Rules • Classes • Items • Monsters • Dungeons • Etc.
Tools • Apocrypha

Membrane of Sarkantha & Sarcopha-ghost [official web content]
Pelle Nilsson, Johan Nohr
Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Expresses the monsters’ ephemerality nicely
Usability: It’s hard to screw up a Mörk Borg stat block

Monsters Based on The Binding of Isaac [official web content]
Edmund McMillan, Johan Nohr
Concept: “Six unholy monsters from the wonderful roguelike video game”
Content: Fundamentally messed up and right at home in Mörk Borg
Writing: Provides inspiring descriptions and dynamics
Art/design: The videogame’s graphics adapted to Mörk Borg’s aesthetic
Usability: Six clearly delineated stat blocks

Bone Bowyer [MBC]
Matthew Bottiglieri, Johan Nohr
Concept: “A horrid, stealthy fey […] fashions bows from the bones of the children that it hunts.”
Content: An unearthly foe or unsavory ally of circumstance
Writing: Provides multiple compelling hooks
Art/design: Appropriately creepy with gusto
Usability: Nohr in a more restrained but equally effective mode

The Merchant [MBC]
Johnny Carhat, Joakim Hanner, Johan Nohr
Concept: “Eternally he wanders the dying world, bearing a grudge that too will never die.”
Content: A unique NPC hawking curios on the road to wherever
Writing: Descriptive and engaging
Art/design: Extremely characterful
Usability: Linear and efficient

Monster Generator [MBC: Feretory]†
Pelle Nilsson, Johan Nohr
Concept: A random monster generator oozing Mörk Borg’s style and flair
Content: Ingenious dice mechanics lead to bizarre creatures
Writing: “Save the dice. […] Now burn the dice.”
Art/design: Mörk Borg aesthetics in full effect
Usability: Streamlines a slightly complex mechanic; excellent flow

The Abominable Bone Pit of Alteraxx [Occult Ossuary]
Chalkdown, Djunn
Concept: “The Abominable Bone Pit … appears throughout the lands seemingly at random but with singular purpose – to swell the ever-growing pile of material needed to fuel its unending tide of cursed creations.”
Content: A monster generator with tables for legs, heads, powers, attacks, and tactics
Writing: Adds style and personality to the mechanics
Art/design: Appropriately frames the text against a trippy red-and-black ground
Usability: Uses an assortment of dice, which you probably already have

Babalon’s Hangover
Liva Jensen, Stein Hansen, dark spirits and intrusive thoughts
Concept: “The mother of abominations woke up expecting after a feast held in the pits of doom and gloom.”
Content: 40 diverse monsters to add depth and flavor; many truly striking concepts
Writing: Some evocative prose and poetry; first- and second-person instructional text adds a personal tone but may break immersion for some readers
Art/design: Skillfully captures Mörk Borg’s aesthetic
Usability: Streamlined stat blocks, clear tables, and instructional text for linked entries and creature categories

The Beast of Bremen [FÖLK-LORE jam]
Brian Binh
Concept: “A tangled mass of darkness and flesh—a cock on a cat on a cur on an ass—united by stitches and witches.”
Content: A strange, tenebrous monster based on a 12th-century German folktale
Writing: Descriptive text is playful and clever; mechanics are clear and concise
Art/design: Silhouette illustrates the concept while contrasting nicely with pink and yellow
Usability: Requires a few rolls each turn—but what GM doesn’t love playing with dice?

