navigate


False Dusk [THE END IS NEAR jam]
Thomas Sanchez

Concept: “The pig must be alive while the spell is cast. The pig explodes after the spell is cast.”
Content:
A scroll that summons darkness and feral pigs
Writing:
Mostly descriptive with a few mechanical components
Art/design:
Typography and layout differentiate sequential elements; also includes a piggy
Usability:
Intuitive, with some potentially entertaining applications


Femoral Didgeridoo [Occult Ossuary]
Martin Gehrke, Matthew Neff

Concept: “Someone managed to kill a giant then had the insane idea to turn one of its femurs into a didgeridoo.”
Content:
Three skeleton-based options and consequences for poor performances
Writing:
Mechanics-oriented and concise
Art/design:
Solid color and typographical choices
Usability:
Simple and straightforward


Galdr (Decrepit Seer)
Graven Images

Concept: “Those secret songs of magic, preciously hoarded by Odin, trickle slowly to the common sorcerers.”
Content:
3 sets of 6 Powers; not physical items (vis-à-vis scrolls) that can be possessed, but still things PCs can acquire
Writing:
Concise, clear descriptions of mechanics and effects
Art/design:
Relatively conservative but visually and thematically appropriate
Usability:
Straightforward; use of color is good for fast visual reference


Glimpses of a Dying World
Feral Wizard

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content:
A sprawling offering of all things Mörk Borg
Writing:
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design:
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability:
There’s something here for everyone


Grave Matters
Rinaldo Agostini

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses


Hoodening [FÖLK-LORE jam]
ZIDIOLESTES

Concept: “Hoodening is a folk custom […] where a person imitates a horse by hunching their back and holding out a horses head.”
Content:
Items that grant strong benefits to users (at a potentially serious/hilarious cost)
Writing:
A short rationale; primarily devoted to mechanics
Art/design:
Graphic devices synergize well with illustrations and create a sense of sharpness and motion
Usability:
Item mechanics are simple in themselves but could cause complications for PCs


Licensed to Ill [Album Crawl Rocks the 80s]
Michael Mars

Concept: “Listed here are just some of the effects that listening to this LP inflicted upon the Dying World!”
Content:
Rules primarily for using and abusing the fabled Brass Monkey, but also includes other Beastly Boys-aligned components
Writing:
Takes itself completely seriously, which only makes it funnier
Art/design:
A more traditional layout and muted background gradient lend an appropriately dignified air
Usability:
Some specialized interactions with other 3rd-party supplements


Kallbrand, Blade of the Absolute King of the Crags
Karl Druid

Concept: “… Lord of the Cold, Son of Kergüs, Eyes of the Blind Eagle, Mover of Mountains, Father of 77, Our Brutus Eternal, Svenethor”
Content:
A legendary weapon that auto-kills … if you can recite its full name from memory
Writing:
Aside from the name, clear and comprehensible
Art/design:
Includes some cute graphic-paratextual flourishes
Usability:
A straightforward item with a circuitous name and a really clever metagame mechanic


Lord Sombrio’s Horse Lottery
Small Wolf Collective

Concept: “A business-card sized table to enrich your horse acquisition experience”
Content:
A table of four types of horses, each with its own practical features
Writing:
Quick and descriptive
Art/design:
Stylized enough to add character but without hindering use at intended size
Usability:
It fits on a business card, but it’s still easier to read when printed full-size


The Lost Riddares of Daol Grenn [FÖLK-LORE jam]
Gabriel Matteson

Concept: “Here lies what remains of these once mighty warriors.”
Content:
Profiles of four legendary heroes and the relics that can be found in their resting places
Writing:
Appropriate grimness tempered by occasional bouts of humor
Art/design:
Nonlinear layout leverages a variety of typefaces and abstract as well as representational designs
Usability:
Spatial organization, graphic choices, and visual cues help readers navigate a fairly dense page


