Ex Libris Mörk Borg: Monsters & NPCs

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Membrane of Sarkantha & Sarcopha-ghost [official web content]
Pelle Nilsson, Johan Nohr

Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content:
A living(ish) doorway trap and a melancholic spirit
Writing:
Adds dimension and depth to concepts
Art/design:
Expresses the monsters’ ephemerality nicely
Usability:
It’s hard to screw up a Mörk Borg stat block


Monsters Based on The Binding of Isaac [official web content]
Edmund McMillan, Johan Nohr

Concept: “Six unholy monsters from the wonderful roguelike video game”
Content:
Fundamentally messed up and right at home in Mörk Borg
Writing:
Provides inspiring descriptions and dynamics
Art/design:
The videogame’s graphics adapted to Mörk Borg’s aesthetic
Usability:
Six clearly delineated stat blocks


Bone Bowyer [MBC]
Matthew Bottiglieri, Johan Nohr

Concept: “A horrid, stealthy fey […] fashions bows from the bones of the children that it hunts.”
Content:
An unearthly foe or unsavory ally of circumstance
Writing:
Provides multiple compelling hooks
Art/design:
Appropriately creepy with gusto
Usability:
Nohr in a more restrained but equally effective mode


The Merchant [MBC]
Johnny Carhat, Joakim Hanner, Johan Nohr

Concept: “Eternally he wanders the dying world, bearing a grudge that too will never die.”
Content:
A unique NPC hawking curios on the road to wherever
Writing:
Descriptive and engaging
Art/design:
Extremely characterful
Usability:
Linear and efficient


Mork Borg Cult Feretory

Monster Generator [MBC: Feretory]†
Pelle Nilsson, Johan Nohr

Concept: A random monster generator oozing Mörk Borg’s style and flair
Content:
Ingenious dice mechanics lead to bizarre creatures
Writing:
“Save the dice. […] Now burn the dice.”
Art/design:
Mörk Borg aesthetics in full effect
Usability:
Streamlines a slightly complex mechanic; excellent flow


d66 Wretched Travellers to Murder on the Road
Frankenstein Bee

Concept: “Obscene and revolting reasons to never take to the road”
Content:
A host of horrifying, revolting, and/or pathetic new friends
Writing:
Veritably dripping with gore, viscera, and tears of woe
Art/design:
Typographical variation adds variety to the pages
Usability:
An easy way to add a lot of grim atmosphere to any journey


The Abominable Bone Pit of Alteraxx [Occult Ossuary]
Chalkdown, Djunn

Concept: “The Abominable Bone Pit … appears throughout the lands seemingly at random but with singular purpose – to swell the ever-growing pile of material needed to fuel its unending tide of cursed creations.”
Content:
A monster generator with tables for legs, heads, powers, attacks, and tactics
Writing: Adds style and personality to the mechanics
Art/design:
Appropriately frames the text against a trippy red-and-black ground
Usability:
Uses an assortment of dice, which you probably already have


Accursed of the Lemming Mage
Kitty B.

Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing:
Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design:
Typographical variety differentiates textual components; illustration adds character and floofiness
Usability:
Presented in multiple formats for accessibility and ease of use


Afanc [FÖLK-LORE jam]
Kevin Rahman, Studio D.A.

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengefpugotul amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Straightforward


Aggrieved Village Guardian [FÖLK-LORE jam]
Damien Villa

Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content:
A supernatural guardian turned on its wards—and everyone else
Writing:
Some quick background and mechanics
Art/design:
Text cant and illustrations convey a sense of how the monsters move in
Usability:
Mechanics are split by descriptive text but still distinct and easy to reference


The Ash Peddler [THE END IS NEAR jam]
@skelejam

Concept: “A harbinger of fire & purveyor of potions”
Content:
An ostensibly benign NPC peddling 8 fire-themed concoctions
Writing:
Brimming with conflagratory character
Art/design:
An intuitive layout with Mörk Borg colors and typographical flourishes
Usability:
Some more elaborate rules but nothing particularly cumbersome


Awful Pets [Bad-Basilisk Berg-Borg jam]
Ceph

Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content:
8 basilisk friends for you to take home (or to a fun dungeon)
Writing:
A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design:
Could easily be a full-page ad in The Dying Land Gazette
Usability:
Generate your own basilisk in only 3 rolls


Babalon’s Hangover by Liva Jensen, Stein Hansen

Babalon’s Hangover
Liva Jensen, Stein Hansen, dark spirits and intrusive thoughts

Concept: “The mother of abominations woke up expecting after a feast held in the pits of doom and gloom.”
Content: 40 diverse monsters to add depth and flavor; many truly striking concepts
Writing: Some evocative prose and poetry; first- and second-person instructional text adds a personal tone but may break immersion for some readers
Art/design: Skillfully captures Mörk Borg’s aesthetic
Usability: Streamlined stat blocks, clear tables, and instructional text for linked entries and creature categories


Ballad of Bergharuth [Bad-Basilisk Berg-Borg jam]
Martin Bonnevier Kronlid

Concept: “Tales of an ancient demon prince. Demonic tunes from his flute make the earth tremble and crack open, revealing terrors previously unseen.”
Content:
Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing:
A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design:
Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability:
Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario


Basilisks Hate Grundel Fims [Bad-Basilisk Berg-Borg jam]
Karl Druid

Concept: “The heretical bard spewing optimism in the inns of the Dying World”
Content:
The all-singing, all-dancing crap of the crappy world
Writing:
Includes lore, a stat block, a little ditty, and stats for the patrons it inspires
Art/design:
Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability:
He’ll hit you with his lute, apparently


The Beast of Bremen [FÖLK-LORE jam]
Brian Binh

Concept: “A tangled mass of darkness and flesh—a cock on a cat on a cur on an ass—united by stitches and witches.”
Content:
A strange, tenebrous monster based on a 12th-century German folktale
Writing:
Descriptive text is playful and clever; mechanics are clear and concise
Art/design:
Silhouette illustrates the concept while contrasting nicely with pink and yellow
Usability:
Requires a few rolls each turn—but what GM doesn’t love playing with dice?


The Benevolent Ignoramus [THE END IS NEAR jam]
Jean Verne

Concept: “A titan decided to steal a powerful artifact to try and save the Dying World. Sadly for the Dying World this titan was not particularly bright or agile.”
Content:
An ironic take on the mythic fire-bearing savior archetype; also includes stats for ancillary antagonists
Writing:
Well written and filled to the brim with dry wit
Art/design:
Intended for easy reading with color to add visual emphasis and focus
Usability:
Designed for a longer-running plot arc rather than a one-shot encounter


BEstitchARY
Michal Gotkowski

Concept: “The chimeric amalgams and abominable hybrids from origins unknown are wreaking havoc and terrorizing the area. No end in sight to their squalid reign.”
Content:
30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing:
Brutally entertaining
Art/design:
Absolutely meticulous
Usability:
Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)


Betty Blackteeth [FÖLK-LORE jam]
Harkenstone

Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content:
Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing:
Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design:
Builds the isolated, suffocating atmosphere that defines the monster
Usability:
Straightforward and clear


Big F’n Rock
Harkenstone

Concept: “Röck Borg”
Content:
It’s a big f’n rock
Writing:
Infuses the mechanics with some grim humor
Art/design:
Use of color keeps text visible against but coordinated with ground
Usability:
Rock ’n roll


Bird of Ill Omen [FÖLK-LORE jam]
Dan Taylor

Concept: “‘They are often seen before Miseries befall the world, leading many to believe them to be agents of Verhu, Nechrubel, or some other malevolent entity.”
Content:
Relatively benign; may transfer Omens from players to the GM, and feathers allow PCs to re-roll low Omen rolls (at a cost)
Writing:
Mostly mechanics with concise description of behavior
Art/design:
Monochrome silhouette suits the monster concept
Usability:
Additional in-game lore, inspiration, and hooks provided on the product page


The Birdmen of Mount King [FÖLK-LORE jam]
Jegs

Concept: “Their king obsessed with making his mountains touch the very skies, he invented a new species of creature, obsessed with construction and architecture.”
Content:
A race of labyrinth-building bird-people
Writing:
Includes a description of their history and purpose alongside stats
Art/design:
Appropriately creepy depictions of the subject and their lair
Usability:
Easy to use, and its monster-summoning Special makes for difficult, escalating encounters


The Bishop [One Möre Day jam]
Rugose Kohn

Concept: “Devotee of Yesu an de facto leader of the other inquisitors on the island.” For use with The Island of the Dying Gods [30 Days of MÖRK BORG]
Content:
A crazed sectarian zealot of an NPC
Writing:
A good balance of exposition and in-game mechanics
Art/design:
Color and subject evoke an appropriately decaying, apocalyptic tone
Usability:
Intuitive


Black Adder [Babalonian jam]
Stein Hansen

Concept: “A submission to the Babalonian jam!”
Content:
Danger noodle (sometimes called a nope rope)
Writing:
Stat block and a mechanically straightforward but still twisted special ability
Art/design:
An object lesson in pictures being worth a thousand words
Usability:
Special damage adds more nuance to an already sturdy monster


Black Lady
Olivier Delattre

Concept: “You dreamed about a black lady silently screaming and pointing the finger at you…”
Content:
A retributive, relentless night-haint
Writing:
Lore and mechanics are both delivered clearly and efficiently
Art/design:
Clearly delineate segments of text and uses color and typeface to add emphasis
Usability:
Escapable but not in itself killable; has the potential to debilitate long-term guests


Black Poodle [FÖLK-LORE jam]
WuDeRPG

Concept: “Eyes like embers of hell that pierce deep inside you. The BLACK POODLE taunts its victims – attacking only when it is provoked.”
Content:
A cunning, monstrous hound that can induce fight, flight, or freeze responses in PCs
Writing:
Describes sinister behavior alongside stat block and Specials
Art/design:
Gets a lot of aesthetic mileage out of a relatively limited set of elements
Usability:
Definitive proof that poodles are jerks


Black Shuck [FÖLK-LORE jam]
David Harvison, Mattias Thatch

Concept: “Prowling the shadows near gallows, battlefields, and other sites of violent death, Black Shuck is a foul omen.”
Content:
A supernatural portent of impending death (yours)
Writing:
An even split between descriptive text and mechanics
Art/design:
Text is also visually split by the central image of Black Shuck
Usability:
Easy to use but difficult to kill, making him ideal to hound your players with


Black Shuck [Babalonian jam]
Stein Hansen

Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content:
A formidable four-legged opponent
Writing:
Quick, concise stat block
Art/design:
Relatively conservative but with an expressive illustration
Usability:
A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction


The Black Volga [FÖLK-LORE jam]
Jakub Skurzyński

Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content:
An ominous vehicle and a malicious occupant
Writing:
Folds the mechanics into the lore
Art/design:
More traditional text blocks superimposed over background images
Usability:
GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table


Blaze Marches East [THE END IS NEAR jam]
@hamildong

Concept: “A fire-breathing, Colchis-complected horse homunculus; a flock of crows strung to it by a cacophony of clanging cables.”
Content:
This composite monster doesn’t start fights but will most definitely end them
Writing:
Some verse and a paragraph describing behavior; no stats other than damage
Art/design:
An excellent illustration and color-coordinated text blocks
Usability:
A strong motivator to resolve conflicts without violence


The Bleeding Knight
skree_skree

Concept: “The Bleeding Knight has lost his eyes to a cruel sword stroke in battle. He seeks replacements …”
Content:
A heavily armed and armored opponent (but at least he doesn’t have a zweihänder)
Writing:
Simple stat block with a dash of flavor
Art/design:
Hits the high points of knighthood without being overwhelming
Usability:
A simple way to give your players a big combat challenge


