Richard Duke’s philosophy of gaming against disaster & dystopia
Category Archives: Theory
Reminiscences of the Future, Part 2: A Theory of Gaming
Richard Duke’s philosophy of gaming against disaster & dystopia
Reminiscences of the Future, Part 1: Game Design by Accident
Richard Duke’s philosophy of gaming against disaster & dystopia
Games & Systems
The tradeoff between flexibility and direction, and the pitfalls of thinking about both
Callers, Multilogue, and the GM as Ant Queen
More musings on communication and structure in TTRPGs
Trustlessness & Centralization in TTRPGs
System as social contract between designers and players
Revaluating RPGs, Abridged
A summary & discussion of my paper about RPGs and art
A Typology of TTRPG Consumers
Some thoughts on understanding behavior in the TTRPG market
Science & System
Philosophy of science as RPG theory
Databases & Dragons
New media’s influence on RPG design and experience
