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Līber Lūdōrum

Līber Lūdōrum

exploring the print & material culture of tabletop gaming

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Tag Archives: ttrpg

Good Games for Bad Times

Two gamifications of contemporary political resistance

Posted byLīber LūdōrumJanuary 20, 2025January 20, 2025Posted inCriticismTags:gaming, political, ttrpgLeave a comment on Good Games for Bad Times

Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 29, 2024Posted inCriticism, TheoryTags:design, dystopia, Theory, ttrpg4 Comments on Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia

Reminiscences of the Future, Part 2: A Theory of Gaming

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 29, 2024Posted inTheoryTags:design, dystopia, Theory, ttrpg3 Comments on Reminiscences of the Future, Part 2: A Theory of Gaming

Reminiscences of the Future, Part 1: Game Design by Accident

Richard Duke’s philosophy of gaming against disaster & dystopia

Posted byLīber LūdōrumOctober 29, 2024October 31, 2024Posted inTheoryTags:design, dystopia, Theory, ttrpg2 Comments on Reminiscences of the Future, Part 1: Game Design by Accident

Breakout Con ’24: a retrospective

Impressions of Canada’s largest tabletop gaming convention

Posted byLīber LūdōrumApril 1, 2024Posted inReviewsTags:breakout con, convention, conventions, rpg, ttrpg1 Comment on Breakout Con ’24: a retrospective

Tabula Rasa: a (p)review

An exclusive first look at the groundbreaking rules-minimalist, experience-maximalist TTRPG

Posted byLīber LūdōrumApril 1, 2023Posted inBSTags:design, graphic design, indie, textuality, ttrpg2 Comments on Tabula Rasa: a (p)review

Games & Systems

The tradeoff between flexibility and direction, and the pitfalls of thinking about both

Posted byLīber LūdōrumMarch 20, 2023May 5, 2024Posted inTheoryTags:Ava Islam, Ben Milton, Caillois, Carolina Death Crawl, Errant, Fiasco, improv, Jason Morningstar, Linda Codega, Questing Beast, Shab-al-Hiri Roach, ttrpg5 Comments on Games & Systems

Callers, Multilogue, and the GM as Ant Queen

Army ant bivouac by Geoff Gallice. Used under CC BY 2.0.

More musings on communication and structure in TTRPGs

Posted byLīber LūdōrumJanuary 2, 2023Posted inTheoryTags:communication, complexity, Theory, ttrpgLeave a comment on Callers, Multilogue, and the GM as Ant Queen

Rewarding Roleplaying

Gaspar van den Hoecke, "Croesus showing his treasures to Solon", 1630s. Public domain.

On facilitating and incentivizing character depth in TTRPG systems

Posted byLīber LūdōrumSeptember 2, 2022February 6, 2024Posted inCriticismTags:character, narrative, rpg, ttrpg, xpLeave a comment on Rewarding Roleplaying

Frontier Scum: a review & retrospective

Acid Western roleplaying on the Lost Frontier

Posted byLīber LūdōrumAugust 1, 2022August 1, 2022Posted inReviewsTags:graphic design, indie, materiality, textuality, ttrpg2 Comments on Frontier Scum: a review & retrospective

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