BEstitchARY
Michal Gotkowski
Concept: “The chimeric amalgams and abominable hybrids from origins unknown are wreaking havoc and terrorizing the area. No end in sight to their squalid reign.”
Content: 30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing: Brutally entertaining
Art/design: Absolutely meticulous
Usability: Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)

Betty Blackteeth [FÖLK-LORE jam]
Harkenstone
Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: Straightforward and clear

Big F’n Rock
Harkenstone
Concept: “Röck Borg”
Content: It’s a big f’n rock
Writing: Infuses the mechanics with some grim humor
Art/design: Use of color keeps text visible against but coordinated with ground
Usability: Rock ’n roll

The Bishop [One Möre Day jam]
Rugose Kohn
Concept: “Devotee of Yesu an de facto leader of the other inquisitors on the island.” For use with The Island of the Dying Gods [30 Days of MÖRK BORG]
Content: A crazed sectarian zealot of an NPC
Writing: A good balance of exposition and in-game mechanics
Art/design: Color and subject evoke an appropriately decaying, apocalyptic tone
Usability: Intuitive

The Black Volga [FÖLK-LORE jam]
Jakub Skurzyński
Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table

The Bleeding Knight
skree_skree
Concept: “The Bleeding Knight has lost his eyes to a cruel sword stroke in battle. He seeks replacements …”
Content: A heavily armed and armored opponent (but at least he doesn’t have a zweihänder)
Writing: Simple stat block with a dash of flavor
Art/design: Hits the high points of knighthood without being overwhelming
Usability: A simple way to give your players a big combat challenge

Bloody Cap [FÖLK-LORE jam]
Robert Goulding
Concept: “A murderous goblin from the borders of Grift and Graven-Tosk, found where scenes of tyranny and vile deeds have befallen the lands.”
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white

Böbö [FÖLK-LORE jam]
Anders Björkelid
Concept: “Small, miserable and desperate to fulfill its purpose, it sneaks around […] hoping at last to see fear in the face of the dying”
Content: A minor bogeyman in a world far more terrifying than it is
Writing: Evokes a sense of pity alongside a simmering undercurrent of malice
Art/design: It’d be cute if it wasn’t so freakin’ creepy
Usability: Not a significant adversary but an interesting opportunity for mischief

Boitatá [FÖLK-LORE jam]
Leonardo Andrade
Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part

Böka
Skavenloft
Concept: I think I’m missing a key reference here
Content: A cold-weather-themed monster
Writing: Standard stat block
Art/design: One of the more terrifying visages to inhabit Mörk Borg
Usability: Some details to keep in mind, but manageable

The Boneless Hag [Occult Ossuary]
Dom Cohen, Pablo Dapena
Concept: “When the horrid hag of the wood has no bones to pick with, do you need to run? YES. YES YOU DO.”
Content: A pair of monsters and a clever mechanic for buying and banking rolls
Writing: A concise hook with mechanics that are expressive as they are functional
Art/design: “Art+Layout done by Pablo Dapena- without which this piece wouldn’t be nearly as metal.”
Usability: Well organized; some elaborate Specials, but perfectly manageable

Boni, your bone companion [Occult Ossuary]
Owen McGauley
Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content: Some descriptive text, simple mechanic, and sample commentary
Writing: Straightforward with humor as dry as an old bone
Art/design: Text laid out intuitively around the central image
Usability: Somewhere between an NPC and a magic item; works well as both

Brazierisle Bestiary [FÖLK-LORE jam]
Tragos Games
Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with

Buback (Schmatzer, Aufhocker und wo man sie findet) [FÖLK-LORE jam]
Kitty B
Concept: “Malevolent undead hell-bent on stealing wanderers‘ life energy.”
Content: A deceitful, lethal ambush predator
Writing: Thorough description of tactics alongside stat block
Art/design: Well organized with an appropriate illustration
Usability: Lets the PCs do the heavy lifting

Buster Bone-Gnawer, Börker of Shadows [Occult Ossuary]
Michael Mars Russell, McKenzie Lee Sprague
Concept: “An ageless hound protects the Dying World from succumbing to Psalm 6:1.”
Content: Stats and abilities for, and boons granted by, scvm’s best friend
Writing: Mostly mechanics but includes some descriptive text to add character
Art/design: Conventional Mörk Borg layout and design with some trippy artwork and an obligatory femur
Usability: This good boi is eager to please