Bloody Cap [FÖLK-LORE jam]
Robert Goulding

Concept: “A murderous goblin from the borders of Grift and Graven-Tosk, found where scenes of tyranny and vile deeds have befallen the lands.”
Content:
Stats and description of the monster along with a short dungeon lair
Writing:
Does a good job conveying maliciousness and viciousness
Art/design:
Use of color reinforces the creature’s theme
Usability:
Some text may be difficult to read, particularly when printed in black and white


Böbö [FÖLK-LORE jam]
Anders Björkelid

Concept: “Small, miserable and desperate to fulfill its purpose, it sneaks around […] hoping at last to see fear in the face of the dying”
Content:
A minor bogeyman in a world far more terrifying than it is
Writing:
Evokes a sense of pity alongside a simmering undercurrent of malice
Art/design:
It’d be cute if it wasn’t so freakin’ creepy
Usability:
Not a significant adversary but an interesting opportunity for mischief


BOG [Babalonian jam]
Stein Hansen

Concept: “Submission for Babalonian Jam!”
Content:
A handy horror
Writing:
A stat block with a pair of Specials
Art/design:
Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability:
May give PCs the munchies (for hand meat)


Boitatá [FÖLK-LORE jam]
Leonardo Andrade

Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content:
Giant, on-fire snake-guardian of the Yvy Forest
Writing:
Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design:
Nice illustration and overall design
Usability:
Requires some prep on the GM’s part


Böka
Skavenloft

Concept: I think I’m missing a key reference here
Content:
A cold-weather-themed monster
Writing:
Standard stat block
Art/design:
One of the more terrifying visages to inhabit Mörk Borg
Usability:
Some details to keep in mind, but manageable


The Boneless Hag [Occult Ossuary]
Dom Cohen, Pablo Dapena

Concept: “When the horrid hag of the wood has no bones to pick with, do you need to run? YES. YES YOU DO.”
Content:
A pair of monsters and a clever mechanic for buying and banking rolls
Writing:
A concise hook with mechanics that are expressive as they are functional
Art/design:
“Art+Layout done by Pablo Dapena- without which this piece wouldn’t be nearly as metal.”
Usability:
Well organized; some elaborate Specials, but perfectly manageable


Boni, your bone companion [Occult Ossuary]
Owen McGauley

Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content:
Some descriptive text, simple mechanic, and sample commentary
Writing:
Straightforward with humor as dry as an old bone
Art/design:
Text laid out intuitively around the central image
Usability:
Somewhere between an NPC and a magic item; works well as both


Bon Terry
Hekate V. Nichols

Concept: “Undying and cowardly, this legendary spirit seeks eternally for the ‘sinless one’, hoping to carve out their heart, and offer it up as a sacrifice before Nechrubel, to plead departure from this dying world.”
Content:
A sad, death-bereft NPC with a knack for retribution
Writing:
Provides some folksy lore and a straightforward stat block
Art/design:
Clear division between lore and stats with a deceptively innocuous illustration; brooding greens create a murky, pelagic feel
Usability:
Despite modest stats, the ability to steal PCs’ Omens and break PCs with no Omens may make Bon Terry a challenging adversary


Börk Morgue #666
Greyson Yandt

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially combat) and some irreverent variety all around


Bovid Sentinel [Babalonian jam]
Raptor Shadow, Jeremy Hart

Concept: “Flesh-forged by a master unknown, destined to stand vigil over a decrepit and abandoned tower”
Content:
A beefy guardian monster
Writing:
Stat block with descriptions of the monster’s nature and behavior
Art/design:
Stats are presented in larger type for quick GM reference
Usability:
Simple to run; will probably pose a moderate challenge to melee combatants


Böwhoss’ handbook: notes on internal ignition [Album Crawl Rocks the 80s]
Jean Verne

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content:
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing:
The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design:
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability:
Includes player-facing handouts that include lore but no mechanics or GM-specific information


Brazierisle Bestiary [FÖLK-LORE jam]
Tragos Games

Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content:
In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing:
Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design:
Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability:
The only challenge is deciding which monster to kill your players with


Brimnes™ Beast [IKILLYA jam]
Alex K. Barton

Concept: “Based on the Ikea Brimnes line of beds”
Content:
An ambush monster with options for customization, sure to fit any domestic need
Writing:
Uses a sterile commercial style to great humorous effect
Art/design:
Brilliantly stylized as an advertising brochure
Usability:
“Some assembly required”


Buback (Schmatzer, Aufhocker und wo man sie findet) [FÖLK-LORE jam]
Kitty B

Concept: “Malevolent undead hell-bent on stealing wanderers‘ life energy.”
Content:
A deceitful, lethal ambush predator
Writing:
Thorough description of tactics alongside stat block
Art/design:
Well organized with an appropriate illustration
Usability:
Lets the PCs do the heavy lifting


The Bunnyman [FÖLK-LORE jam]
samaritan_burden

Concept: “Have you fvckers got my eggs?”
Content:
A crazed, skin-suit wearing axe murderer
Writing:
All mechanics, with a table of curses for whoever kills hem
Art/design:
Putrid, visceral graphics in line with the concept
Usability:
Escalating attack damage will require a bit more attention from GMs; small script may be challenging to read in print


The Burning King [Babalonian jam]
Liva Jensen

Concept: “Viciously sizzling with primal rage, clad in curdled blood.”
Content:
A bestial adversary with savage, apocalyptic flavor
Writing:
Establishes the character but leaves room for GM interpretation and tweaking
Art/design:
Layout balances text with image while creating a sense of dynamism; color draws attention to jaws and claws, emphasizing the monster’s lethality
Usability:
High stats and immunity to magic make this a challenge even for hardened scvm


Burning Vengeance [THE END IS NEAR jam]
SticksToSnakes

Concept: “The kingdom burns. A horde rises from the west to wipe away all. Your hated foes are vulnerable. Seize vengeance before the world is turned to ash!”
Content:
8 targets of revenge and a table of encounters to use when stalking them
Writing:
Extremely entertaining
Art/design:
Clean, easy-to-use layouts with some expressive artwork
Usability:
Straightforward and full of humor; everyone needs a good laugh in the midst of the apocalypse


Buster Bone-Gnawer, Börker of Shadows [Occult Ossuary]
Michael Mars, McKenzie Lee Sprague

Concept: “An ageless hound protects the Dying World from succumbing to Psalm 6:1.”
Content:
Stats and abilities for, and boons granted by, scvm’s best friend
Writing:
Mostly mechanics but includes some descriptive text to add character
Art/design:
Conventional Mörk Borg layout and design with some trippy artwork and an obligatory femur
Usability:
This good boi is eager to please


The Butcher of Wästland [Babalonian jam]
Stein Hansen

Concept: “Death is coming, the darkness that will swallow the dawn.”
Content:
A spiked meteor hammer to the face
Writing:
Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design:
Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability:
High HP, medium armor, and the potential to do lots of damage make this a challenging opponent


Calo’s Book of Monsters
Philip Reed, kostiukart

Concept: “Many a scholar, after spending a day with the book, finds that sleep escapes them that night as the haunting vision of the many monsters described in the book consume their imagination.”
Content:
20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing:
Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design:
Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability:
GMs would be well-advised to read each entry carefully and take note of the copious details


Candyman [FÖLK-LORE jam]
mghoneybee

Concept: “The mere doubt of his existence is enough to draw him forth.”
Content:
An undying patron with a malicious streak
Writing:
Primarily devotes attention to interaction (rather than combat) mechanics
Art/design:
Choices make the document easy to navigate
Usability:
May be difficult to read at size or enlarged


Las caras de Bélmez [FÖLK-LORE jam]
Thomas Sanchez

Concept: “The faces of Bélmez function as a hostile encounter with random characteristics.”
Content:
d8 faces appear on walls and do d20 awful things to PCs
Writing:
Includes descriptions of behavior and adapting the faces to different materials
Art/design:
The background is staring at you
Usability:
Has more special abilities than most encounters, but all are fairly simple and manageable


Checkmörk
Jacob Marks

Concept: “Deep in chambers beneath Galgenbeck, two armies fight eternally.”
Content:
Stats and context for chess-pieces-as-monsters
Writing:
Bizarre descriptions, interesting abilities, and lots options for profit
Art/design:
Marvelous illustrations; multiple versions, including print-and-fold zine format
Usability:
Very good in both grid and paginated forms


Children of SHE [THE END IS NEAR jam]
Jacob Marks

Concept: “A bitter army of basilisk children has formed and is marching from the Valley of the Unfortunate Undead.”
Content:
A pair of complementary monsters and a table of demands
Writing:
Creative with a dark tone punctuated by random weird humor
Art/design:
A solid adaptation of the Mörk Borg aesthetic and style
Usability:
The Dying Land needs more basilisks


Chimera
Olivier Delattre

Concept: “A terrible monster you can use as a starting point for an adventure, or if you think your PCs are way too cool with their lives…”
Content:
This amalgamated pile of monster parts got off its magical leash and now everyone’s screwed
Writing:
Some quick lore, a stat block with table for multiple attacks, and some vicious specials
Art/design:
Repetition of hues and typefaces in different arrangements unifies the document while making each text segment distinct and easy to navigate
Usability:
More complex than basic monsters, but the mechanics and rules are simple and intuitive


The Choir of the Dead Gods
Matthias Platzer

Concept: “The eyes were burned out. The ears and nose were cut off. Hands bound for eternal prayer. But singing, yes, they can still sing. Can you hear it?”
Content:
The Galgenbeck Boys Choir performs the New Mörk Borg Hymnal
Writing:
Mostly stats and Special with some flavor text
Art/design:
Original art with an on-brand design
Usability:
Pretty straightforward and comprehensible


Chupacabra
Theodore L. Rivera

Concept: “A goat-eating monster found in the Dying World.”
Content:
The legendary goat-sucker of Puerto Rico
Writing:
Clean, clear, and concise
Art/design:
One of the more interesting Chupacabra illustrations you’ll find anywhere
Usability:
Flavor text is in Spanish, but doesn’t affect usability


Creature Feature Quarterly vol. 1
Jeremy Hart

Concept: “17 new monsters for your Mork Borg games”
Content:
Entries include stats, descriptions, lore, hooks, tactics, and loot
Writing:
Concise stat blocks and lots of elaboration in additional sections
Art/design:
Original illustrations of each creature and clearly, consistently delineated text components
Usability:
Includes paper minis and VTT tokens; copious layers in the PDF may impede browsing on lower-powered devices


Cultists of Dying Gods [One Möre Day jam]
Greyson Yandt

Concept: “These gods are dying…or never truly lived…or are perhaps pale ones in disguise…but, either way, most need you to torture…or be tortured!”
Content:
Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design:
Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability:
Pstress rules are a bit complex but robust rather than complicated


Cultus Incendium [THE END IS NEAR jam]
Norton Glover

Concept: “We must destroy the world before it can be taken from us.”
Content:
An apocalyptic fire cult
Writing:
Includes the heretical creed, stats for NPCs, and mechanics for gaining new adherents
Art/design:
Color delineates descriptive from mechanical text and adds emphasis in the lore
Usability:
A versatile, scalable supplement that can provide small encounters, recurring antagonists, and larger strife


Cü-Síth [FÖLK-LORE jam]
Derek Mayne

Concept: “A large spectral Fey hound”
Content:
A folkloric fairy dogs and some hooks for encountering them
Writing:
Provides lots of background on behavior and intricate rules for its howl ability
Art/design:
Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability:
Fairly simple mechanics, lots of lore for the GM to play with


Dancing Zweihander
Michal Gottkowski

Concept: “A massive blade, flying effortlessly, leaving behind a silent swoosh and a trail of dismembered corpses.”
Content:
A malicious, relentless take on the dancing sword
Writing:
Some introductory color text with elaborate Special and table of random actions
Art/design:
Vivid colors highlight an abstract vivisection
Usability:
Some combat caveats for the DM to keep in mind, but nothing overly complex


