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Līber Lūdōrum

Līber Lūdōrum

exploring the print & material culture of tabletop gaming

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Author Archives: Līber Lūdōrum

Between Civilization & Play: A Cultural Perspective on TTRPGs

Johan Huizinga on tabletop roleplaying games

Posted byLīber LūdōrumOctober 26, 2020January 12, 2022Posted inTheoryTags:culture, huizinga, Theory, ttrpg4 Comments on Between Civilization & Play: A Cultural Perspective on TTRPGs

Six Doors to Darkness

Six Doors to Darkness from Games Workshop

Analysis of an anti-game

Posted byLīber LūdōrumOctober 19, 2020January 12, 2022Posted inCriticismTags:Black Library, gameplay, Games Workshop, narrative, Warhammer HorrorLeave a comment on Six Doors to Darkness

The Machine: A (Mostly) Material Review

Twittering Machine by Paul Klee

What is the sound of one player writing?

Posted byLīber LūdōrumOctober 12, 2020January 12, 2022Posted inReviewsTags:Adira Slattery, Fen Slattery, indie, journaling, materiality, narrative, rpg, The Machine1 Comment on The Machine: A (Mostly) Material Review

Ex Libris Mörk Borg

Pieter Bruegel the Elder, The Triumph of Death

Reflections on an annotated bibliography of official, semi-official & community content for Mörk Borg

Posted byLīber LūdōrumSeptember 28, 2020February 27, 2022Posted inReferenceTags:Mork Borg, mork borg cult, third party license1 Comment on Ex Libris Mörk Borg

Basilisk’s Legacy: from Dark Fort to Mörk Borg

David Hoskins, ruin basilisk

The prehistory of a spiked flail to the face

Posted byLīber LūdōrumSeptember 20, 2020January 12, 2022Posted inReviewsTags:adaptation, aesthetics, Dark Fort, design, graphics, layout, Mork Borg, ttrpg5 Comments on Basilisk’s Legacy: from Dark Fort to Mörk Borg

Dread Contra Fiasco

Gustave Moreau, Death Offers Crowns to the Winner of the Tournament

Material risk and narrative agency in a pair of peculiar TTRPGs

Posted byLīber LūdōrumSeptember 20, 2020January 12, 2022Posted inCriticismTags:agency, comparative analysis, Dread, Fiasco, materiality, narrative, risk, social hierarchy, ttrpgLeave a comment on Dread Contra Fiasco

Long on Wrath, Short on Glory

Wrath and Glory TTRPG logo

How Ulisses NA’s promising Warhammer 40,000 RPG got lost in a terrible rulebook

Posted byLīber LūdōrumSeptember 14, 2020January 12, 2022Posted inReviewsTags:document design, editing, proofreading, rulebook, ttrpg, ulisses north america, Warhammer 40000, WH40K, Wrath and GloryLeave a comment on Long on Wrath, Short on Glory

Mörk Borg: A Material Review

Johan Nohr, SHE, from Mörk Borg

An art/rulebook that will make your eyeballs bleed fire … and you’ll like it

Posted byLīber LūdōrumSeptember 14, 2020January 12, 2022Posted inReviewsTags:dada, free league, fria ligan, futurism, graphic design, marinetti, materiality, Mork Borg, ockult ortamastare, stockholm kartell, textuality, ttrpg, typography, tzara, zaum, zdanevich6 Comments on Mörk Borg: A Material Review

Anatomy of a Rulebook

Caravaggio, Saint Jerome Writing

Don’t judge a game by its rulebook.

Posted byLīber LūdōrumSeptember 14, 2020January 12, 2022Posted inReferenceTags:instruction manuals, rulebooks, technical writing, ttrpg1 Comment on Anatomy of a Rulebook

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adaptation Adira Slattery A Divorce of Druids aesthetics agency ARC Black Library comparative analysis crafting culture dada Dark Fort design dice document design Dread editing Fen Slattery Fiasco free league fria ligan futurism gameplay games Games Workshop gmless graphic design graphics huizinga hutchings indie instruction manuals journaling Kingdoms layout Long Tail Games marinetti materiality momatoes Mork Borg mork borg cult Mörk Borg narrative ockult ortamastare osr play play theory print proofreading risk rpg rpg history rpg theory rulebook rulebooks social hierarchy solo stockholm kartell technical writing textuality The Machine Theory third party license ttrpg typography tzara ulisses north america visual design Warhammer 40000 Warhammer Horror WH40K Wrath and Glory writing zaum zdanevich
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