Calo’s Book of Monsters†
Philip Reed, kostiukart
Concept: “Many a scholar, after spending a day with the book, finds that sleep escapes them that night as the haunting vision of the many monsters described in the book consume their imagination.”
Content: 20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing: Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design: Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability: GMs would be well-advised to read each entry carefully and take note of the copious details

Candyman [FÖLK-LORE jam]
mghoneybee
Concept: “The mere doubt of his existence is enough to draw him forth.”
Content: An undying patron with a malicious streak
Writing: Primarily devotes attention to interaction (rather than combat) mechanics
Art/design: Choices make the document easy to navigate
Usability: May be difficult to read at size or enlarged

Checkmörk
Jacob Marks
Concept: “Deep in chambers beneath Galgenbeck, two armies fight eternally.”
Content: Stats and context for chess-pieces-as-monsters
Writing: Bizarre descriptions, interesting abilities, and lots options for profit
Art/design: Marvelous illustrations; multiple versions, including print-and-fold zine format
Usability: Very good in both grid and paginated forms

The Choir of the Dead Gods
Matthias Platzer
Concept: “The eyes were burned out. The ears and nose were cut off. Hands bound for eternal prayer. But singing, yes, they can still sing. Can you hear it?”
Content: The Galgenbeck Boys Choir performs the New Mörk Borg Hymnal
Writing: Mostly stats and Special with some flavor text
Art/design: Original art with an on-brand design
Usability: Pretty straightforward and comprehensible

Chupacabra
Theodore L. Rivera
Concept: “A goat-eating monster found in the Dying World.”
Content: The legendary goat-sucker of Puerto Rico
Writing: Clean, clear, and concise
Art/design: One of the more interesting Chupacabra illustrations you’ll find anywhere
Usability: Flavor text is in Spanish, but doesn’t affect usability

Cultists of Dying Gods [One Möre Day jam]
Greyson Yandt
Concept:
Content: Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design: Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability: Pstress rules are a bit complex but robust rather than complicated

Cü-Síth [FÖLK-LORE jam]
Derek Mayne
Concept: “A large spectral Fey hound”
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with

Dancing Zweihander
Michal Gottkowski
Concept: “A massive blade, flying effortlessly, leaving behind a silent swoosh and a trail of dismembered corpses.”
Content: A malicious, relentless take on the dancing sword
Writing: Some introductory color text with elaborate Special and table of random actions
Art/design: Vivid colors highlight an abstract vivisection
Usability: Some combat caveats for the DM to keep in mind, but nothing overly complex

Dark Emissary
skree_skree
Concept: “All tithes must be collected and all debts and oaths fulfilled. There will be no deferrals.”
Content: A truly brutal bill collector
Writing: Nicely written, compelling flavor text and Special
Art/design: Atmospheric depiction of the monsters, good use of more subtle colors
Usability: Straightforward description and stat block

Deck of Scoundrels†
Philip Reed
Announced
Backer reward for Calo’s Book of Monsters

The Deep
PPCC
Concept: “They are numerous, they are hungry, and they want to take back their rightful kingdom.”
Content: A marine monster that’s also lethal on dry land
Writing: Straightforward stat block and a description that leaves room for GM interpretation; includes French version
Art/design: Efficient text layout and some colorful, psychedelic art that works well with the text
Usability: Good to go

Devourer of Afflictions
Torthevic
Concept: “Its followers claim that any who is swallowed by the god shall be reborn, expelled from its lower body free of pain and disease.”
Content: A heavyweight monster that
Writing: Compelling description of the devourer along with tables for ingestion effects
Art/design: Visually well organized; illustration frames the text and obscures the creature, which is a neat choice
Usability: Smooth, just like PCs through a giant maggot-god

Draugen, the Drowned
Justyn Newman
Concept: “The drowned shamble aimlessly along shorelines seeking to steal the life-breath they so desperately desire.”
Content: An undead denizen for coastal settings
Writing: Sets the tone for encounters
Art/design: Relatively subtle and intrusive
Usability: Well-demarcated sections and stats