Dark Emissary
skree_skree

Concept: “All tithes must be collected and all debts and oaths fulfilled. There will be no deferrals.”
Content:
A truly brutal bill collector
Writing:
Nicely written, compelling flavor text and Special
Art/design:
Atmospheric depiction of the monsters, good use of more subtle colors
Usability:
Straightforward description and stat block


Death Rope
Stein Hansen

Concept: “Submission for Babalonian Jam!”
Content:
A sneaky centipede that mimics rope and then kills you (hence the name)
Writing:
Stats and Special, straight and to the point
Art/design:
Skullipede front and center
Usability:
A good “gotcha!” hazard for malicious GMs


Deck of Scoundrels
Philip Reed

Announced

Backer reward for Calo’s Book of Monsters


The Deep
PPCC

Concept: “They are numerous, they are hungry, and they want to take back their rightful kingdom.”
Content:
A marine monster that’s also lethal on dry land
Writing:
Straightforward stat block and a description that leaves room for GM interpretation; includes French version
Art/design:
Efficient text layout and some colorful, psychedelic art that works well with the text
Usability:
Good to go


The Devil-Bargained Canoe [FÖLK-LORE jam]
Shawn McCarthy

Concept: “A party cruise gone awry.”
Content:
A literal boatload of cursed souls pursued by infernal spirits; the canoe itself is pretty nifty
Writing:
Furnishes background and a setup to lure PCs into a chase/fight
Art/design:
Colors create a haunted, supernatural feel; text conveniently splits backstory from in-game concerns
Usability:
GM may have to use some subterfuge, but otherwise pretty straightforward


Demon Dogrider / Hellhound [Babalonian jam]
Michael Mars

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits


Devourer of Afflictions
Torthevic

Concept: “Its followers claim that any who is swallowed by the god shall be reborn, expelled from its lower body free of pain and disease.”
Content:
A heavyweight monster that
Writing:
Compelling description of the devourer along with tables for ingestion effects
Art/design:
Visually well organized; illustration frames the text and obscures the creature, which is a neat choice
Usability:
Smooth, just like PCs through a giant maggot-god


Discrepants [Babalonian jam]
Ashley Kronebusch

Concept: “Wretched creatures from some far away place, they desire nothing more than to return home. If you help, they promise a great reward.”
Content:
Noxious metallic beings from elsewhere
Writing:
Contains a stat block and a table of needs and promises
Art/design:
Leans into Mörk Borg yellow to establish a toxic sense; abstracted figures create a sense of appearance but leaves room for GM interpretation
Usability:
Could serve as an unusual hook for a quest


Dödsråttor
Astrolich

Concept: “They are everywhere. They  are above you, beneath you; runtted minions of the end Itself.”
Content:
Rat swarm à la Mörk Borg
Writing:
A standard stat block with a bit of grimly humorous descriptive text
Art/design:
Expressive typography and an illustration that reinforces the concept without being too graphic
Usability:
Well laid out for readability


Dogo and Dream [Babalonian jam]
vil

Concept: “Two new monsters for Mörk Borg.”
Content:
The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing:
Tone and imagery are pretty grim even by Mörk Borg standards
Art/design:
Economical layouts and design with evocatively brooding illustrations
Usability:
Highly lethal with a significant chance of Misery


Dö’Vinc
Philipp Teich

Concept: “Mad scientists, performing cruel experiments on strange creatures”
Content:
A mysterious humanoid that wants to give you a big ol’ hug
Writing:
Includes a stat block and some brief description
Art/design:
Creepy gas masks are severely underused in Mörk Borg
Usability:
Leaves plenty of room for GMs to play with motive and behavior


Draugen, the Drowned
Justyn Newman

Concept: “The drowned shamble aimlessly along shorelines seeking to steal the life-breath they so desperately desire.”
Content:
An undead denizen for coastal settings
Writing:
Sets the tone for encounters
Art/design:
Relatively subtle and intrusive
Usability:
Well-demarcated sections and stats


Draugen (Vannvetter) [FÖLK-LORE jam]
Ra Press

Concept: “Some stories tell that it is spawned from fishermen that died out at sea. While other  stories tell of a huge troll-like creature that preys on boats and ships.”
Content:
Includes features for its ephemeral humanoid and colossal troll forms
Writing:
Provides lore to hook PCs into some unfortunate situations
Art/design:
A straightforward, linear layout that accommodates the extremely appropriate illustration
Usability:
High potential for PC fatality


Dream Stalker
skree_skree

Concept: “Should a dreamer encounter the Dream Stalker […] it will try to bring them back to the realm of nightmares.”
Content:
A monster that licks you to sleep, permanently
Writing:
Provides a brief synopsis and stat block
Art/design:
The illustration will definitely haunt some nightmares
Usability:
A clever way to mess with PCs when and where they least expect it


Drowned Kobieta [FÖLK-LORE jam]
Reighnty

Concept: “Sharp claws cuth through flesh and drag you down to the bottomless pit.”
Content:
A drowning-based monster derived from Slavic myth
Writing:
Provides some inspiration for hooks and haunts
Art/design:
Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability:
Initiative is influenced by PC class; otherwise, straightforward


The Dyer Lich [FÖLK-LORE jam]
Ian Long

Concept: “One hand frozen to the rock face, the other raised in defiance of her own death, Moll Dyer was blessed by Nechrubel with the undying spark of anti-life.”
Content:
A persecuted witch bent on vengeance
Writing:
Includes a prose-poetic description in addition to stats for lich and her rock
Art/design:
Layout creates a strong visual flow, and the colors reinforce the integral sensatiosn of heat and cold
Usability:
Not only very useable but also very compelling


Entombed Bookkeeper
Astrolich, Perplexing Ruins

Concept: “Trapped in the darkest and forgotten places of the world, the Entombed Bookkeeper hordes its trinkets and knowledge.”
Content:
A middle-weight monster with a covetous streak
Writing:
Concise with some humorous rimshots
Art/design:
Smart, ergonomic stylization and orientation of text around and within the central image
Usability:
I feel personally satirized


The Ever-Burning Prophet [THE END IS NEAR jam]
David Harvison

Concept: “Their zeal for SHE is matched only by the raging inferno which engulfs them.”
Content:
An unusual enemy with no attacks, but dangerous in combat nonetheless
Writing:
Largely devoted to description and lore
Art/design:
A relatively conservative layout with Borgy colors and typographical choices
Usability:
Includes a table of heretical ravings to add some verbal character to encounters


Every God Will Fall [FÖLK-LORE jam]
Sasha De’ath, Thomas Hanusek

Concept: “d8 Supernatural Hirelings Fallen From Grace”
Content:
An varied assortment of divine (presumably) entities
Writing:
Backstories and descriptions contribute genuine (often sympathetic) character
Art/design:
Illustrations and other design elements equally contribute to characterization
Usability:
Yes, please


The Eye Mages
Jegs

Concept: “The mages glance to a paradise that was never made for the mortals of this world, so they have to adapt for it.”
Content:
Lore and stats for eye mages and the bizarre wares they peddle
Writing:
Overtones of alien and body horror
Art/design:
Tons of twisted eyeball-based and beholder-inspired artwork
Usability:
For PCs, potentially beneficial friends and potentially dangerous enemies


Falbärr (drop bear) [FÖLK-LORE jam]
RaptorShadow

Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content:
Murder koalas
Writing:
Provides general context and specific mechanics for encounters
Art/design:
Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability:
Does the sneaking for you


The Falgänder
RaptorShadow

Concept: “Lurking at the edge of your perception, a primal hatred made manifest.”
Content:
Worse than your standard-issue goose, this one has a paralyzing stare
Writing:
Truly expresses the sentient malice in the heart of every goose
Art/design:
Portrait and cool colors emphasize the fowl-beast’s the soulless frigidity
Usability:
Geese are jerks


False Stronghold [Bad-Basilisk Berg-Borg jam]
Alex K. Barton

Concept: “Every 100 years under a blood moon the False Stronghold rises in the south. It feeds for three days.”
Content:
A titanic monster that will probably ruin your day (if not 3 of them)
Writing:
Concise and extremely descriptive in both the flavor text and mechanics
Art/design:
Solid typographical and color choices, intuitive layout, and a truly heinous illustration
Usability:
Presents interesting options for murderhoboing on a colossal scale


A Fight with a Kelpied Knight [FÖLK-LORE jam]
Karl Druid

Concept: “Along the road one night, you come across a dripping wight.”
Content:
He bids a hero to attack and knock him off his horse’s back
Writing:
This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design:
And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability:
Upon defeat, he turns to brine; now beat this beast or fall supine


The Fire and the Horde [THE END IS NEAR jam]
Lutov al’Ksandaar

Concept: “Rules to grill a character and transform a monster into the horde.”
Content:
Catching and extinguishing fire; creating collective stat blocks for groups of various sizes led by exceptional specimens
Writing:
Concise delivery of mechanics in both cases
Art/design:
Laid out and designed for easy reference and use with a background that supports both halves of the concept
Usability:
Fire rules are simple to use in the moment; creating a horde is best done in prep rather than at the table


Fire Bugs [THE END IS NEAR jam]
KRD Designs

Concept: “And Forth comes the fire on insectile wings.”
Content:
A ruinous swarm of fire-starting vermin
Writing:
Some short, prophetic flavor text and a stat block with special attention to igniting characters and items
Art/design:
An intuitive layout with appropriate graphic and typographical character
Usability:
Easily scaled to the GM’s desired level of challenge or catastrophe


The Fireman [THE END IS NEAR jam]
Ryan Smith

Concept: “As fires spread from the west,a figure is seen on the precipice of the flame. Nobody knows what he hides under his helmet.”
Content:
A straightforward but challenging foe
Writing:
Concise description and equally concise stat block
Art/design:
Design efficiently splits layout into lore and mechanics for easy use
Usability:
Straightforward and simple


Firemicidae Horde [THE END IS NEAR jam]
Moonforge

Concept: “These ants are the size of human feet, and swarm at their targets with razor sharp mandibles, and fiery acid spit.”
Content:
Delivers exactly what’s promised
Writing:
One stat block for the entire swarm
Art/design:
Orients the textual components around the central image
Usability:
Some small text may be challenging to read, especially when printed


Fistful of Creeps
vil

Concept: Five classic RPG monsters with Mörk Borg twists
Content:
Stat blocks, descriptive text, and original art
Writing:
Compelling and atmospheric
Art/design:
Excellent monochrome portraits
Usability:
Very well laid out


The Flaming Death
Rodrigo Giesta Figueiredo

Concept: “Corruption burns in the hearts of men like black fire, even after death.”
Content:
A fierce, flaming, heavily armed and armored skeleton
Writing:
Primarily devoted to efficient delivery of stats and mechanics
Art/design:
Text is laid out and stylized for easy readability and use; leverages pink, yellow, and black to an extremely Mörky effect
Usability:
Challenging but probably not a TPK


The Flaming Mongols of Pyro Khan
McGlintlock

Concept: “A cataclysmic event after the Misery 4:3.”
Content:
Lore and stats for the riders along with options for campaigns and hex crawls
Writing:
Menacingly apocalyptic tone with a solid rimshot
Art/design:
Usesthe rule of threes to good comedic effect
Usability:
Includes a helpful map for reference


Flayed Face Collector
skree_skree

Concept: “The Holy Sect of the Flayed Visage sends its acolytes out into the doomed world to hear the confessions of the damned and collect their flayed faces.”
Content:
Mechanically simple with colorful lore
Writing:
A study in the motifs of flaying faces and confessing sins
Art/design:
Crazed scvm with a morning star and a face shield—what more could you want?
Usability:
Simple in itself; a potential kernel for GMs to build out from


Flerjordhög Filip [FÖLK-LORE jam]
Rugose Kohn

Concept: “If Filip rises from the loamy hillside and sees his shadow, the townsfolk believe they have averted the end.”
Content:
A blasphemous monster and rites that defy the Unnamed Scripture
Writing:
Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design:
Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability:
Heretical and should be punished. Burn the vermin.


