Ex Libris Mörk Borg: Items & Gear

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d100 Items and Trinkets [MBC]†
Pelle Svensson, Alex Genn-Bash

Concept: The title says it all
Content:
Great for adding colorful details to rooms, corpses, etc.
Writing:
Concise but compelling
Art/design:
Enhances the content’s tone
Usability: A table with 100 entries


Scvmbirther Exclusive Content [official web content]
Johan Nohr, Karl Druid, Pelle Nilsson, Michael Mars Russell

Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content:
Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing:
On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability:
A minimally intrusive way to add new content to character generation


Tenebrous Reliquary [MBC]†
Anders Arpi, Ben H, Dom Cohen, Donny C, Johan Nohr, Karl Druid, Leander E, Paul Wilde, Flora v/d B.; Johan Nohr

Concept: “D66 Items of Doom”
Content:
Powerful magical items inspired by song titles
Writing:
Frequently evocative and visceral
Art/design:
A labyrinth of horrors …
Usability:
… but in a good way


Mork Borg Cult Feretory

The Tablets of Ochre Obscurity [MBC: Feretory]†
Pelle Nilsson, Johan Nohr

Concept: “Relics of a forgotten mind-cult”
Content:
More powerful than scrolls, and more fragile
Writing:
Devoted entirely to advanced Powers and special mechanics
Art/design:
Old Testament-style wrath with an esoteric touch
Usability:
Supported by the graphic conceit


1990’s Proto-Folklore [FÖLK-LORE jam]
Ahimsa Kerp

Concept: “Items that are, if not yet proper folk lore, on the verge of reaching full folkloredom”
Content:
6 iconic objects adapted from ’90s films
Writing:
Concisely captures the items’ ethos
Art/design:
That rug really ties the page together
Usability:
Simple and straightforward


d66 Martial Items
Daniel Pietersen

Concept: “Pick it up. Hold it. Feels good, doesn’t it? Heavy in your hand. Strong. You could make them pay with this. You could make them all pay.”
Content:
A roster of weapons and armor with some new combat mechanics
Writing:
Mostly descriptive but with an entertaining introduction
Art/design:
Text arranged in neat blocks for easy navigation and reference
Usability:
Vertically oriented text could present some inconvenience on certain screens


d100 Mundane Items
Daniel Pietersen

Concept: “Here you will find only those broken, useless things that others have discarded. Which is perhaps why you have found them, broken and useless as you are.”
Content:
A list of 100 minor baubles with optional descriptors
Writing:
Provides plenty of interesting curios to populate rooms, trash heaps, bazars, corpses, etc.
Art/design:
Nothing elaborate, but they are mundane items after all
Usability:
Roll d100, consult table, repeat


Auf der murderkulten
Walton Wood

Concept: “After completing the book … cultists erupt from hidden rifts in reality to relentlessly attack the reader.”
Content:
Read a book, get some powers, get killed by otherworldly cultists
Writing:
Incorporates mechanics into exposition
Art/design:
Color differentiation makes mechanics easy find and reference
Usability:
Fairly straightforward


Blackpowder Weapons for the Rich and Foolhardy (Blackpowder Basics)
I. McClung

Concept: “Bombs, arquebuses, pistolets, and even cannons wait to be turned against the hapless enemy of your choosing.”
Content:
Includes rules for historic firearms and their mishaps
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design:
On-brand use of color, type, and visual arrangements
Usability:
Well laid out in discrete sections and easy to navigate


The Cailleach’s Call
Harkenstone

Concept: “The Cailleach’s Call scroll calls forth a creature that will help and serve the scroll’s caster.”
Content:
A Power enabling casters find a familiar; includes rules for abilities and rosters of animals and traits
Writing:
Primarily devoted to explaining the Power’s mechanics
Art/design:
Appropriately mimics the appearance and texture of a scroll
Usability:
Simple and straightforward


Deck of Evil Objects
Philip Reed, Bartek Blaszczec

Concept: “Use this deck when you, the GM, wish to add a random object of evil to the campaign.”
Content:
A 15-card deck with 3 additional cards (2 for the Deck of Treasures and 1 for the Deck of Secrets)
Writing:
The descriptions will make you want to use these even though the mechanics will probably kill your character
Art/design:
Sets the tone well without overcrowding a small space
Usability:
Draw a card. Read the card. Repeat.