Drowned Kobieta [FÖLK-LORE jam]
Reighnty
Concept: “Sharp claws cuth through flesh and drag you down to the bottomless pit.”
Content: A drowning-based monster derived from Slavic myth
Writing: Provides some inspiration for hooks and haunts
Art/design: Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability: Initiative is influenced by PC class; otherwise, straightforward

The Dyer Lich [FÖLK-LORE jam]
Ian Long
Concept: “One hand frozen to the rock face, the other raised in defiance of her own death, Moll Dyer was blessed by Nechrubel with the undying spark of anti-life.”
Content: A persecuted witch bent on vengeance
Writing: Includes a prose-poetic description in addition to stats for lich and her rock
Art/design: Layout creates a strong visual flow, and the colors reinforce the integral sensatiosn of heat and cold
Usability: Not only very useable but also very compelling

Falbärr (drop bear) [FÖLK-LORE jam]
RaptorShadow
Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content: Murder koalas
Writing: Provides general context and specific mechanics for encounters
Art/design: Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability: Does the sneaking for you

A Fight with a Kelpied Knight [FÖLK-LORE jam]
Karl Druid
Concept: “Along the road one night, you come across a dripping wight.”
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine

Concept: Five classic RPG monsters with Mörk Borg twists
Content: Stat blocks, descriptive text, and original art
Writing: Compelling and atmospheric
Art/design: Excellent monochrome portraits
Usability: Very well laid out

Flerjordhög Filip [FÖLK-LORE jam]
Rugose Kohn
Concept: “If Filip rises from the loamy hillside and sees his shadow, the townsfolk believe they have averted the end.”
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.

Flesh Golem
Maper74
Concept: “‘Flesh Golem? This is a pile of dead animal parts.’”
Content: A monster cobbled together from … other monsters
Writing: Standard stat block peppered with “inspirational” quotes (from a mad scientist)
Art/design: A bit crowded but conveys the narrative well
Usability: Color punctuates the stat block for easier navigation

Grå Häst [FÖLK-LORE jam]
Dave Winter
Concept: “To hear the cursed utterences from it’s skeletal frame is said to be a claim for your very life.”
Content: An undead horse spirit with a penchant for making friends
Writing: Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design: Compelling illustrations; typographic design creates a visual hierarchy of information
Usability: Some of the nonessential flavor text is small and difficult to read but worth the extra effort

Granny
Sasha De’ath, Alex Obernigg, Johan Nohr
Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content: A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing: Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design: Overall, horribly festive with progressively creepy grandmas
Usability: Plenty of flavor to really help the GM get into character

Grootslang
Maper74
Concept: “Good news, it does not constrict. Bad news, everything else.”
Content: A legendary beast ripped from South African myth
Writing: Standard stat block with some extra Special attributes to keep combat interesting
Art/design: Text is (literally) blocked out for easing reading and use
Usability: Probably lethal, but the PCs don’t need to know that

Grylla [FÖLK-LORE jam]
Anders Björkelid
Concept: “Grown from putrefaction in stagnant lakes, hungry for living creatures’ last breath”
Content: A drowning-based spirit that’s as deadly after defeat as it is un-alive
Writing: Mechanics and description are succinct but effective
Art/design: Cool colors and sinuous lines reinforce the monster concept
Usability: Simple but still potentially lethal

Guenna [FÖLK-LORE jam]
Anders Björkelid
Concept: “Once a beautiful seductive spirit of the forest. Now a festering, empty husk.”
Content: A notably tenacious parasitic forest spirit
Writing: Mechanics and flavor are concise and evocative
Art/design: Conveys desolation and hollowness in a visually interesting way
Usability: Good for a recurring, hazardous adversary

Hagtesse [FÖLK-LORE jam]
MarksQuests
Concept: “Within the woods is something cruel and mischievous. Sometimes it’s a witch, sometimes it’s a spider.”
Content: A spider-witch whose attacks cause thematic mutations
Writing: Poetic flourish in the description, witty one-liners in the stat block
Art/design: Nice spatial arrangement of visual and verbal components
Usability: Remember to roll for mutations