Flesh Golem
Maper74

Concept: “‘Flesh Golem? This is a pile of dead animal parts.’”
Content:
A monster cobbled together from … other monsters
Writing:
Standard stat block peppered with “inspirational” quotes (from a mad scientist)
Art/design:
A bit crowded but conveys the narrative well
Usability:
Color punctuates the stat block for easier navigation

Fossegrimen (Vannvetter) [FÖLK-LORE jam]
Ra Press

Concept: “Stories tell of a vette that lives inside waterfalls whose skill with a fiddle is believed to be out of this world.”
Content:
A musical adversary or mentor depending on how it’s approached
Writing:
Besides the creature itself, includes a summoning ritual and post-encounter adventure seeds for mentees
Art/design:
Atmospheric colors and illustration; typographical choices help navigate stat blocks
Usability:
Makes combat even less work with low-Presence PCs


Fox-Imps (Pages Torn from Manuscripts)
Gregorius21778

Concept: “Two year old children with the head of a fox, the tail of a fox and fox fur growing on the whole of the backside.”
Content:
A minor, mischievous monster with potential for long-term story arcs
Writing:
Covers copious details about behavior and ecology
Art/design:
Easy to read and reference thanks to paragraphing and typographic choices
Usability:
Easy for GMs to introduce and bring into conflict with PCs


Freakface Toad [Babalonian jam]
Astrolich, Kim Holm

Concept: The title pretty much says it all
Content:
A seriously ugly—and poisonous—toad
Writing:
Minimal stats and concise special ability descriptions
Art/design:
Seriously ugly toad
Usability:
Good for a surprising but not probably not lethal encounter


Frostweans [FÖLK-LORE jam]
Harkenstone

Concept: “The blued, frost bitten corpses appear when the winter winds howl and the snow falls heavily … seeking their revenge.”
Content:
An undead scourge that gains power by wreaking vengeance
Writing:
Provides 4 stat blocks alongside plenty of background for inspiration
Art/design:
Text heavy, but colors aid quick navigation
Usability:
Gives GMs carte blanche to make it even meaner and nastier


A Gallery of Oozes (Perfidious Protoplasma)
Richard Kelly

Concept: “A small sampling of some of the most common oozes”
Content:
A set of common traits and 20 distinct oozes adapted to various environments
Writing:
Includes brief descriptions and stat blocks for each type
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept
Usability:
Also a good starting point for devising oozes to fit other environments


Gallowag Prowlers [Bablonian jam]
Liva Jensen

Concept: “They blend into the muck, crawl along walls and quietly stalk unsuspecting PCs.”
Content:
A stealthy ambush enemy
Writing:
Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design:
Minimal text arranged on a detailed and characterful illustration
Usability:
Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon


Gargantuan Ectoparasite [Babalonian jam]
Stein Hansen

Concept: “The size of a castle.”
Content:
A monstrous, scavenging vermin
Writing:
Direct and to the point
Art/design:
Giant and ugly.
Usability:
Seriously lethal—but you can ride it


Gashadokuro, the Starving Skeleton [FÖLK-LORE jam]
Greyson Yandt

Concept: “A fifteen-soldier-tall indestructible spirit, the gashadokuro should provide decent challenge for scvm that have survived a bit too long.”
Content:
An enraged murder machine that uses a Morale pool for attacks and damage
Writing:
Clear explanations of special abilities
Art/design:
Simply but skillfully adapts layout to the source image
Usability:
A bit more complex than most monsters, but in a fun and tactical way


Ghost Lights [FÖLK-LORE jam]
Olivier Delattre

Concept: “Lights burning over cemeteries, old mass graves and dead corpses.”
Content:
An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing:
Efficiently conveys mechanics and lore
Art/design:
Cool colors and establish an appropriately haunted character
Usability:
 May be frustrating for PCs but entertaining for GMs


Giant Moth Demon [FÖLK-LORE jam]
Hillbilly Games

Concept: “It is rarely seen until it is too late, after it has grabbed livestock or a hapless human.”
Content:
It’s a giant moth.
Writing:
Sketches behavior and provides a concise stat block
Art/design:
Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability:
Simple and easy to use


Glimpses of a Dying World
Feral Wizard

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content:
A sprawling offering of all things Mörk Borg
Writing:
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design:
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability:
There’s something here for everyone


Grå Häst [FÖLK-LORE jam]
Dave Winter

Concept: “To hear the cursed utterences from it’s skeletal frame is said to be a claim for your very life.”
Content:
An undead horse spirit with a penchant for making friends
Writing:
Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design:
Compelling illustrations; typographic design creates a visual hierarchy of information
Usability:
Some of the nonessential flavor text is small and difficult to read but worth the extra effort


Granny
Sasha De’ath, Alex Obernigg, Johan Nohr

Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content:
A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing:
Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design:
Overall, horribly festive with progressively creepy grandmas
Usability:
Plenty of flavor to really help the GM get into character


Grave Matters
Rinaldo Agostini

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses


The Green Knight [FÖLK-LORE jam]
Sam/HauntingOfTheWicked

Concept: “The titular knight of Sir Gawain and the Green Knight in the dying world”
Content:
A suitable grimdark adaptation that retains the legend’s dynamic and spirit
Writing:
Concise and clear without sacrificing character
Art/design:
Primarily textual with conventional typography; medieval graphics against a Borgy background on the cover is an appropriate visual representation of the concept
Usability:
Straightforward and provides a compelling long-term, impending threat


Grootslang
Maper74

Concept: “Good news, it does not constrict. Bad news, everything else.”
Content: A legendary beast ripped from South African myth
Writing: Standard stat block with some extra Special attributes to keep combat interesting
Art/design: Text is (literally) blocked out for easing reading and use
Usability: Probably lethal, but the PCs don’t need to know that


Grylla [FÖLK-LORE jam]
Anders Björkelid

Concept: “Grown from putrefaction in stagnant lakes, hungry for living creatures’ last breath”
Content:
A drowning-based spirit that’s as deadly after defeat as it is un-alive
Writing:
Mechanics and description are succinct but effective
Art/design:
Cool colors and sinuous lines reinforce the monster concept
Usability:
Simple but still potentially lethal


Guenna [FÖLK-LORE jam]
Anders Björkelid

Concept: “Once a beautiful seductive spirit of the forest. Now a festering, empty husk.”
Content:
A notably tenacious parasitic forest spirit
Writing:
Mechanics and flavor are concise and evocative
Art/design:
Conveys desolation and hollowness in a visually interesting way
Usability:
Good for a recurring, hazardous adversary


Hagtesse [FÖLK-LORE jam]
MarksQuests

Concept: “Within the woods is something cruel and mischievous. Sometimes it’s a witch, sometimes it’s a spider.”
Content:
A spider-witch whose attacks cause thematic mutations
Writing:
Poetic flourish in the description, witty one-liners in the stat block
Art/design:
Nice spatial arrangement of visual and verbal components
Usability:
Remember to roll for mutations


Head Eater [Babalonian jam]
Stein Hansen

Concept: “A submission to the Babalonian jam!”
Content:
A monster that cuts your head off and then uses it as armor. Awesome.
Writing:
Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design:
Stylized title and unobtrusive text place due emphasis on the illustration
Usability:
Potentially lethal for any PC who relies on keeping their head attached


Hellequin [FÖLK-LORE jam]
Ghee Dodlinger

Concept: “An emissary from hell, sent by the devil to hunt humans and take them back to hell”
Content:
Includes the title character and its infernal entourage
Writing:
Provides a general overview of the concept and covers stats for 4 types of demons
Art/design:
Colors and typographical choices convey that fire-and-brimstone character
Usability:
Some more complex morale rules require a bit of extra arithmetic


Hellmouth Nemertean [THE END IS NEAR jam]
Andrew Lanier

Concept: “From the craters crawl forth gigantic beasts of blazing, crackling stone forms.”
Content:
The ribbon worm from hell (literally)
Writing:
Blends descriptive and mechanical text in focused segments to facilitate usability
Art/design:
Text is laid out to maximize readability against the hellscape background
Usability:
As a game component, elaborate without being unnecessarily complex


Herald of Incineration [THE END IS NEAR jam]
Tabletop Anthologies

Concept: “Surrounded by a haze of steam and heat wearing gleaming armor, the towering figure trudges forward, dragging a charred zweihander which cleaves the ground in twain.”
Content:
The titular nemesis, ancillary fireflies, and a cursed sword
Writing:
An even split between lore and stats blocks
Art/design:
Graphic and typographic elements reinforce a knightly demeanor
Usability:
More complex than average but fully manageable


Hollow Saint [FÖLK-LORE jam]
Giuliano Roverato, Bruno Sabino

Concept: “The wooden cocoon of the saint burst open to reveal a horrible half human, half moth creature of godly compusure.”
Content:
Includes all three phases of the monster’s lifecycle
Writing:
Descriptive text serves as a legend and hook; mechanical text is simple and easy to use
Art/design:
Some very cool, inspiring artwork
Usability:
A big “yes” both mechanically and conceptually


The Holocaust Baby [THE END IS NEAR jam]
Arnaud F. Lambert

Concept: “Born in the center of the worst conflagrations in the West, its touch incinerates the righteous and the innocent.”
Content:
What appears to be a sentient, enraged explosion
Writing:
A quick sketch of lore and a standard stat block
Art/design:
The collage definitely communicates the concept
Usability:
Straightforward to use, and can provide a recurring enemy for bomb-inclined parties


Horrendous and Corrupted Growth
Feral Wizard

Concept: “Born out of an Arcane Catastrophe, this creature grows large by feeding on the flesh of its prey.”
Content:
Includes an encounter table and randomized attacks
Writing:
Descriptive enough to convey the concept but still leave room for creative interpretation
Art/design:
Great balance of old woodcut aesthetic and Mörk Borg color and sensibility
Usability:
Mechanics add variability without upping the complexity


Hound of Yth and Cath [Babalonian jam]
Ricardo ‘Akuma’ Outis

Concept: “Brave  the canine barbarian’s omnicidal feast for flesh and grant it the death it demands – For every second the hound lives without another corpse in its mouth the more drastic its mean to do so grow.”
Content:
A three-headed homicide hound who gets stronger as it gets hangrier
Writing:
Word choice and syntax create a lofty but menacing character
Art/design:
Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability:
High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.