Mörky Mycology
I. McClung

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content


Mother Jong’s Book of Shadows (Death Witch)
Bracken MacLeod

Concept: “Literary-themed spell scrolls”
Content:
A roster of 10 new unclean and sacred scrolls
Writing:
Clearly written and easy to understand; particularly fun use of d6s and modifiers in Draw Down the Doom
Art/design:
Nicely emulates the feel of an old, well-used spellbook
Usability:
One of the powers is specific to the Death Witch class


Nautical Weapons & Tattoos (Within a Mile of Home)
Michael Mars

Concept: “A life on the open sea has left you with weaponry that would be considered ‘nonstandard.’” / “Nautical tattoos are filled with hidden meaning.”
Content:
Nautical items and adornment that no sailor should be without
Writing:
An array of gear and tattoo designs that grant particular benefits
Art/design:
Primarily typographical for easy reference with some flavorful illustrations
Usability:
As intuitive as it gets


Necropants
Arnaud F. Lambert

Concept: “Once worn, the necropants can only be removed if the PC can convince someone else to wear the pants.”
Content:
Also offers greater wealth at the risk of total bankruptcy
Writing:
Simple and straightforward
Art/design:
Equally straightforward layout
Usability:
One size fits all


The Occult Ossuary
I. McClung (ed.), Pablo Dapena, et al

Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use


The Procession of Saint Thrýla
Pablo Dapena

Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content:
Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing:
Wonderfully macabre
Art/design:
Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability:
Straightforward and easy to read


Recared’s Unclean Pamphlet
Philip Reed, Reshinestudio, Warm_Tail

Concept: “This pamphlet includes 13 new unclean powers.”
Content:
Some seriously brutal Powers
Writing:
Mixes mechanics with visceral, violent imagery
Art/design:
Some striking, appropriate art and helpful typographical choices
Usability:
It’s a tri-fold pamphlet. Make sure you fold it correctly.

Backer reward for the Strange Citizens campaign


Rose of the Adorant [FÖLK-LORE jam]
qilyn

Concept: “This mottled bloom is known for its decadent perfume; once inhaled, it must be picked, petal by petal.”
Content:
Modifies stats & HP based on whether she/he/it/they loves you or loves you not
Writing:
A short overview and mechanics for consumption and death
Art/design:
Tally and revisionary marks convey a sense of crazed infatuation
Usability:
Layout has a sense of hectic energy without ultimately hindering usability


The Sacred Map of Nahemoth [Bad-Basilisk Berg-Borg jam]
Andorraraveduo

Concept: “Spill some blood and turn it into the ink that draws the path for your wildest dreams. Just make sure the blood doesn’t end up being yours.”
Content:
A highly useful but also highly lethal magical map
Writing:
Folds the mechanics into the lore with a very menacing, esoteric tone
Art/design:
Vibrant colors, first-person POV to support concept and immersion established in the writing
Usability:
Requires a steady stream of sacrifice for in-game use, and may additionally result in character mortality


Scvmatorium content
Karl Druid

Concept: Supplemental character creation tables
Content:
New equipment (including bags and weapons)
Writing:
Variously entertaining and unnerving
Art/design:
Clear, clean hierarchy
Usability:
Intuitive


The Shadow of the Wu [FÖLK-LORE jam]
gaffy

Concept: “Inspired by the mysticism of Wushu Theatre and the music influenced by it”
Content:
20 Powers inspired by martial arts media
Writing:
Fairly mechanics-oriented with descriptive titles
Art/design:
Presented in a left- and right-aligned two-column layout against a vivid ground
Usability:
Some entries visually intermingle or conflict; not unusable, but takes a moment to parse


Ship Shape Ships (Within a Mile of Home)
Michael Mars

Concept: “As your PCs prepare to take to the seven seas, you may be asking questions like how many crew do they need or how much can this ship hold?”
Content: Includes rules for ship materials, types, and combat as well as sample ships
Writing:
Focused on mechanics, and expresses them clearly and comprehensibly
Art/design:
Primarily typographical and oriented on easy reference
Usability:
A fairly straightforward and intuitive system