Hollow Saint [FÖLK-LORE jam]
Giuliano Roverato, Bruno Sabino
Concept: “The wooden cocoon of the saint burst open to reveal a horrible half human, half moth creature of godly compusure.”
Content: Includes all three phases of the monster’s lifecycle
Writing: Descriptive text serves as a legend and hook; mechanical text is simple and easy to use
Art/design: Some very cool, inspiring artwork
Usability: A big “yes” both mechanically and conceptually

Horrendous and Corrupted Growth
Feral Wizard
Concept: “Born out of an Arcane Catastrophe, this creature grows large by feeding on the flesh of its prey.”
Content: Includes an encounter table and randomized attacks
Writing: Descriptive enough to convey the concept but still leave room for creative interpretation
Art/design: Great balance of old woodcut aesthetic and Mörk Borg color and sensibility
Usability: Mechanics add variability without upping the complexity

The Ignited
Caelin Araven
Concept: “The Ignited are a secret society of nobles, clerics of secret knowledge and mad wizards who […] want to reach godhood by infusing their bodies with magical energy.”
Content: Profiles, means, motives, and magics of an apocalypse cult
Writing: Straightforward descriptions and mechanics
Art/design: Mörk Borg defies standard design conventions, and this defies Mörk Borg design conventions. Meta-punk.
Usability: Straightforward lists and descriptions

Jack in the Green [FÖLK-LORE jam]
Wil Cornish
Concept: “Before, Jack would joyfully die at the hands of the mob, to release summer’s warmth. Now the procession happens day after day, pulling some poor wretch from their rest, dressing them in the ragged, threadbare finery of Jack in the Green.”
Content: A ritual replete with a set of monsters/characters
Writing: Describes the futile rites and provides 4 stat blocks for participants
Art/design: Stark but effective
Usability: A toolkit for GMs to play with and customize

Jack in Irons [FÖLK-LORE jam]
Christopher Annandale
Concept: “Covered in chains from which his victim’s heads dangle”
Content: A powerful, elusive enemy
Writing: Descriptive text definitely paints a picture, and the mechanics back it up with strength and maneuverability
Art/design: Metonymic; let your imagination run wild
Usability: Pretty much point-and-shoot

Jólakötturinn / Yule Cat
Bracken MacLeod
Concept: “The Jólakötturinn stalks the Dying World devouring anyone caught wearing old and tattered clothes at Jól.”
Content: A seriously beastly monster
Writing: Straightforward but with plenty of character
Art/design: Nice adaptation of Le Chat Noir design
Usability: This cat hates your holiday sweater—it’s as simple as that

Krampus
Philip Reed, Jef Thompson, pashabo
Concept: “The Christmas rumors are true. The Krampus does exist.”
Content: Stats and a hook for the race of kidnapping, meat-hungry krampi
Writing: A balance of mechanics and descriptive text
Art/design: Fits lots of text onto the page alongside some nice art
Usability: Straightforward but certain aspects may be off-putting to some players

Marrow Bees & Osteapiarists [Occult Ossuary]
Bracken MacLeod
Concept: “The Marrow Bees’ honey is tasty and valuable…. if you can get to it. If they don’t bore into your bones and you escape the Osteopiarists.”
Content: Parasitic bees, their (in)toxic(ating) honey, and their keepers
Writing: A fair split of flavor and mechanics, both well conceived and written
Art/design: Subtle but effective representations of colonized humans
Usability: Honey mechanics are split, but not detrimental on a 1-page document

Maust
Michał Gotkowski
Concept: “… forever hiding in the dark, more rodent than a man.”
Content: A demi-human hireling
Writing: Includes some flavor text as well as stats, traits, specialties, and values
Art/design: Nicely balanced layout with art suggestive of sentiment and violence
Usability: Straightforward