House [FÖLK-LORE jam]
Thomas Novosel

Concept: “Haunted possessed manor”
Content:
Is it a monster? Is it a location? Either way, it wants to exploit or extinguish some PCs.
Writing:
Folds the house’s characterization and behavior into the Special
Art/design:
Stylized, atmospheric depiction of a mörkt hus
Usability:
As written, very straightforward, but leaves lots of options for the GM to play with


The Hull House Devil Baby [FÖLK-LORE jam]
Jim Gies

Concept: “You’ve heard that everyone abandoned the house except for the baby. Or was it because of the baby?”
Content:
A floating, telekinetic devil baby replete with horns and hooves
Writing:
Provides concrete mechanics but leaves the lore and details ambiguous
Art/design:
Easy-to-navigate layout, colors add emphasis and facilitate quick reference, and damn if that isn’t one seriously evil devil-baby head
Usability:
Lots of room for GMs to adapt situation to their needs


Humbaba [FÖLK-LORE jam]
Irish_Mercury

Concept: “‘Humbaba, whose shout is the flood weapon, whose utterance is Fire and whose breath is Death’”
Content:
An ancient Mesopotamian monster adapted to Mörk Borg
Writing:
Purely mechanics; some flavor text on the product page
Art/design:
Layout is a bit top-heavy but not detrimentally so
Usability:
Some specific death conditions could make this a recurring antagonist


Hürtgenwald [IKILLYA jam]
Small Wolf Collective

Concept: “A beast from the depths of a labyrinthine dungeon. Ambush predator evolved from mere ambush and mimicry. Rush delivery as standard.”
Content:
Killer kabinet
Writing:
Witty and parodically minimalist
Art/design:
Clean, well-organized imitation of a product factsheet; very appropriate for the concept
Usability:
Features adjustable shelving


The Ignited
Caelin Araven

Concept: “The Ignited are a secret society of nobles, clerics of secret knowledge and mad wizards who […] want to reach godhood by infusing their bodies with magical energy.”
Content:
Profiles, means, motives, and magics of an apocalypse cult
Writing:
Straightforward descriptions and mechanics
Art/design:
Mörk Borg defies standard design conventions, and this defies Mörk Borg design conventions. Meta-punk.
Usability:
Straightforward lists and descriptions


Inhabitant of the Nameless City
Rodrigo Giesta Figueirido, Angela Sprecher

Concept: “Monstrosities with protuberant foreheads, horns and reptile-like jaws”
Content:
A Lovecraft-inspired middleweight monster
Writing:
A standard stat block with an HPL quotation for flavor
Art/design:
Alternating pink and yellow splits text sections alongside an appropriately tenebrous illustration
Usability:
Forthright and readable


Inte Rådjur [FÖLK-LORE jam]
B Halliday

Concept: “Clearly not a deer; it is not from here.”
Content: An anti-magic anti-deer
Writing:
Descriptive and mechanical text both serve to establish a compelling character
Art/design:
Likewise, depiction in silhouette establishes a form but allows the GM to customize the details
Usability:
Straightforward and relatively simple


In the Remnants of the Maggot Horde [THE END IS NEAR jam]
Martin Bonnevier Kronlid

Concept: “Beleaguering the remnants, lingering in the reeking hallucinogenic fumes, are beasts risen from the trails of the maggot-like horde.”
Content:
Elaborates on the setup, provides stats for the beasts and mechanics for the fumes
Writing:
Heavily suffused with esoteric and unsavory imagery
Art/design:
Adds some visual character without obstructing comprehension or use
Usability:
Fairly straightforward, but the beasts and fumes together are a double threat


Invisible Inflammable Gas-Folk from Beyond Bergen Chrypt [THE END IS NEAR jam]
Karl Druid

Concept: “Whenever a fire is lite in the Dying World, there is a 1 in 6 chance that Gas-Folk is standing around nearby. This causes explosions.”
Content:
An ambient entity that can mess up your day without doing anything
Writing:
Concise and mainly focused on the explosions bit
Art/design:
A variety of graphic choices and touches add lots of personality to a fairly linear layout
Usability:
Includes a list of tell-tale signs that may alert canny PCs of the impending danger


Jack in the Green [FÖLK-LORE jam]
Wil Cornish

Concept: “Before, Jack would joyfully die at the hands of the mob, to release summer’s warmth. Now the procession happens day after day, pulling some poor wretch from their rest, dressing them in the ragged, threadbare finery of Jack in the Green.”
Content:
A ritual replete with a set of monsters/characters
Writing:
Describes the futile rites and provides 4 stat blocks for participants
Art/design:
Stark but effective
Usability:
A toolkit for GMs to play with and customize


Jack in Irons [FÖLK-LORE jam]
Christopher Annandale

Concept: “Covered in chains from which his victim’s heads dangle”
Content:
A powerful, elusive enemy
Writing:
Descriptive text definitely paints a picture, and the mechanics back it up with strength and maneuverability
Art/design:
Metonymic; let your imagination run wild
Usability:
Pretty much point-and-shoot


Jagande Död
Derek Gustafson

Concept: “Jagande Död, the creeping death, is relentless in stalking those who are fated to die.”
Content:
A reaper whose attacks do worse things than simply cause damage
Writing:
One-sentence summary and one stat block; sharp and concise
Art/design:
Judicious use of color adds variety and emphasis to the illustration and to the text
Usability:
A creative catalyst for a nasty fight (in tandem with other monsters) or for upping any adventure’s difficulty


Jägarmördare [Babalonian jam]
Astrolich

Concept: “The perfect lifeform created by the child thief Tergol; created by his experimentations in the Alchemy of Flesh. Nothing can kill it, but men have tried.”
Content:
A monster in the key of Ridley Scott
Writing:
A minimal, efficient stat block with a touch of humor
Art/design:
Central image adapts Giger’s subject to the Mörk Borg aesthetic; yellow emphasizes stat block components for quick reference
Usability:
The name roughly translates to “hunter-killer,” and there’s a reason for that


Jinn [Babalonian jam]
Stein Hansen

Concept: “A creature for the Babalonian jam!”
Content:
An anti-wish granting monster
Writing:
A modest stat block and a qualitative special ability
Art/design:
Shrouded, horned-monster-headed dude—not scary at all
Usability:
Not to be confused with gin, but both will leave you unhappy


Jólakötturinn / Yule Cat
Bracken MacLeod

Concept: “The Jólakötturinn stalks the Dying World devouring anyone caught wearing old and tattered clothes at Jól.”
Content:
A seriously beastly monster
Writing:
Straightforward but with plenty of character
Art/design:
Nice adaptation of Le Chat Noir design
Usability:
This cat hates your holiday sweater—it’s as simple as that


Kh’akh’Awin [FÖLK-LORE jam]
Paskål Jansson

Concept: “Bad tempered wisdom seeker bipolar Sea-wolf of Lake Onda”
Content:
Includes lore, narrative for Reaction temperament, and a random loot table
Writing:
Delivers the lore in an engaging second-person narrative
Art/design:
Designs capture the petroglyphic inspiration highlighted with plenty of Borgy colors
Usability:
Simple to use as a monster but has lots of narrative potential


The King Under the Mountain [FÖLK-LORE jam]
Ricardo ‘Akuma’ Outis

Concept: “A one way descent into facing the divine destruction that sleeps deep in the planet.”
Content:
A massive subterranean monster that can kill PCs directly or indirectly after it is defeated
Writing:
Conveys the sense of eldritch, ineffable horror that surrounds this being
Art/design:
The semi-obscured subject of the illustration supports the concept’s nature, and use of color helps to add emphasis and visually organize information
Usability:
GMs will need to track dead things encountered prior to the battle


Kistkastare [IKILLYA jam]
Arnaud F. Lambert

Concept: “It’s dead.  It drags a coffin with a chain and spins it around until it hits PCs.  No assembly required!”
Content:
skeleton x1; chain x1; coffin x1
Writing:
Concise and highly functional
Art/design:
Laid out for accessibility and easy use
Usability:
Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights


Knight Mannequin [Babalonian jam]
Stein Hansen

Concept: “Even trying on your new armor in this dying world can be deadly.”
Content:
A monster mimicking a suit of armor
Writing:
A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design:
Juxtaposes text and image against an interesting multi-textured ground
Usability:
Handy for GMs who really want to catch PCs with their guards down


Knomes [FÖLK-LORE jam]
I. McClung

Concept: “KNOMES are a beloved feature of any nobles’ garden. They feed on the blood of would-be thieves and vagabonds.”
Content:
; additional lore and options on product page
Writing:
Covers behavior, preferred haunts, and mechanics
Art/design:
Layout and design work to guide and direct the reader’s attention
Usability:
Requires only slightly more effort than a regular garden gnome


Krampus
Philip Reed, Jef Thompson, pashabo

Concept: “The Christmas rumors are true. The Krampus does exist.”
Content:
Stats and a hook for the race of kidnapping, meat-hungry krampi
Writing:
A balance of mechanics and descriptive text
Art/design:
Fits lots of text onto the page alongside some nice art
Usability:
Straightforward but certain aspects may be off-putting to some players


Lambert Wörm [FÖLK-LORE jam]
F. Killian

Concept: “A devious and completely unfair beast to feast on greedy (or merely unlucky) characters.”
Content:
A resilient, implacable monster that will almost certainly incur at least one fatality
Writing:
Well composed and dryly witty
Art/design:
Also well composed with effective design and layout choices
Usability:
Highly lethal


Lavandeiras [FÖLK-LORE jam]
Pablo Dapena

Concept: “An encounter with the ghostly midnight washerwomen”
Content:
Nocturnal spirits who entice you to do your own laundry, for weal or woe
Writing:
Includes descriptive text sets the scene and mechanics to determine the outcome
Art/design:
Efficient design choices delineate segments and make for easy use and reference
Usability:
Simple and straightforward


Leprechaun [FÖLK-LORE jam]
Latt Vines (AKA Tartle Wizard)

Concept: “The fool that steals from the leprechaun is cursed to be haunted by immortal wrath.”
Content:
An undying, unrelenting adaptation
Writing:
A straightforward stat block with matching descriptive text
Art/design:
An especially Mörk Borgy illustration with effective use of color
Usability:
Ability to return from death make this a good recurring antagonist


Likho [FÖLK-LORE jam]
irrifuk

Concept: “‘Likho-one-eyed’ appears in the form of a one-eyed skinny ogress.”
Content:
A beefy combat monster that feeds on negative emotions or flesh—whichever’s handy
Writing:
A concise stat block and a full description of behavior, including non-mechanical features and effects
Art/design:
Graphic and stats presented on a single page with additional lore and information on subsequent pages
Usability:
GMs will need to implement mechanics for special abilities as they see fit; blackletter text may slow reading a bit


The Living Flame [THE END IS NEAR jam]
Bannerless Games

Concept: “Some incinerated by it see their skin, organs and bones fall away – all except for the skull.”
Content:
Tables for generating ignis fatuus NPCs
Writing:
No stats, but lore and tables for defining characters
Art/design:
Intuitively laid out for easy use
Usability:
Much more creatively oriented rather than formal


Lord of the Flies
Rodrigo Giesta Figueiredo, Defame

Concept: “The lord of flies appears whenever the smell of death is too strong for any human to endure, when rivers of blood flow and soak the earth.”
Content:
A giant, gross fly commanding a bunch of regular-size, gross flies
Writing:
Concise but effective in the flavor text and mechanics
Art/design:
A strange but oddly endearing illustration
Usability:
High HP + ability to bypass armor and ignore manipulation = potentially lethal


The Lost Endless Sea Sailors [Babalonian jam]
Jegs

Concept: “Hexed bounty hunters slowly turning amphibious”
Content:
A trio of semi-aquatic abominations
Writing:
Provides background, stats, and some particularly punishing special abilities
Art/design:
Prominently features freaky, visceral portraits of each character
Usability:
Implied to be pretty tasty


The Mad Haberdasher [FÖLK-LORE jam]
Fred David

Concept: “He will excitedly attach himself to the group, providing spiritual guidance and herbal expertise as a pretence to spread his heretical, pacifistic gospel.”
Content:
A supporting NPC who will probably do more harm than good in the long run
Writing:
Tone and diction establish a character at odds with the off-kilter images associated with the haberdasher
Art/design:
Jaunty hats contrast with the dead-eyed depiction of the haberdasher, visually emphasizing his cheery but deranged character
Usability:
Mechanically straightforward and a fun way for GMs to mess with their parties


The Magic Table, the Golden Donkey, and the Club in the Sack [FÖLK-LORE jam]
hamildong

Concept: “A loose sequel to ‘The Magic Table, the Golden Donkey, and the Club in the Sack’”
Content:
A versatile encounter carrying potential benefit or detriment to PCs
Writing:
Includes some poetic lore, stats, and table for random outcomes
Art/design:
Appropriately Mörky art and layout
Usability:
Easy to insert and deploy in an ongoing adventure or campaign


Mandagor [FÖLK-LORE jam]
Andrew Lanier

Concept: “Black or nebulous forms, they gaze upon mortals with piercing red eyes filled with mischief and wickedness.”
Content:
An multiform creature and potential companion to generous scvm
Writing:
Provides copious lore pertaining to behavior and ecology alongside stat blocks for various forms
Art/design:
Predominantly textual, leveraging color to differentiate certain blocks; includes some cleverly placed depictions
Usability:
Contains a fair number of behavioral details for GMs to keep track of