Sleep Now in the Fire [THE END IS NEAR jam]
C.A. Berlitz

Concept: “Although they went down, the fire of their spirits still raged on. And they came to burn it all and make you sleep in a fire.”
Content:
Contains stats and lore for fire-based undead and items
Writing:
A balance of descriptive and technical text, with the two folded together for the items
Art/design:
Relatively traditional layouts with illustrations that support the entries’ concepts
Usability:
Straightforward on all counts


A (sometimes) Spiked Flail to the Face*†
Christian Sahlén

Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content:
A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing:
Descriptive, compelling, and occasionally humorous
Art/design:
Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability:
Avoid contact with eyes and face

*Published prior to release of the formal third-party license


Suffering Extended
Michał Gotkowski

Concept: “Alternative rules and extended content”
Content:
Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing:
Captures the core book’s grim humor and tone
Art/design:
Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability:
Well laid out; available in single page and spread versions for convenience


The Sunken Tome
Chalkdown, Djuun

Concept: “A collection of 17 spells to unleash in MÖRK BORG!”
Content:
8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing:
Concise spell descriptions and creature stat blocks
Art/design:
Slick, monochrome Mörk Borginess
Usability:
Readable and straightforward


Tenacious Helmets [FÖLK-LORE jam]
Jean Verne

Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content:
A trap/monster/item targeting unwary and acquisitive adventurers
Writing:
Includes background, behavior, effects, and a stat block (of course)
Art/design:
The illustrations will make you want one despite the adverse effects
Usability:
Multivalent but ergonomic in any capacity


Ucalegon [THE END IS NEAR jam]
Alex K. Barton

Concept: “A reckless unguided horde of desperate terrified people seek refuge. The endless flames of their homeland push them to the only place that remains untouched by flame.”
Content:
Some lore (tying into the Box of Shadows title), 4 classes, 3 items, and a merchant who sells them
Writing:
Provides copious historical background for the game components; classes in particular have some grim humor but are on the lighter side regarding features and personal background
Art/design:
Efficiently ordered and laid out with economical color and typographical choices alongside interesting and atmospheric images
Usability:
Feels like a strong tool kit for building an adventure around a band of outsiders


The Unclean Leporello of the Foul Wizard Baum / The Sacred Teachings of Titus the Unliving Magus
Philip Reed, Warm_Tail

Concept: “Powers that truly should have remained forgotten.” / “Original creations of the Unliving Magus.”
Content:
A roster of 20 unclean scrolls / A roster of 14 sacred scrolls
Writing:
Reflects the less-grim-than-Mörk-Borg-standard content / Conveys the more Mörk-Borgy grimness and fatalistic tone
Art/design:
Both have efficient textual layouts and vibrant graphic designs
Usability:
A creative concept for a physical product (not yet released), and the PDFs are straightforward


We Can’t Stop Here …
Petri Leinonen

Concept: “A wagon filled with magical herbs that would make any occult herbmaster wet their pants from excitement”
Content:
A drug-filled wagon inspired by a masterpiece of American literature
Writing:
Includes lore, characters, and tables for the wagon’s contents and effects, hangovers, psychoactive visions, and trips (double entendre!)
Art/design:
Includes some Borgy layouts and colors with graphics that reinforce the key motifs
Usability:
Includes alternate rules for travel different (but not incompatible with) Overland Travel/Roads to Damnation


What Can Be Recovered From the Dead Horse?
Arnaud F. Lambert

Concept: “What secrets does the fetid corpse of this horse hold?”
Content:
36 items recoverable from a dead horse, some more useful than others
Writing:
Occasionally witty and/or graphic
Art/design:
Laid out for usability with table titles in orange to cue the GM
Usability:
What—you don’t have a d30?


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