Meat Puppeteer
Rinaldo Agostini
Concept: “All the world’s a stage, and you’re an unwilling actor.”
Content: A master-monster with underlings and some lethal twists
Writing: Instructions for puppeteer, puppets, and PC targets
Art/design: Nice use of silhouettes and some effective typographical maneuvers
Usability: A little more complex than some adversaries, but not overwhelmingly so

Mljacko (Schmatzer, Aufhocker und wo man sie findet) [FÖLK-LORE jam]
Kitty B
Concept: “Huge shambling mound of wet fur, emitting a truly blasphemous stench […] causing fishers to flee”
Content: A monster that smells so bad it hurts
Writing: Provides context and a stat block
Art/design: Provides an appropriate, only-half-seen portrait
Usability: Hold your breath and light a match

Mörky Mycology
I. McClung
Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing: Efficient but with enough detail to spur interest and imagination
Art/design: Relatively sparse but still under development
Usability: Very efficient layout for a lot of content

Mygga, Flying Head
Maciej Sznurkowski
Concept: “Bloodsuckers known for silently feeding on sleeping people”
Content: A versatile monster/pet
Writing: Plenty of inspiration for GMs
Art/design: Practical but still expressive
Usability: Mechanics embedded in flavor text, but not difficult to locate quickly

Myling, shadow child
Justyn Newman
Concept: “These spirits hunger for a life lost, love stolen.”
Content: A persistent undead pest
Writing: Efficiently conveys special mechanics and hooks
Art/design: Relatively lean but effective
Usability: Intuitive

Myling [FÖLK-LORE jam]
Anders Björkelid
Concept: “Undead vengeful infant”
Content: A dead child seeking retribution from its murderous mother
Writing: Quick and concise with a touch of humor
Art/design: Color contrasts the cold descriptor but complements the monster’s attitude
Usability: Mechanically straightforward

Niklaus
Philip Reed, Alvaro Cabrera Jimenez
Concept: “As snow falls on the city, the people whisper of a murderer who has recently taken to the streets.”
Content: A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing: Twists St. Nick to fit right into the Dying World
Art/design: Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability: More elaborate than some monsters but not overly complex

Nökken, bog thing
Justyn Newman
Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content: A patchwork bog-beast
Writing: A balance of mechanics and flavor
Art/design: Nice color and typographical choices
Usability: Clean and intuitive

The Occult Ossuary
I. McClung (ed.), Pablo Dapena, et al
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use

The Ogre [FÖLK-LORE jam]
Goatman’s Goblet
Concept: “The fear made manifest of all the cruelty a man might do while society watches”
Content: A Mörk-Borgy take (with a fatal twist) on a classic monster
Writing: Poetic and very evocative
Art/design: Illustration nicely conveys a sense of heaviness and oppressiveness
Usability: GMs should take care to remember the consequences of PCs’ actions after the confrontation

Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss
Sasha De’ath
Concept: “Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss”
Content: A cheeky, comedic horror
Writing: Fits the material; subtly clever dialog table
Art/design: Digital primitivism economized
Usability: Larger text would improve stat and instructional text’s readability

Pandafeche [FÖLK-LORE jam]
Rinaldo Agostini
Concept: “Never sleep like the dead do or you’ll attract malevolent spirits.”
Content: A malicious entity that targets characters at their most vulnerable
Writing: Split between descriptive and mechanical text
Art/design: Perfectly illustrated by Fuseli’s Nightmare
Usability: Complex enough to have depth without being complicated or difficult to use

The Procession of Saint Thrýla [Occult Ossuary]
Pablo Dapena
Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content: Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing: Wonderfully macabre
Art/design: Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability: Straightforward and easy to read

Psyber Devangelist and other Psi-Sci-Fi
Greyson Yandt
Concept: “Strange monstrous beings like a shard of a psyktoplasmic god”
Content: 6 cosmic creatures to accompany the titular character class
Writing: Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design: Lots of color but not on the illustrations, which is extremely effective
Usability: A little crowded but well laid out