The Mangalok [FÖLK-LORE jam]
Arnaud F. Lambert

Concept: “A close Filipino cousin to the penanggalan viscera-sucker of Indonesia”
Content:
A covert vampiric monstrosity that goes heavy on the body horror
Writing:
Provides fairly detailed descriptions of general, hunting, and combat behavior
Art/design:
An efficient layout with some atmospheric images
Usability:
Killing it will likely present a challenge to players unfamiliar with the folklore


March of the Lord of Fire [THE END IS NEAR jam]
Luis Bishop Lopez

Concept: “The Lord of Fire marches from the Valley of the Unfortunate Undead”
Content:
A fire-themed conqueror who raises and commands an undead army against the kingdoms of the Dying Land
Writing:
Primarily mechanical, but the mechanics themselves provide tons of character and inspiration
Art/design:
The background image reinforces the overall theme and tone without interfering with readability
Usability:
Highly suitable for a grueling martial challenge


Margoth [Babalonian jam]
Stein Hansen

Concept: “Submission for Babalonian Jam!”
Content:
A corruption-based monster
Writing:
Quick, concise stat block
Art/design:
Illustration’s reticulations reinforce the Special’s effects
Usability:
May cause abrupt character death through damage or transformation


Marrow Bees & Osteapiarists [Occult Ossuary]
Bracken MacLeod

Concept: “The Marrow Bees’ honey is tasty and valuable…. if you can get to it. If they don’t bore into your bones and you escape the Osteopiarists.”
Content:
Parasitic bees, their (in)toxic(ating) honey, and their keepers
Writing:
A fair split of flavor and mechanics, both well conceived and written
Art/design:
Subtle but effective representations of colonized humans
Usability:
Honey mechanics are split, but not detrimental on a 1-page document


Martolea, Tuesday’s Demon [FÖLK-LORE jam]
Nell Azathoth Tull

Concept: “Tuesday’s Demon rambles into desolate villages from its den high in the mountains only after a grisly tragedy has occurred on a Tuesday.”
Content:
A bizarre, subversive, and brutal beast
Writing:
Includes a standard stat block as well as additional attributes and an overview of the monster’s MO
Art/design:
This illustration will haunt your nightmares; a good complement to the descriptive text
Usability:
Ideal for a quest or scenario (like the one included with the monster)


Maust
Michał Gotkowski

Concept: “… forever hiding in the dark, more rodent than a man.”
Content:
A demi-human hireling
Writing:
Includes some flavor text as well as stats, traits, specialties, and values
Art/design:
Nicely balanced layout with art suggestive of sentiment and violence
Usability:
Straightforward


Mbói Tu’i [FÖLK-LORE jam]
Misha Panarin

Concept: “Second son of Kerana and Tau. It patrols the swamps and wetlands, protecting amphibians and waterdwellers.”
Content:
A middleweight monster fit for amphibious adventures
Writing:
Efficient stats and a dash of flavor text (with more on the product page)
Art/design:
Color choices and arrangement make text easily readable without obscuring the gritty, Borgy illustration
Usability:
Includes an ongoing fear effect; take note, GMs


Meat Puppeteer
Rinaldo Agostini

Concept: “All the world’s a stage, and you’re an unwilling actor.”
Content:
A master-monster with underlings and some lethal twists
Writing:
Instructions for puppeteer, puppets, and PC targets
Art/design:
Nice use of silhouettes and some effective typographical maneuvers
Usability:
A little more complex than some adversaries, but not overwhelmingly so


Mljacko (Schmatzer, Aufhocker und wo man sie findet) [FÖLK-LORE jam]
Kitty B

Concept: “Huge shambling mound of wet fur, emitting a truly blasphemous stench […] causing fishers to flee”
Content: A monster that smells so bad it hurts
Writing:
Provides context and a stat block
Art/design:
Provides an appropriate, only-half-seen portrait
Usability:
Hold your breath and light a match


The Monster [IKILLYA jam]
Astrolich

Concept: “Stitched together from the corpses of the many Hope did not save, The Monster is shunned for existing.”
Content:
An adaptation of Frankenstein’s monster
Writing:
The Shelley quote elegantly adds depth and character that can’t be conveyed through stats and special abilities
Art/design:
Text color contrasts well against its ground; the illustration reinforces the concept’s pathos
Usability:
A mechanically and cognitively challenging antagonist


Mörk Sugga [FÖLK-LORE jam]
Anders Björkelid

Concept: “Whenever someone is frightened and in darkness, she is present.”
Content:
A fear-inducing death sow with a high bounty (if you can figure out a way to survive and collect)
Writing:
Enough descriptive text to provide character to the stats
Art/design:
Stylized without sacrificing readability, with an appropriately grim illustration
Usability:
High damage, high armor, and a variety of Specials spell trouble for all but the hardest adventurers


Mörky Mycology
I. McClung

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content


The Mothman [FÖLK-LORE jam]
Ryan Sigler

Concept: “A nocturnal wanderer of the shattered world, a vile thing, seeking to snuff out any light that may be remaining.”
Content:
A malicious take on the mothman of Point Pleasant
Writing:
Clear stat block with concise bits of flavor text
Art/design:
Layout & aesthetic capture the dynamic of moths flitting around a flame
Usability:
The functional mechanics are split on the page and not well differentiated from the descriptive text, but it’s a small concession to the overall excellence of the visual design


Mutant Drifter
skree_skree

Concept: “Warped in body and mind by the attentions of dark gods”
Content:
Has tentacle-arm, will travel
Writing:
A straightforward stat block and some background and motivation for the NP
Art/design:
Clearly delineated text sections and some visceral line art
Usability:
Simple mechanics with some options for GMs to play with


Mutt Errant [Babalonian jam]
Michal Gotkowski

Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content:
A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing:
A concise stat block and a pair of paragraphs detailing character and behavior
Art/design:
A proficient, clean layout with some really impressive art
Usability:
Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more


Mygga, Flying Head
Maciej Sznurkowski

Concept: “Bloodsuckers known for silently feeding on sleeping people”
Content:
A versatile monster/pet
Writing:
Plenty of inspiration for GMs
Art/design:
Practical but still expressive
Usability:
Mechanics embedded in flavor text, but not difficult to locate quickly


Myling, shadow child
Justyn Newman

Concept: “These spirits hunger for a life lost, love stolen.”
Content:
A persistent undead pest
Writing:
Efficiently conveys special mechanics and hooks
Art/design:
Relatively lean but effective
Usability:
Intuitive


Myling [FÖLK-LORE jam]
Anders Björkelid

Concept: “Undead vengeful infant”
Content:
A dead child seeking retribution from its murderous mother
Writing:
Quick and concise with a touch of humor
Art/design:
Color contrasts the cold descriptor but complements the monster’s attitude
Usability:
Mechanically straightforward


Nameless Pilgrim [Babalonian jam]
Stein Hansen

Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content:
A name-themed monster/person who steals letters instead of dealing damage
Writing:
The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design:
Flat ground and simple typography bring out the illustration’s contours and details
Usability:
Especially lethal against PCs with short names


Necrotic Children of SHE
Rodrigo Giesta Figueirido

Concept: “The necrotic children crawl out of the filthy uterus of SHE, wandering the dark places of the Bergen Chrypt.”
Content:
An undead creeper carrying a fairly high chance of infection
Writing:
Word-light but concept-heavy lore
Art/design:
Straightforward presentation of text with some Mörky flair and an illustration to match the lore
Usability:
Straightforward and readable


Nemean Lion [Babalonian jam]
Astrolich, Kim Holm

Concept: “What is the value of riches and fame? Is it a scar? A mortal wound? Your life? In pursuit of the mythic beast of Nemea, you might pay all three.”
Content:
The legendary lion of classical myth
Writing:
A super-lean stat block
Art/design:
Makes good use of space and contrast within and around the illustration
Usability:
No armor but still resistant to damage; remember to pack your flail


Niklaus
Philip Reed, Alvaro Cabrera Jimenez

Concept: “As snow falls on the city, the people whisper of a murderer who has recently taken to the streets.”
Content:
A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing:
Twists St. Nick to fit right into the Dying World
Art/design:
Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability:
 More elaborate than some monsters but not overly complex


Nökken, bog thing
Justyn Newman

Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content:
A patchwork bog-beast
Writing:
A balance of mechanics and flavor
Art/design:
Nice color and typographical choices
Usability:
Clean and intuitive


Nøkken (Vannvetter) [FÖLK-LORE jam]
Ra Press

Concept: “Living in any pond and lake, Nøkken employs a plethora of tricks to enchant or lure unwitting people to their doom.”
Content:
An alluring aquatic shapeshifter
Writing:
Provides plenty of background to serve as hooks along with multiple stat blocks
Art/design:
Layouts effectively delineate sections without obscuring illustrations with text
Usability:
Lots of possibilities to play with when pitting it against PCs


The Occult Ossuary
I. McClung (ed.), Pablo Dapena, et al

Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use


The Ogre [FÖLK-LORE jam]
Goatman’s Goblet

Concept: “The fear made manifest of all the cruelty a man might do while society watches”
Content:
A Mörk-Borgy take (with a fatal twist) on a classic monster
Writing:
Poetic and very evocative
Art/design:
Illustration nicely conveys a sense of heaviness and oppressiveness
Usability:
GMs should take care to remember the consequences of PCs’ actions after the confrontation


Omnivorous Slime Mold [Babalonian jam]
Ra Press

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it’s not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs


Oxomoco [Babalonian jam]
Liva Jensen

Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content:
An adaptation of the Aztec deity of night, astrology, and calendrics
Writing:
A straightforward stat block with descriptions full of visual and visceral imagery
Art/design:
Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability:
Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role


Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss
Sasha De’ath

Concept: “Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss”
Content:
A cheeky, comedic horror
Writing:
Fits the material; subtly clever dialog table
Art/design:
Digital primitivism economized
Usability:
Larger text would improve stat and instructional text’s readability


Pandafeche [FÖLK-LORE jam]
Rinaldo Agostini

Concept: “Never sleep like the dead do or you’ll attract malevolent spirits.”
Content:
A malicious entity that targets characters at their most vulnerable
Writing:
Split between descriptive and mechanical text
Art/design:
Perfectly illustrated by Fuseli’s Nightmare
Usability:
Complex enough to have depth without being complicated or difficult to use


Pantomath [Babalonian jam]
Stein Hansen

Concept: “He will grant false knowledge for a price.”
Content:
An anti-soothsayer on a tuffet of pus
Writing:
Sharp and concise with ominous tone and imagery
Art/design:
Well delineated text sections and symbolic integration of the title with the illustration
Usability:
Particularly detrimental to murderhobos; ties in with other Babalonian Jam content


Paralysis Demon
Mark Stanley

Concept: “As it moves towards you out of the darkness, you turn to flee, only realizing you are glued to your position.”
Content:
A predatory, persistent night terror
Writing:
Includes stat block and extended special plus a well written, evocative narrative
Art/design:
Very expressive illustrations that capture the sensations of nighttime paralysis
Usability:
References suicide; be mindful of your players


Perytion [FÖLK-LORE jam]
Andrew Cutler

Concept: “These half-stag, half-eagle abominations fly above the fell trees of Graven-Tosk, swooping down to kill unwary travelers below.”
Content:
A Borged-derived monster with a strange, supernatural motive
Writing:
Concise and to the point
Art/design:
A sensible layout oriented around the illustration
Usability:
Straightforward


The Phoenix King [THE END IS NEAR jam]
Vikugna Vikugna

Concept: “And forth he comes from beyond the Endless Sea an usurper clad in fiery robes.”
Content:
A mighty foe leading an army of minions (with the ability to create more them and itself)
Writing:
A good balance of stats and mechanics with stylized, inspiring descriptions
Art/design:
An intentionally hectic and well laid-out mix of expressive illustrations and typography
Usability:
A challenge for PCs but not for GMs


