Two gamifications of contemporary political resistance
Author Archives: Līber Lūdōrum
Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia
Richard Duke’s philosophy of gaming against disaster & dystopia
Reminiscences of the Future, Part 2: A Theory of Gaming
Richard Duke’s philosophy of gaming against disaster & dystopia
Reminiscences of the Future, Part 1: Game Design by Accident
Richard Duke’s philosophy of gaming against disaster & dystopia
Breakout Con ’24: a retrospective
Impressions of Canada’s largest tabletop gaming convention
Tabula Rasa: a (p)review
An exclusive first look at the groundbreaking rules-minimalist, experience-maximalist TTRPG
Games & Systems
The tradeoff between flexibility and direction, and the pitfalls of thinking about both
Callers, Multilogue, and the GM as Ant Queen
More musings on communication and structure in TTRPGs
Trustlessness & Centralization in TTRPGs
System as social contract between designers and players
Rewarding Roleplaying
On facilitating and incentivizing character depth in TTRPG systems
