Richard Duke’s philosophy of gaming against disaster & dystopia
Tag Archives: Theory
Reminiscences of the Future, Part 2: A Theory of Gaming
Richard Duke’s philosophy of gaming against disaster & dystopia
Reminiscences of the Future, Part 1: Game Design by Accident
Richard Duke’s philosophy of gaming against disaster & dystopia
Callers, Multilogue, and the GM as Ant Queen
More musings on communication and structure in TTRPGs
Revaluating RPGs, Abridged
A summary & discussion of my paper about RPGs and art
Science & System
Philosophy of science as RPG theory
Story & 💿🐴
How narratology can clarify (and confound) discussions of story in RPGs
Table Talk
TTRPGs as communication & communication in TTRPGs
Machina ex Machina: Theoretical Perspectives on Adira & Fen Slattery’s The Machine
At the intersection of schizophrenia, self-replicating automata, and lolcats
The Typology and Sociology of Play
A reference sheet for Roger Caillois’s Man, Play and Games