The Pope Lick Monster
Arnaud F. Lambert

Concept: “Trolls in MÖRK BORG are too big to live under bridges, opening a perfect habitat for the Pope Lick Monster.”
Content:
A unfortunate half-human half-goat
Writing:
Includes a simple stat block and some backstory for the beast
Art/design:
Use of color helps differentiate key bits of information from surrounding text
Usability:
The lore open up some interesting options for GMs and players


The Procession of Saint Thrýla [Occult Ossuary]
Pablo Dapena

Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content:
Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing:
Wonderfully macabre
Art/design:
Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability:
Straightforward and easy to read


Psyber Devangelist and other Psi-Sci-Fi
Greyson Yandt

Concept: “Strange monstrous beings like a shard of a psyktoplasmic god”
Content:
6 cosmic creatures to accompany the titular character class
Writing:
Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design:
Lots of color but not on the illustrations, which is extremely effective
Usability:
A little crowded but well laid out


Pugot Mamu [FÖLK-LORE jam]
Derrick Long

Concept: “Has no head. Only razor sharp maw for eating children.”
Content:
Exactly what it promises
Writing:
Concise and sharp
Art/design:
Well executed but on the explicit side
Usability:
Straightforward


Punishment Fist Dog of the Rotten Gods
Lazarus

Concept: “More than anything, it wants to: Devour every living thing it seizes.”
Content:
An homicide hound with a fist for a face
Writing:
Standard stat block with quick physical and behavioral descriptions
Art/design:
Text at the top with a pretty Mörky dog at the bottom
Usability:
Simple and readable


Ratstabber
skree_skree

Concept: “Scurrying beneath the streets of crumbling cities. The Ratstabber’s beady eyes blaze with hatred.”
Content:
One of the nastiest rats you’ll find in Mörk Borg
Writing:
Devoted to stats and Specials
Art/design:
Distinctive collage work with some evocative original art
Usability:
Infection rules depart somewhat from the standard


Ravaging Plague I: Rusted Iron, Words of Power
R., M., N.B., G.H., Droll Meadow, N.B.

Concept: “Ravaging Plague aims to bring Mörk Borg and its extreme metal influences into further conversation.”
Content:
Extreme metal-inspired offerings across the board
Writing: Laden with metal-inspired imagery and themes
Art/design:
Brutalist text layouts balanced with organic, gritty graphics all presented in stark black & white
Usability:
No table of contents or index, but layouts and different deployments of positive and negative space are good visual aids for navigation


Red Fur Cadaverer
Astrolich

Concept: “Just in case you ever fantasized of fighting an orangutan with a razor blade – well here you go.”
Content:
A monster straight out of the Rue Morgue
Writing:
Minimal and purely mechanics-oriented
Art/design:
Messy, but in the good—splattery, energetic—way
Usability:
Armor stat is cleverly placed but may be difficult to see depending on medium


Riders of the Apocalypse
I. McClung

Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content:
Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing:
Clear, concise, and characterful
Art/design:
A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability:
Straightforward layout; tables add variety without being overwhelming


Roc of Ages
Arnaud F. Lambert

Concept: “The Great Bird of Doom”
Content:
A rather large, rather tough, rather valuable bird-beast
Writing:
Some brief background and stats with 3 attack options
Art/design:
The faces hidden in the plumage are a neat, subtle, evocative touch
Usability:
Beware of falling rocks


Sanguine Shadow [Babalonian jam]
Astrolich

Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration… and it’s hungry, scvm!”
Content:
A nosferatu-style vampire fit for Mörk Borg
Writing:
A short, concise stat block with efficient descriptions of special abilities
Art/design:
Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability:
Don’t put your fingers near its mouth


Scream, Bloody Boar
Arnaud F. Lambert

Concept: “Recurring encounters with a malevolent spectral swine”
Content: A pissed-off pig with an undying vendetta against your party
Writing: Some simple instructions and stats
Art/design: Colors and designs add character while preserving readability
Usability: A quick, easy way to add a minor recurring antagonist to games


A Selection of Beetles, Popular Spiders, Profitable Moths, Other Valuable Terrors (Mörk Bug)
Richard Kelly

Concept: “4d6 bugs that skitter, drone, and creep”
Content:
Two dozen critters for hunting and/or fighting
Writing:
Includes stat blocks and descriptions of creative and clever traits
Art/design:
Designed for reading and reference with some graphics for variety and character
Usability:
Categorized by type for easier navigation


The Servant Girl Annihilator [FÖLK-LORE jam]
mcglintlock

Concept: “Murderous and conniving, the Servant Girl Annihilator preys upon the weak.”
Content:
A covert, nocturnal axe-wielding demi-monster
Writing:
Deftly describes appearance and behavior with touches of humor
Art/design:
Color serves to hierarchize and emphasize text segments while integrating them and the illustration into the gestalt
Usability:
Straightforward mechanics that may prove challenging for unprepared (and even prepared) PCs


Seven Palms for Seven Pslams
Greyson Yandt

Concept: “A strange Misery-stopping friend”
Content:
An esoteric NPC with fun metagame mechanics and flair
Writing:
Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design:
Absurdly appropriate graphics and smart division of text blocks
Usability:
Text-heavy but with few moving parts


Siege Goat-Demon
Mateusz Hupert

Concept: “Unspeakable is the malice that brought the siege goat-demon to life. Stranger still is the purpose of strapping a siege ballista to its forearm.”
Content:
An adaptation of DOOM’s Cyberdemon
Writing:
Predominantly deals with elaborating on attacks and Special
Art/design:
Linear, easy-to-use layout with splashes of red to unify the image and text
Usability:
Particularly lethal if you put it at the end of a narrow hallway beside a stack of ammunition


Sin-Broken Waif
James Pianka

Concept: “Ruins of innocence draining joy from the world”
Content:
A puny monster whose defeat carries large-scale repercussions
Writing:
Simple and straightforward
Art/design:
Conservative but effective
Usability:
Straightforward


The Singing Tree [FÖLK-LORE jam]
Anton.Morbid

Concept: “The hypnotic singing will lure creatures in close so the tree can ensnare them with its roots and drag them under.”
Content:
A malicious tree grown from corpses; includes stats, effects of eating fruit, and a background narrative
Writing:
Well written on all accounts, particularly the in-character anecdote
Art/design:
Colors and images provide atmosphere and character
Usability:
Don’t forget the fruit’s secret side-effect


Sir Shite [Bad-Basilisk Berg-Borg jam]
Luis Bishop Lopez

Concept: “Any water Sir Shite and his mout rests to drink from become riddled with toxic bacteria.”
Content:
A basilisk-riding, infection-spreading Borgonaut
Writing:
Concise and to the point; includes separate stats for rider and mount
Art/design:
Color adds some variety to the document and the contrast between collage elements creates some visual humor
Usability:
High-damage attacks and chance of infection make this a particularly challenging set of foes


Sisters of Hate
Stuart (DogNutBoy)

Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content:
Nihilistic nuns
Writing:
Provides backstory and flavor alongside stats and a subversive Special ability
Art/design:
A neat depiction of the character and overall design that conveys raggedness and despair
Usability:
Usable? Sure. More importantly, entertaining for GMs.


Skaurkalln [FÖLK-LORE jam]
Anders Björkelid

Concept: “Rider of lightning”
Content:
A personification of a lightning storm. Also, he’s drunk.
Writing:
A simple stat block but a robust table of circumstances under which you meet him
Art/design:
Fosters the figure’s folkloric feel; includes a fun visual reference to a certain metal band
Usability:
Don’t forget: he’s drunk. (There are plenty of reminders.)


Skeletal Hoodeners (Hoodening) [FÖLK-LORE jam]
ZIDIOLESTES

Concept: “Hoodening is a folk custom […] where a person imitates a horse by hunching their back and holding out a horses head.”
Content:
One-and-a-half skeletons with a lance and a “club”
Writing:
Concise description of mechanical functions
Art/design:
Graphic devices synergize well with illustrations and create a sense of sharpness and motion
Usability:
Item mechanics are simple in themselves but could cause complications for PCs


Slaughter Dog
Cody Faulk

Concept: “Equal parts hyena, wolf, and corpse-eating nightmare.”
Content:
Stats, flavor text, and more payouts than your average beast
Writing:
Concise, inspiring, and darkly funny
Art/design:
Color and layout make an easily navigable page; bottom-right text block is a personal favorite
Usability:
Yes


Sleep Now in the Fire [THE END IS NEAR jam]
C.A. Berlitz

Concept: “Although they went down, the fire of their spirits still raged on. And they came to burn it all and make you sleep in a fire.”
Content:
Contains stats and lore for fire-based undead and items
Writing:
A balance of descriptive and technical text, with the two folded together for the items
Art/design:
Relatively traditional layouts with illustrations that support the entries’ concepts
Usability:
Straightforward on all counts


Smoke, Steel & Sinew [THE END IS NEAR jam]
Graven Images

Concept: “The Spawn of the Black Forge hath come. Their flesh weeps inside pyg iron cages, spurred forth by the infernal engines of their burning brimstone hearts.”
Content:
A trio of machine-themed enemies
Writing:
Includes an overview, tables for origins and encounters, and individual descriptions and stat blocks
Art/design:
Fits a lot of content onto a single spread without compromising comprehension or usability
Usability:
A toolkit for small adventures or campaigns set amidst an all-out invasion


Snowman
Philip Reed, Alvaro Cabrera Jimenez

Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content:
Contains a stat block, descriptive text, and adventure hook
Writing:
Puts a sadistic twist on a classic holiday icon
Art/design:
Fits well with the creature concept
Usability:
For optimal efficiency, set thermostat below 30° Fahrenheit


Squirming Pike [Babalonian jam]
Liva Jensen

Concept: “A fishlike abomination with salt pouring from its mouth.”
Content:
An odd abomination with overtones of memory and trauma
Writing:
A concise stat block with a few sentences of descriptive text
Art/design:
The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability:
Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge


Stone Assassins
Arnaud F. Lambert

Concept: “Animated stone statues that make the perfect assassins.”
Content:
Covert constructs easily camouflaged in most dungeons
Writing:
Includes some lore alongside a basic stat block
Art/design:
Good use of color to designate mechanical text
Usability:
Simple to use with potential for messing with PCs


Strange Citizens of the City
Phillip Reed, Barandash Karandashich

Concept: “Roll 2d6 and meet a stranger”
Content:
A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing:
Suitably dark and disturbing with plenty of rimshots
Art/design:
Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability:
Very useable, and motivates you to do so


Strange Visitors to the City
Phillip Reed, Barandash Karandashich, Slava Gerj

Concept: “Let us return to the city where we may meet visitors from other places … and kill a few of them.”
Content:
More NPCs, hirelings, rumors, and sites to populate the city
Writing:
Descriptive text provides motivations and hooks, with many unique special abilities
Art/design:
A mix of colorful weirdness for major NPCs and more subtle, baroque art for the rest
Usability:
Will often refer you to Strange Citizens, so make sure you keep that volume handy


Strange Inhabitants of the Forest
Phillip Reed, Warm_Tail

Concept: “There is an infinite number of unusual, dangerous characters in the forests that surround the city. This book details a handful of them.”
Content:
A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing:
Includes copious backstories and adventure hooks
Art/design:
A wide, evocative variety
Usability:
Straightforward and simple to navigate


Street Spider
skree_skree

Concept: “Fat swollen spider the size of a dog.”
Content:
A fat swollen spider the size of a dog. Also poisonous.
Writing:
Provides a paragraph-long scenario/hooks with stat block and infection conditions
Art/design:
Psychedelic tarantula invasion
Usability:
Unusual stat arrangement but not obstructive