Backer reward for A Trio of Twisted Decks


Deck of Treasures
Philip Reed, kirian

Concept: “If you need a random treasure, draw one card and roll a single six-sided die.”
Content:
36 items with mechanics for incorporating the canonical Corpse Plundering Table
Writing:
Nice descriptions of items and enumeration of their  mechanics
Art/design:
Relatively conservative but effective
Usability:
Straightforward in itself, but requires some reference to the core rules


Dental Manvscript [Occult Ossuary]
Greyson Yandt

Concept: “A supplement for MÖRK BORG that you can really sink your teeth into.”
Content:
Options for the teeth in your head and in your pocket
Writing:
Good technical expositions and well-placed humor
Art/design:
Definitely lives up to the title
Usability:
Self-contained mechanics are simple to navigate


Femoral Didgeridoo [Occult Ossuary]
Martin Gehrke, Matthew Neff

Concept: “Someone managed to kill a giant then had the insane idea to turn one of its femurs into a didgeridoo.”
Content:
Three skeleton-based options and consequences for poor performances
Writing:
Mechanics-oriented and concise
Art/design:
Solid color and typographical choices
Usability:
Simple and straightforward


Galdr (Decrepit Seer)
Graven Images

Concept: “Those secret songs of magic, preciously hoarded by Odin, trickle slowly to the common sorcerers.”
Content:
3 sets of 6 Powers; not physical items (vis-à-vis scrolls) that can be possessed, but still things PCs can acquire
Writing:
Concise, clear descriptions of mechanics and effects
Art/design:
Relatively conservative but visually and thematically appropriate
Usability:
Straightforward; use of color is good for fast visual reference


Kallbrand, Blade of the Absolute King of the Crags
Karl Druid

Concept: “… Lord of the Cold, Son of Kergüs, Eyes of the Blind Eagle, Mover of Mountains, Father of 77, Our Brutus Eternal, Svenethor”
Content:
A legendary weapon that auto-kills … if you can recite its full name from memory
Writing:
Aside from the name, clear and comprehensible
Art/design:
Includes some cute graphic-paratextual flourishes
Usability:
A straightforward item with a circuitous name and a really clever metagame mechanic


Lord Sombrio’s Horse Lottery
Small Wolf Collective

Concept: “A business-card sized table to enrich your horse acquisition experience”
Content:
A table of four types of horses, each with its own practical features
Writing:
Quick and descriptive
Art/design:
Stylized enough to add character but without hindering use at intended size
Usability:
It fits on a business card, but it’s still easier to read when printed full-size


Mörky Mycology
I. McClung

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content


The Occult Ossuary
I. McClung (ed.), Pablo Dapena, et al

Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use


The Procession of Saint Thrýla
Pablo Dapena

Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content:
Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing:
Wonderfully macabre
Art/design:
Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability:
Straightforward and easy to read


Recared’s Unclean Pamphlet
Philip Reed, Reshinestudio, Warm_Tail

Concept: “This pamphlet includes 13 new unclean powers.”
Content:
Some seriously brutal Powers
Writing:
Mixes mechanics with visceral, violent imagery
Art/design:
Some striking, appropriate art and helpful typographical choices
Usability:
It’s a tri-fold pamphlet. Make sure you fold it correctly.

Backer reward for the Strange Citizens campaign


Scvmatorium content
Karl Druid

Concept: Supplemental character creation tables
Content:
New equipment (including bags and weapons)
Writing:
Variously entertaining and unnerving
Art/design:
Clear, clean hierarchy
Usability:
Intuitive


A (sometimes) Spiked Flail to the Face*†
Christian Sahlén

Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content:
A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing:
Descriptive, compelling, and occasionally humorous
Art/design:
Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability:
Avoid contact with eyes and face

*Published prior to release of the formal third-party license


Suffering Extended
Michał Gotkowski

Concept: “Alternative rules and extended content”
Content:
Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing:
Captures the core book’s grim humor and tone
Art/design:
Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability:
Well laid out; available in single page and spread versions for convenience


The Sunken Tome
Chalkdown, Djuun

Concept: “A collection of 17 spells to unleash in MÖRK BORG!”
Content:
8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing:
Concise spell descriptions and creature stat blocks
Art/design:
Slick, monochrome Mörk Borginess
Usability:
Readable and straightforward


Tenacious Helmets [FÖLK-LORE jam]
Jean Verne

Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content:
A trap/monster/item targeting unwary and acquisitive adventurers
Writing:
Includes background, behavior, effects, and a stat block (of course)
Art/design:
The illustrations will make you want one despite the adverse effects
Usability:
Multivalent but ergonomic in any capacity


The Unclean Leporello of the Foul Wizard Baum / The Sacred Teachings of Titus the Unliving Magus
Philip Reed, Warm_Tail

Concept: “Powers that truly should have remained forgotten.” / “Original creations of the Unliving Magus.”
Content:
A roster of 20 unclean scrolls / A roster of 14 sacred scrolls
Writing:
Reflects the less-grim-than-Mörk-Borg-standard content / Conveys the more Mörk-Borgy grimness and fatalistic tone
Art/design:
Both have efficient textual layouts and vibrant graphic designs
Usability:
A creative concept for a physical product (not yet released), and the PDFs are straightforward


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