Ratstabber
skree_skree
Concept: “Scurrying beneath the streets of crumbling cities. The Ratstabber’s beady eyes blaze with hatred.”
Content: One of the nastiest rats you’ll find in Mörk Borg
Writing: Devoted to stats and Specials
Art/design: Distinctive collage work with some evocative original art
Usability: Infection rules depart somewhat from the standard

Riders of the Apocalypse
I. McClung
Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content: Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing: Clear, concise, and characterful
Art/design: A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability: Straightforward layout; tables add variety without being overwhelming

Seven Palms for Seven Pslams
Greyson Yandt
Concept: “A strange Misery-stopping friend”
Content: An esoteric NPC with fun metagame mechanics and flair
Writing: Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design: Absurdly appropriate graphics and smart division of text blocks
Usability: Text-heavy but with few moving parts

Sin-Broken Waif
James Pianka
Concept: “Ruins of innocence draining joy from the world”
Content: A puny monster whose defeat carries large-scale repercussions
Writing: Simple and straightforward
Art/design: Conservative but effective
Usability: Straightforward

The Singing Tree [FÖLK-LORE jam]
Anton.Morbid
Concept: “The hypnotic singing will lure creatures in close so the tree can ensnare them with its roots and drag them under.”
Content: A malicious tree grown from corpses; includes stats, effects of eating fruit, and a background narrative
Writing: Well written on all accounts, particularly the in-character anecdote
Art/design: Colors and images provide atmosphere and character
Usability: Don’t forget the fruit’s secret side-effect

Sisters of Hate
Stuart (DogNutBoy)
Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content: Nihilistic nuns
Writing: Provides backstory and flavor alongside stats and a subversive Special ability
Art/design: A neat depiction of the character and overall design that conveys raggedness and despair
Usability: Usable? Sure. More importantly, entertaining for GMs.

Skaurkalln [FÖLK-LORE jam]
Anders Björkelid
Concept: “Rider of lightning”
Content: A personification of a lightning storm. Also, he’s drunk.
Writing: A simple stat block but a robust table of circumstances under which you meet him
Art/design: Fosters the figure’s folkloric feel; includes a fun visual reference to a certain metal band
Usability: Don’t forget: he’s drunk. (There are plenty of reminders.)

Slaughter Dog
Cody Faulk
Concept: “Equal parts hyena, wolf, and corpse-eating nightmare.”
Content: Stats, flavor text, and more payouts than your average beast
Writing: Concise, inspiring, and darkly funny
Art/design: Color and layout make an easily navigable page; bottom-right text block is a personal favorite
Usability: Yes

Snowman
Philip Reed, Alvaro Cabrera Jimenez
Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content: Contains a stat block, descriptive text, and adventure hook
Writing: Puts a sadistic twist on a classic holiday icon
Art/design: Fits well with the creature concept
Usability: For optimal efficiency, set thermostat below 30° Fahrenheit

Strange Citizens of the City†
Phillip Reed, Barandash Karandashich
Concept: “Roll 2d6 and meet a stranger”
Content: A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing: Suitably dark and disturbing with plenty of rimshots
Art/design: Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability: Very useable, and motivates you to do so

Strange Visitors to the City†
Phillip Reed, Barandash Karandashich, Slava Gerj
Concept: “Let us return to the city where we may meet visitors from other places … and kill a few of them.”
Content: More NPCs, hirelings, rumors, and sites to populate the city
Writing: Descriptive text provides motivations and hooks, with many unique special abilities
Art/design: A mix of colorful weirdness for major NPCs and more subtle, baroque art for the rest
Usability: Will often refer you to Strange Citizens, so make sure you keep that volume handy

Strange Inhabitants of the Forest†
Phillip Reed, Warm_Tail
Concept: “There is an infinite number of unusual, dangerous characters in the forests that surround the city. This book details a handful of them.”
Content: A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing: Includes copious backstories and adventure hooks
Art/design: A wide, evocative variety
Usability: Straightforward and simple to navigate

