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Līber Lūdōrum

Līber Lūdōrum

exploring the print & material culture of tabletop gaming

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Category Archives: Theory

Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 29, 2024Posted inCriticism, TheoryTags:design, dystopia, Theory, ttrpg4 Comments on Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia

Reminiscences of the Future, Part 2: A Theory of Gaming

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 29, 2024Posted inTheoryTags:design, dystopia, Theory, ttrpg3 Comments on Reminiscences of the Future, Part 2: A Theory of Gaming

Reminiscences of the Future, Part 1: Game Design by Accident

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 31, 2024Posted inTheoryTags:design, dystopia, Theory, ttrpg2 Comments on Reminiscences of the Future, Part 1: Game Design by Accident

Games & Systems

The tradeoff between flexibility and direction, and the pitfalls of thinking about both

Posted byLīber LūdōrumMarch 20, 2023May 5, 2024Posted inTheoryTags:Ava Islam, Ben Milton, Caillois, Carolina Death Crawl, Errant, Fiasco, improv, Jason Morningstar, Linda Codega, Questing Beast, Shab-al-Hiri Roach, ttrpg5 Comments on Games & Systems

Callers, Multilogue, and the GM as Ant Queen

Army ant bivouac by Geoff Gallice. Used under CC BY 2.0.

More musings on communication and structure in TTRPGs

Posted byLīber LūdōrumJanuary 2, 2023Posted inTheoryTags:communication, complexity, Theory, ttrpgLeave a comment on Callers, Multilogue, and the GM as Ant Queen

Trustlessness & Centralization in TTRPGs

System as social contract between designers and players

Posted byLīber LūdōrumOctober 10, 2022Posted inTheoryTags:agency, design, gameplay, incompleteness, rpg theory, rulebooks1 Comment on Trustlessness & Centralization in TTRPGs

Revaluating RPGs, Abridged

A summary & discussion of my paper about RPGs and art

Posted byLīber LūdōrumApril 13, 2022October 21, 2022Posted inTheoryTags:Theory, ttrpg3 Comments on Revaluating RPGs, Abridged

A Typology of TTRPG Consumers

Some thoughts on understanding behavior in the TTRPG market

Posted byLīber LūdōrumFebruary 14, 2022Posted inTheoryTags:behavioral economics, consumers, industry, ttrpg3 Comments on A Typology of TTRPG Consumers

Science & System

Johannes Kepler's platonic solid model of the Solar System, from Mysterium Cosmographicum, 1596. Public domain.

Philosophy of science as RPG theory

Posted byLīber LūdōrumOctober 4, 2021March 21, 2025Posted inTheoryTags:philosophy of science, Theory, ttrpg1 Comment on Science & System

Databases & Dragons

Dragon by Pearson Scott Foresman. Public domain. Modified using Text-Image's ASCII converter tool.

New media’s influence on RPG design and experience

Posted byLīber LūdōrumSeptember 6, 2021January 12, 2022Posted inTheoryTags:narrative, new media, ttrpg1 Comment on Databases & Dragons

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