Südglan Duct Beasts (Südglan Leadmaster)
Hekate V. Nichols

Concept: “You weren’t the only one to survive the drowning of Südglan.”
Content:
3 iconic enemies from Super Mario Bros., but Borgified
Writing:
Entries include a stat block with a short special feature based on the source concept
Art/design:
“Expect a more artistic version of this publication….sometime.”
Usability:
Individual blocks laid out for easy usability


Svensk Köck
Harkenstone

Concept: “The Svensk Köck is a murderous creature known to haunt the vilest kitchens of Graven-Tosk.”
Content:
A Borgified parody of the Swedish Chef
Writing:
Standard stat block with a paragraph detailing this … thing … and its specialty dish, The Black Feast
Art/design:
Visually conveys Mörk Borg’s mix of humor and grimdark
Usability:
Straightforward for GMs, potentially lethal for hungry PCs


Tantrabobus of the Southern Wells [FÖLK-LORE jam]
Alex K. Barton

Concept: “These creatures take up residence in wells throughout the dying land.”
Content:
Includes stats, random well generator, real-world lore, and tactics for fighting one
Writing:
Delivers the necessary information but stays scant to spotlight the art
Art/design:
Features plenty of visceral, gritty depictions
Usability:
Content is spread cross several pages but well organized for easy use


The Tarasque [FÖLK-LORE jam]
Walton Wood

Concept: “The scourge of Nerluc, devourer of man & beast”
Content:
A monster inspired by medieval Occitan tales
Writing:
Predominantly devoted to mechanics with some extra flavor mixed in
Art/design:
Not printer-friendly
Usability:
Sideways text is dumb but sometimes necessary


Tenacious Helmets [FÖLK-LORE jam]
Jean Verne

Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content:
A trap/monster/item targeting unwary and acquisitive adventurers
Writing:
Includes background, behavior, effects, and a stat block (of course)
Art/design:
The illustrations will make you want one despite the adverse effects
Usability:
Multivalent but ergonomic in any capacity


The Tenacious Tupilaq [FÖLK-LORE jam]
Vikugna Vikugna

Concept: “Mismatched effigies made out of animal and human parts given life by shamans of Kergüs, heretics, who seek revenge against the ones who wronged them.”
Content:
A highly variable monster type
Writing:
Includes a general description of origin and motives along with 4 tables for generation head, legs, arms, and torso types
Art/design:
Achieves expressive visual character without sacrificing efficiency
Usability:
More rolling than your average monster, but not prohibitive


Tergol
Astrolich

Concept: “One of the deepest and darkest mysteries in MÖRK BORG, the identity of Tergol.”
Content:
An overview of the character and ways to depict and incorporate “him” into your game; no mechanical content
Writing:
Embraces the characters amorphousness and offers lots of suggestions without definitively pinning down identity, agenda, or other character traits
Art/design:
Designed for easy reading; color and art choices provide a distinctly Mörky flavor
Usability:
More of a pre-session resource rather than something to be used at the table


There Is One Goat
Brian Binh

Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content:
A goat best avoided—but where’s the fun in that?
Writing:
Establishes a strange, surreal tone to match the image
Art/design:
When you gaze too long into the goat, the goat gazes also into you
Usability:
Simple and easy to use. It’s just a goat, after all…


There Was an Old Lady [FÖLK-LORE jam]
1d10+5

Concept: “Bilious beasts from a rotten maw!”
Content:
A fun inversion of the classic nursery rhyme
Writing:
Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design:
On-brand layout and graphics with some distinctive, noxious green for extra character
Usability:
A potentially gross, absurd, and diverse challenge for players


The Thirteenth Damned Son [FÖLK-LORE jam]
Overlord Publishing

Concept: “Cursed by a mother that didn’t want it […] a sickly, unpleasant horror that some say was fathered by HE.”
Content:
An abomination inspired by the Jersey Devil but skillfully adapted to the setting
Writing:
Short but flavorful description and a healthy stat block
Art/design:
Fits right into Mörk Borg on every count
Usability:
Organized and readable


Throat Singer [Babalonian jam]
Liva Jensen

Concept: “A feral not-quite-naimal with the voice of an angel”
Content:
A fairly light-weight monster that’s heavy on character
Writing:
A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design:
The full-page illustration reinforces the tone and adds to the atmosphere
Usability:
Larger groups may pose more significant challenges to PCs


Toon Horde [THE END IS NEAR jam]
Bannerless Games

Concept: “Few things are more terrifying to a world of ash, metal and blood than plastic, laughter and assimilation.”
Content:
Proof that there is no God in the world of Mörk Borg
Writing:
Outstanding. You have to read it for yourself.
Art/design:
A perfect blend of Mörk Borg and cartoon aesthetics
Usability:
Your game will never be the same after this. Fair warning.


The Travelling Cigar Cart of the Spurious Basilisk [Bad-Basilisk Berg-Borg jam]
Vikugna Vikugna

Concept: “A relatively friendly cigar selling npc(s) and their cigars which may or may not have some secret magical effects”
Content:
A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing:
Full of character and entertaining to read and interpret for play
Art/design:
Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability:
This product contains nicotine.


The Triangular [FÖLK-LORE jam]
Johan Nohr

Concept: “Three sides. Two dimensions. One daemon.”
Content:
A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing:
Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design:
Relatively conservative but no less strange and creepy
Usability:
This is a monster for use with MÖRK BORG


Tulivuori the Impulsive [THE END IS NEAR jam]
Tyler Lindsey

Concept: “Where once loomed Bergen Chrypt, now seeps the yellow-red rage of Tulivuori.”
Content:
A volcanic adversary, literally
Writing:
Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design:
Illustration and other graphic elements convey an eruptive, dynamic energy
Usability:
Not your typical monster


Tuurngaq
Olivier Delattre

Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content:
A malicious, body-stealing spirit from the frozen north
Writing:
Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design:
Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability:
Potential to serve multiple in-game purposes in different capacities


Utbörding [FÖLK-LORE jam]
Anders Björkelid

Concept: “Undead vengeful placenta”
Content:
It wants to know if you’re its mommy
Writing:
Quick and concise with a touch of humor
Art/design:
Some seriously monstrous afterbirth
Usability:
Mechanically straightforward


The Vertebrachnid [Occult Ossuary]
Kevin B.

Concept: “A species of animated translucent slime makes its home from the skeletons of dead adventurers.”
Content:
A strange, slimy scavenger
Writing:
Mostly descriptive with a simple stat block
Art/design:
Includes a nice illustration
Usability:
Good use of color and shape to delineate content sections


Vile Bile-Rider [FÖLK-LORE jam]
DogNutBoy aka Stuart Holmes

Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content:
A filth-wallowing composite monster
Writing:
Gets the point across without being overly graphic
Art/design:
Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability:
An interesting tool for tactically minded GMs


Vidvittra [FÖLK-LORE jam]
Nina Morgan Olsson

Concept: “They are cruel and fierce, always in search of prey.”
Content:
A haryp-esque monster
Writing:
Includes a brief description of behavior and ecology
Art/design:
Mörk bird
Usability:
Don’t let your PCs get carried away. (That joke will make sense when you read the Special.)


Vulpignipagus [THE END IS NEAR jam]
Irene Zielinski

Concept: “These wretched foxes are conjoined in pairs, their tails fused, the center lit with an  inexorable fire.”
Content:
A rather innocuous, unfortunate monster
Writing:
Furnishes lore and a stat block with a few Specials
Art/design:
Illustration divides the page between descriptive and mechanical text
Usability:
Probably easier to use than to pronounce, but don’t hold that against it


VVil-boar, the Soul Eater [Babalonian jam]
Astrolich, Stein

Concept: “The soul-sucking body of some pig”
Content:
No head but filled with rage
Writing:
Includes stats, lore, and an extended adventure seed
Art/design:
Type, color, and layout differentiate textual components for easy use
Usability:
Has the potential to kill or maim PCs merely by encountering (not even fighting) them


Wandering Master
Good Rogue

Concept: “Tired of pursuing enlightenment, instead waiting patiently for the challenge to come to him”
Content:
A samurai-inspired enemy warrior
Writing:
Primarily devoted to mechanics but with details that establish character
Art/design:
A split layout balancing text and image; illustration conveys cultural flavor in a Borgy fashion
Usability:
Variable behavior and attacks based on the battle’s progress; a little complex, but not overly so


A Weasel’s Funeral [FÖLK-LORE jam]
John Casey

Concept: “Travelling down the road, you come against a procession of weasels in mourning.”
Content:
A funerary procession of weasels. Best not to disrupt their mourning.
Writing:
A short description of the scene and stats for the weasels
Art/design:
Relatively minimalist but presented well for use at the table
Usability:
Intuitive


The Welwa [FÖLK-LORE jam]
Dylan “Bambu” Foster

Concept: “A cursed creature, transformed from some other beast to take on traits of all that is ferocious”
Content:
A heavyweight bricolage of beasts
Writing:
Even split between background and stats
Art/design:
Illustration dominates the page without hindering readability
Usability:
Durable and dangerous


The Wendigo
Walton Wood

Concept: “In the labyrinth of Sarkash’s ever-shifting groves and trails, the wendigo hunts.”
Content:
Stats and behavior of a forest predator
Writing:
Mostly devoted to ecology
Art/design:
Very purple
Usability:
Some dark and discontinuous text may be difficult to read


Wendigo (For Whom the Deer Haunts) [FÖLK-LORE jam]
Thomas Rompré

Concept: “Deep in the woods of Kergüs, you befall a small tribe of earthbound. Their Chieftain, Krüll, warns you of an accursed  kinsmen – a Wendigo – hiding among them, slaughtering a man every night.”
Content:
A malicious shapeshifter hiding in plain sight among its prey
Writing: Conveys the necessary information concisely but effectively
Art/design:
A gritty graphic character with strategic shocks of color
Usability:
Designed for use in a particular scenario but easily transplantable


Weregoat
R and M

Concept: “Weregoats gather in black woods and haunted wildernesses where they build crude idols to their petty gods.”
Content:
Hideous man-goat amalgamations to haunt your games and dreams
Writing:
Includes an overview of the monster with some short tables for armor, weapons, and numbers


What Is Emerging from the Chrysalis?
Arnaud F. Lambert

Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content:
30 horrible things to blindside your players with
Writing:
Includes basic stat blocks for all entries
Art/design:
Textually dense but a distinct visual character
Usability:
None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room


The Wicked Ensemble
Jean Verne

Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content:
A performance-based encounter including mechanics for variations and dance moves
Writing:
Takes itself 100% seriously, and it’s spectacular
Art/design:
Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability:
Easy for DMs, probably a confounding challenge to players


The Wicker God [FÖLK-LORE jam]
Bracken MacLeod

Concept: “From the forest it emerges, taller than the trees, its body a writhing, shifting mass of woven roots and branches. […] Faintly, you hear screams from behind its prison of living branches.”
Content:
An enormous monster that eats characters and monsters alive before immolating itself
Writing:
Concise but descriptive with well-placed humor
Art/design:
Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability:
Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs


Wolf Like Me (Bork Borg)
Richard Kelly

Concept: “A list of dogs common to the dying world”
Content: 12 types from across the land, some more canine (and alive) than others
Writing: Concise stat blocks with specials features and brief descriptions characterizing each breed
Art/design:
Clearly delineated stat blocks with a few illustrations for inspiration
Usability:
A useful tool for adding color to generic “dog” encounters in adventures and dungeons


The Wound Wizards
Jegs

Concept: “Religious greedy flagellants”
Content:
Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing:
Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design:
Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability:
Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table


Zephyr Wyrm [THE END IS NEAR jam]
Ahimsa Kerp

Concept: “From the West she came / Her fiery wings Soared / The land withered in flame / And with her rode the Horde”
Content:
Some poetic flavor, a beastly stat block, and a Horde-generation table
Writing:
The picture of concision
Art/design:
This one is a really bright, vibrant misery
Usability:
Highly lethal but allergic to mulch squirrels


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