Street Spider
skree_skree
Concept: “Fat swollen spider the size of a dog.”
Content: A fat swollen spider the size of a dog. Also poisonous.
Writing: Provides a paragraph-long scenario/hooks with stat block and infection conditions
Art/design: Psychedelic tarantula invasion
Usability: Unusual stat arrangement but not obstructive

Tantrabobus of the Southern Wells [FÖLK-LORE jam]
Alex K. Barton
Concept: “These creatures take up residence in wells throughout the dying land.”
Content: Includes stats, random well generator, real-world lore, and tactics for fighting one
Writing: Delivers the necessary information but stays scant to spotlight the art
Art/design: Features plenty of visceral, gritty depictions
Usability: Content is spread cross several pages but well organized for easy use

The Tarasque [FÖLK-LORE jam]
Walton Wood
Concept: “The scourge of Nerluc, devourer of man & beast”
Content: A monster inspired by medieval Occitan tales
Writing: Predominantly devoted to mechanics with some extra flavor mixed in
Art/design: Not printer-friendly
Usability: Sideways text is dumb but sometimes necessary

Tenacious Helmets [FÖLK-LORE jam]
Jean Verne
Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content: A trap/monster/item targeting unwary and acquisitive adventurers
Writing: Includes background, behavior, effects, and a stat block (of course)
Art/design: The illustrations will make you want one despite the adverse effects
Usability: Multivalent but ergonomic in any capacity

The Tenacious Tupilaq [FÖLK-LORE jam]
Vikugna Vikugna
Concept: “Mismatched effigies made out of animal and human parts given life by shamans of Kergüs, heretics, who seek revenge against the ones who wronged them.”
Content: A highly variable monster type
Writing: Includes a general description of origin and motives along with 4 tables for generation head, legs, arms, and torso types
Art/design: Achieves expressive visual character without sacrificing efficiency
Usability: More rolling than your average monster, but not prohibitive

There Is One Goat
Brian Binh
Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content: A goat best avoided—but where’s the fun in that?
Writing: Establishes a strange, surreal tone to match the image
Art/design: When you gaze too long into the goat, the goat gazes also into you
Usability: Simple and easy to use. It’s just a goat, after all…

The Thirteenth Damned Son [FÖLK-LORE jam]
Overlord Publishing
Concept: “Cursed by a mother that didn’t want it […] a sickly, unpleasant horror that some say was fathered by HE.”
Content: An abomination inspired by the Jersey Devil but skillfully adapted to the setting
Writing: Short but flavorful description and a healthy stat block
Art/design: Fits right into Mörk Borg on every count
Usability: Organized and readable

Utbörding [FÖLK-LORE jam]
Anders Björkelid
Concept: “Undead vengeful placenta”
Content: It wants to know if you’re its mommy
Writing: Quick and concise with a touch of humor
Art/design: Some seriously monstrous afterbirth
Usability: Mechanically straightforward

The Vertebrachnid [Occult Ossuary]
Kevin B.
Concept: “A species of animated translucent slime makes its home from the skeletons of dead adventurers.”
Content: A strange, slimy scavenger
Writing: Mostly descriptive with a simple stat block
Art/design: Includes a nice illustration
Usability: Good use of color and shape to delineate content sections

Vile Bile-Rider [FÖLK-LORE jam]
DogNutBoy aka Stuart Holmes
Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs

The Wendigo
Walton Wood
Concept: “In the labyrinth of Sarkash’s ever-shifting groves and trails, the wendigo hunts.”
Content: Stats and behavior of a forest predator
Writing: Mostly devoted to ecology
Art/design: Very purple
Usability: Some dark and discontinuous text may be difficult to read

The Wicked Ensemble
Jean Verne
Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content: A performance-based encounter including mechanics for variations and dance moves
Writing: Takes itself 100% seriously, and it’s spectacular
Art/design: Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability: Easy for DMs, probably a confounding challenge to players
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